Author: Matthew Lombard


  • POV Head Rig and OhRoma olfactory system to increase presence with VR sexual content

    [The evolution of technology to increase media user’s sense of presence continues… The original version of this story from the Daily Mail includes two sidebars, more images, and a related video. The full POV Head Rig press release is available via Newswire. –Matthew] The terrifying mannequin-head camera that could revolutionize VR porn: Device aims to create more ‘intimate emotional attachment’ It has stereoscopic cameras in the eyes and binaural sound microphones Also has multiple cameras across its surface to achieve 4K resolution at 60fps Creators say the POV Head Rig will make virtual reality porn more immersive By Cheyenne Macdonald…

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  • Job: Faculty Position in Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute

    Dear Colleagues, I’m excited to announce that we are hiring in the Games and Simulation Arts and Sciences Program at RPI. We’re an interdisciplinary program, and invite applications from the many disciplines that come together in game design and research. Our group works in a diverse range of areas, including VR and AR, cognitive science and artificial intelligence, environmental games, media art, and mixed-reality performance. Our B.S. degree was launched ten years ago, and this new position will join us in extending it to the development of a graduate program. The full description is below, and please feel free to…

    Read more: Job: Faculty Position in Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute
  • The limitations of VR and presence for evoking empathy

    [A recent post here of a story from Haaretz raised provocative questions about the morality of using VR and presence to evoke empathy in users; the story below from The Atlantic describes some important limitations of VR to evoke meaningful empathy beyond situations that involve an immediate physical environment. Read the last three paragraphs for the author’s argument for a technology that’s better for evoking empathy for psychological situations rather than physical ones. –Matthew] [Image: Visitors at MSF’s “Forced From Home” exhibit in DenmarkReuters] It’s Ridiculous to Use Virtual Reality to Empathize With Refugees The technology isn’t the moral game-changer…

    Read more: The limitations of VR and presence for evoking empathy
  • Call: UBI Summer School 2017 – Ubiquitous computing, HCI and cities

    UBISS 2017 – 8th International UBI Summer School 2017 Oulu, Finland, June 12-17, 2017 Hosted by the Center for Ubiquitous Computing at the University of Oulu Registration fee: 250 EUR Accommodation: 30 EUR/day Credits: 5 ECTS http://ubicomp.oulu.fi/UBISS Application deadline: March 13, 2017 UBISS 2017 invites researchers, students, and industry and public sector professionals to gain theoretical insights and personal hands on experience on selected topics under the tutelage of distinguished experts. UBISS 2017 builds on the legacy of the previous seven successful UBI Summer Schools hosted by us in Oulu in 2010-2016. UBISS 2017 comprises of four parallel 6-day “hands…

    Read more: Call: UBI Summer School 2017 – Ubiquitous computing, HCI and cities
  • Short plays of “Hi-Fi Wi-Fi Sci-Fi: Predictions Past, Present, & Future” dramatize presence

    [If you’re in or near New York City, you might want to check out this intriguing event that features portrayals of telepresence (we’re studying a wide variety of them in an ongoing research project here by the way). The story below is from Broadway World; see the La MaMa website for more information including images, a video, and descriptions of two more plays in the performance (“Action” and “Simultaneous Transmissions”). And a La MaMa Blogs post features an interview with Jason Trucco, co-director of Hi-Fi / Wi-Fi / Sci-Fi, including his answer to the question “How are you integrating the…

    Read more: Short plays of “Hi-Fi Wi-Fi Sci-Fi: Predictions Past, Present, & Future” dramatize presence
  • Call: Video Games and Virtual Ethics Conference

    Call for Papers: Video Games and Virtual Ethics Conference Institute of Philosophy, School of Advanced Study, University of London July 21-22, 2017 Essay submissions due: 1 March 2017 Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues. Papers are invited that deal with issues…

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  • The challenges in presenting live NFL games in VR

    [This story from Digital Trends outlines the challenges the NFL (and other sports leagues) are addressing as they work to bring live, full game coverage in VR to audiences; in a related development, you can watch highlights of this Sunday’s Super Bowl in VR – see coverage in SportTechie for details. –Matthew] You Won’t Watch A Live NFL Game in VR This Year. Here’s Why By Keith Nelson Jr. January 16, 2017 You can experience almost anything in virtual reality. You can be on stage as Paul McCartney performs. You can travel around the globe. You can even watch a…

    Read more: The challenges in presenting live NFL games in VR
  • Call: Language Game[s], a symposium on language, consciousness and technology

    Call for Proposals Language Game[s] Chelsea College of Arts London, UK Friday 5 May 2017 http://www.arts.ac.uk/chelsea/research/events/language-games-call-out/ Deadline: 6 March 2017 Call for proposals for Language Game[s], a one-day symposium that will look at the association between language and human consciousness, and how developments in technology might affect this relationship. At present, artificial language systems such as Siri and Amazon Echo mimic forms of human speech, but cannot replicate the cognitive processes which lie behind language. As technology develops and artificial language systems become ever more autonomous, how will this affect us? What is language, when it is no longer made…

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  • Can mediated images reproduce reality for us – and do they have to?

    [This feature from an SMPTE Newswatch email is a long and at times a bit technical but very interesting discussion of the ways mediated images may and may not ever be able to fully reproduce reality for our visual perceptual systems, but may not have to. –Matthew] Hot Button Discussion Human Image Perception By Michael Goldman (bio at end) January 31, 2017 As engineers push ongoing image display technology enhancements, and content creators experiment with how they can utilize those enhancements to tell stories, a few questions naturally come up. How do either engineers or content creators know what average…

    Read more: Can mediated images reproduce reality for us – and do they have to?
  • Call: Special Issue on Cognitive Assistants – International Journal of Human-Computer Studies

    Call for Papers Special Issue on Cognitive Assistants International Journal of Human-Computer Studies ELSEVIER JCR Impact Factor: 1.476 SCImago Journal Rank (SJR): 0.815 https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/cognitive-assistants Manuscript submissions due: April 30, 2017 INTRODUCTION Cognitive Assistants (CA) are a relatively new concept, advancing the Cognitive Orthotics concept that is only focused on direct assistance, to people with cognitive or physical disabilities, and expanding the area to include complex platforms that include sensors, actuators, monitoring abilities and decision processes. CA is an area containing technologies such as cognitive assistants, multi-agent systems, robotics and applications (such as e-health and e-learning), among others. Essentially, CA is…

    Read more: Call: Special Issue on Cognitive Assistants – International Journal of Human-Computer Studies
  • Trump at 2AM: The new Oval Office in virtual reality

    [You can observe the new U.S. president in an eerie up-close experience in the Oval Office in the new (free) virtual reality creation Wide Awake; this first person report on the experience is from TechStack247; for more information including images and videos, see the MacInnes Scott website. You can download Wide Awake from Viveport. –Matthew] Trump at 2AM: The new Oval Office in virtual reality By Temidayo — January 21, 2017 Donald Trump stands before me with a grim look on his face, lightly leaning against the Oval Office’s Resolute desk. Moonlight pours in through the office’s rear windows as a phone…

    Read more: Trump at 2AM: The new Oval Office in virtual reality
  • Call: Wearable Robotics for Assistance and Rehabilitation (WRAR) at CLAWAR 2017

    Call for Papers Wearable Robotics for Assistance and Rehabilitation (WRAR) A Special Session within the coming CLAWAR 2017 – 20th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines Oporto, Portugal, September 11-13, 2017 https://clawar.org/clawar2017/ Theme: Rehabilitation and assistive robotics Submission deadline: 01 February 2017 ABOUT THE SPECIAL SESSION: The adoption of novel active wearable devices, either for daily assistance or clinical rehabilitation, requires new approaches to ultimately enable efficient treatments and better facilitation of movement for individuals who present loss of motor abilities. In particular, since these devices interact directly with humans there are…

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