Author: Matthew Lombard


  • ‘MasterpieceVR’ enables cross-platform real-time collaborative creativity

    [Real-time collaborative virtual environments like ‘MasterpieceVR’ have exciting potential to evoke presence and enable creativity and other positive outcomes; this story from Upload VR features several more images and two videos; an update includes another image and video and notes that the software is “available for download on Steam — entirely for free for a limited time” and that “the player count will increase to 4 in the next few weeks and grow steadily over the life of the platform.” –Matthew] ‘MasterpieceVR’ Brings Cross-Platform Multiplayer Painting And Sculpting To Rift And Vive By Danny Bittman December 23rd, 2016 Creating art…

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  • Call: VISion Understanding and Machine intelligence – visum 2017 Summer School

    VISion Understanding and Machine intelligence – visum 2017 7 – 14, July 2017 Porto, Portugal visum.inesctec.pt Application deadline: 06 March 2017 VISion Understanding and Machine intelligence – visum 2017 is the fifth edition of the Summer School that aims to gather Ph.D. candidates, Post-Doctoral scholars and researchers from academia and industry with research interests in computer vision and machine intelligence. visum is organized by INESC TEC in the scope of the FourEyes project. FourEyes aims to make critical and tangible advances in the digital media sector and transform the means by which multimedia content is created, distributed and consumed. It will provide…

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  • Sex in VR is getting even more immersive in 2017

    [Matt Jones and I have argued that sexuality represents an important context for studying presence experiences and this story from Upload VR (where it includes more images) provides a progress report that illustrates why. For example, one industry figure notes that current technology “brings us one step closer (essentially the closest) to feeling the person on the other end without actually being in the same physical space – a heightened level of intimacy” and another says “The adult industry is undergoing a seismic shift as we transition away from the traditional towards a more immersive experience that is delivering a…

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  • Call: MICI 2017: Mixed-Initiative Creative Interfaces (CHI 2017 Workshop)

    CALL FOR PARTICIPATION MICI 2017: Mixed-Initiative Creative Interfaces Workshop at CHI 2017 May 7, 2017, Denver, CO http://mici2017.org Submit by Jan 31, 2017 Enabled by artificial intelligence techniques, we are witnessing the rise of a new paradigm of computational creativity support: mixed-initiative creative interfaces (MICIs) put human and computer in a tight interactive loop where both take turns suggesting, producing, evaluating, modifying, selecting creative outputs. This paradigm could broaden and amplify creative capacity for all, but is today mostly developed and studied in game AI. This one-day workshop at CHI 2017 therefore convenes CHI and game researchers to advance mixed-initiative…

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  • Mobile ads with haptic feedback increase viewer engagement with ad and brand

    [Simple haptic cues increase presence and a variety of effects sought by advertisers; this story (which I’ve lightly edited for typos) is from MediaPost, where it includes the short video mentioned; for more information see the press release from Immersion Corporation via Business Wire (also excerpted below). –Matthew] [Image: Source: Immersion Corporation] Interpublic Tests Ads That Reach Out And Touch Someone, Finds Lift by Joe Mandese January 25, 2017 Sight, sound and motion have long been the Holy Trinity of Madison Avenue’s sensory perception — and of TV’s and video’s dominance of advertising formats — but new research from Interpublic’s…

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  • Call: HRI 2017: 3rd Workshop on Child-Robot Interaction

    Call for Submissions to HRI 2017: 3rd Workshop on Child-Robot Interaction Growing-Up Hand in Hand with Robots: Designing and Evaluating Child-Robot Interaction from a Developmental Perspective 06 March 2017, Vienna, Austria Website: https://childrobotinteraction.org/ Twitter: #workshopCRI Facebook group: https://www.facebook.com/groups/CRIresearch/ Please send your paper through the following submission link: https://easychair.org/conferences/?conf=wpcri2017 IMPORTANT DATES Jan 31st 2017: Submission deadline Feb 6th 2017: Notification of acceptance Feb 20th 2017: Final version due Mar 6th 2017: Workshop in Vienna, Austria ABSTRACT Robots are becoming part of children’s care, entertainment, education, social assistance, and therapy. A steadily growing body of Human-Robot Interaction (HRI) research shows that child-robot…

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  • Google’s Virtual Reality short film earns an Academy Award nomination

    [Even though it’s the 2D version that’s been nominated, this is big news for VR; this short story is from Adweek and you can watch the short film by following the first link in it below. For more details about Pearl see earlier coverage in Variety, The Hollywood Reporter and especially USA Today. –Matthew] Google’s Virtual Reality Short Film Earns an Academy Award Nomination First VR film ever to be up for an Oscar By Marty Swant January 24, 2017 Google is now competing with the Ryan Goslings and Emma Stones of Hollywood. Today, the Academy of Motion Picture Arts…

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  • Job: Full-time position in Robobphilosophy at Aarhus University, Denmark

    Rank-Open Position (from technical assistant to postdoc) in Robotic Engineering Research Unit for Robophilosophy, School of Culture and Society, Faculty of Arts, Aarhus University The Research Unit for Robophilosophy at the Department of Philosophy, School of Culture and Society, Aarhus University invites applications for a three-year, full-time open position in robotic engineering, available from 1 March 2017. The position is associated with the project “What Social Robots Can and Should Do—Towards Integrative Social Robotics”, supported by the Carlsberg Foundation (Semper Ardens Grant). Junior researchers at postdoc level will be preferred, but candidates without a PhD will also be considered, provided…

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  • HoloLamp: Portable, projector-based, glasses-free Augmented Reality

    [This could be big step toward the wider adoption of AR– the story is from Tom’s Hardware where it includes several different images and a 2:44 demonstration video. –Matthew] Introducing HoloLamp: Portable, Projector-Based, Glasses-Free Augmented Reality by Kevin Carbotte January 5, 2017 Source: HoloLamp You could say that CES 2016 was the year of VR, but at CES 2017, it may be AR’s time to shine. This year at the big show, augmented reality moves from a futuristic idea towards a tangible consumer product. Microsoft started selling its Hololens developer kits in 2016, but one of those will set you…

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  • Call: CHI PLAY 2017

    CHI PLAY 2017 | CALL FOR PARTICIPATION 4th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Amsterdam, The Netherlands October 15 – 18, 2017 CHIPLAY.org | #chiplay17 CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high quality research in games and HCI, as foundations for the future of digital play. To this end, the conference blends academic research papers, interactive demos,…

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  • Media attempt to evoke presence at Women’s March on Washington, D.C. and around the world

    [Saturday’s historic marches on Washington, D.C. and around the world were captured in immersive 360 videos and photos by many news organizations; I’ve compiled a selection of links to them below. It’s interesting to compare the sense of presence and related impacts created by the different combinations of content and form used in these efforts to give users a sense of the experience of being there. Some of these and others are also available on YouTube (search for “women’s march on Washington 2017 360”) including C-SPAN’s 9:00 minute video (not on their website since it didn’t air). Standard format videos are…

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  • Call: 2017 Australasian Simulation Congress (ASC)

    Call for Submissions 2017 Australasian Simulation Congress (ASC) Monday 28 August – Thursday 31 August 2017 International Convention Centre, Sydney, Australia http://www.simulationcongress.com/ Online submissions close: Wednesday 22 March 2017 The Organising Committee is pleased to announce the Call for Submissions for the 2nd Annual Australasian Simulation Congress (ASC), hosted by Simulation Australasia (SimAust), the national body for those working in simulation throughout Australasia. The ASC will once again bring together the SimHealth, SimTecT and Serious Games streams, along with opportunities for a number of joint sessions of mutual interest. The 2017 Australasian Simulation Congress will explore the theme of People…

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