Author: Matthew Lombard


  • The making of virtually real art with Google’s Tilt Brush

    [This story from The New York Times provides an interesting look at the development and early-days potential of Google’s Tilt Brush technology and virtual art generally; see the original for more images and two videos. –Matthew] [Image: Roz Chast’s cartoon made with Tilt Brush. Credit: Google] The Making of Virtually Real Art With Google’s Tilt Brush By Frank Rose January 4, 2017 SAN FRANCISCO — In 1949, a Life magazine photographer named Gjon Mili made a pilgrimage to the French Riviera to see Pablo Picasso. Mili had come up with a way to photograph trails of light, and he wanted to…

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  • Job: Assistant Prof for Emerging Media Design and Development, Ball State University

    Assistant Professor for Emerging Media Design and Development, Department of Journalism Ball State University Muncie, Indiana, USA http://cms.bsu.edu/about/administrativeoffices/humanresources/employopp/public/faculty/colcomminformedia/104330-assistant-professor-for-emerging-media-design-and-development-department-of-journalism Application deadline: January 31, 2017 Ball State University is inviting applications for a tenure-track assistant professor position, with an emphasis in human-computer interaction, programming for digital media, user experience, and emerging media design and development available August, 2017, in the ACEJMC-accredited Department of Journalism. MAJOR RESPONSIBILITIES:  The successful candidate will be expected to teach courses in the Emerging Media Design & Development Center’s Master’s degree program.  Assigned course topics in human-computer interaction may include theories and frameworks in HCI, usability and user-experience…

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  • Enter a psychedelic virtual forest in Treehugger: Wawona

    [The installation described in this story from Alphr (where it includes more pictures and a 0:23 minute video) looks like an intriguing, and even important, presence project. –Matthew] Enter a psychedelic virtual forest in Treehugger: Wawona Open at the Southbank Centre today, Treehugger: Wawona combines VR and physical set design to create a virtual giant sequoia by Thomas McMullan Unless you happen to be 80 metres tall, have a circumference of 30 metres and have lived for 2,500 years, giant sequoias will make you feel small. These vast trees exist on the western slopes of the Sierra Nevada mountains in…

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  • Call: Communicating with Machines: Interventions with Digital Agents – ICA 2017 Pre-Conference

    Call for Papers Communicating with Machines: Interventions with Digital Agents International Communication Association (ICA) Pre-Conference May 25, 2017 in San Diego, CA (8:30 – 16:00) San Diego Hilton Bayfront (on-site) https://hmc2017.wordpress.com) Submission deadline: January 31, 2017 Digital interlocutors are increasingly standing in for humans in communication contexts. This pre-conference focuses on communication with and between humans and digital interlocutors that has the potential to engage, alter, and disrupt “normal” events, practices, and phenomena. We invite scholars from across ICA’s divisions and a variety of epistemological and methodological backgrounds to discuss their work related to Human-Machine Communication (HMC) interventions, which encompasses…

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  • Disney’s multiplane camera, an innovation in illusion

    [I’ve often thought it’s amazing that we feel empathy for animated characters and stories; here’s a post from the (excellent) Kottke.org blog about the invention 80 years ago of the multiplane camera and how it helped enable this element of social presence. The original post includes a 7:20 minute video. –Matthew] [Image: Walt Disney, center, with Bob Gibeaut, left, head of the camera department, and Bob Broughton, in front of multiplane camera. Source: Los Angeles Times.] Disney’s multiplane camera, an innovation in illusion posted by Jason Kottke   Jan 05, 2017 In a short film shot in 1957, Walt Disney described…

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  • Job: PhD position in novel 3D formats – Interact Lab, Sussex University

    PhD position at Interact Lab, Sussex University Applications due February 21, 2017 A fully-funded PhD position (£14,296 tax free stipend plus a fee waiver to the UK/EU amount for 3.5 years) is available in the Interact Lab (School of Engineering and Informatics, University of Sussex). Recent market studies foresee VR will become mainstream, reaching a $7 billion market from 2018 and $62 billion by 2025. However, users are still forced to carry a head-mounted display, becoming unaware of people around them (e.g. colleagues), and encumbering use of other technologies or instruments. As a result, VR in its current format will…

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  • Facebook pop-up stores offer taste of VR

    [According to a recent Parks Associates marketing study, “more than 60% of U.S. broadband households claim to know little or nothing about virtual reality,” but “50% of consumers who try a VR headset enjoy it and make plans to purchase one, while 15% who try one enjoy the experience and then buy a headset.” So the Facebook pop-up ‘stores’ described in the story below from USA Today make sense. The original story includes a 0:27 minute video and more pictures, and coverage in The Denver Post has a list of the cities that are hosting the demos. –Matthew] [Image: Facebook’s…

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  • Call: 2017 International Conference on Virtual Rehabilitation (ICVR 2017)

    Call for Papers / Posters / Workshops 12th INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION Montreal, Canada, June 19-22, 2017 http://www.virtual-rehab.org Submission deadline extended to January 20 ICVR is an international conference series that provides an in-depth presentation of novel technologies and clinical developments in the field of virtual reality and associated topics applied to rehabilitation. We invite submissions for papers, posters, demonstrations and workshops related to: Motor and/or cognitive rehab Sensory Rehab Gaming and low cost systems Haptic interfaces Tele-rehabilitation Knowledge translation Brain computer interfaces Vestibular and balance rehab Rehabilitation robotics Virtual / Mixed / Augmented reality Psychological and environmental rehab…

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  • Flying solo together: The pros and cons of presence during air travel

    [This post from The Economist’s Gulliver blog considers the potential isolating effects of telepresence in the context of air travel; for more information about Skylights see the company’s website and coverage in Apex that includes a 4:07 minute video. –Matthew] Flying solo together Virtual-reality headsets on planes mean we can isolate ourselves from irritating cabin-mates Flying is becoming less communal Gulliver Jan 4th 2017 by A.W. In the early days of commercial flight, people would dress up to take to the air and marvel at the fact that they, members of a heretofore land-bound species, were flying through the sky.…

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  • Call: WSCG 2017 International Conference on Computer Graphics, Visualization and Computer Vision

    Call for Papers WSCG 2017 – 25 Anniversary Conference: WSCG International Conference on Computer Graphics, Visualization and Computer Vision May 29 – June 2, 2017 http://www.wscg.cz, http://www.wscg.eu Venue: Primavera Congress Center, http://www.primaverahotel.cz/ Pilsen [Plzen] (City of Beer) close to Prague [Praha], Czech Republic Pilsen 2015 – European Capital of Culture Workshop and session proposals due: January 20 Papers due: February 20, 2017 MAIN TOPICS (BUT NOT LIMITED TO – SEE WEB FOR DETAILS) Computer graphics, scientific and medical visualization, computer vision, image processing, pattern recognition, GPU graphics, graphical human computer interfaces, geometric modeling, rendering and animation, virtual reality, haptic systems, medical imaging,…

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  • Episodic virtual reality content could transform consumer entertainment

    [A next key step in the evolution of VR may be the development of episodic storytelling; this is from CNBC, where the original story includes two related videos. See the PhoenIX VR website for more information and a 2:31 minute teaser video. –Matthew] [Image: The PhoenIX, an animated science-fiction virtual reality series developed by Warrior9.] Episodic virtual reality content could transform consumer entertainment Nyshka Chandran Thursday, 29 Dec 2016 What was television like before episodic narratives? The development of serialized content transformed traditional entertainment media and virtual reality (VR) startups are now hoping it will do the same for their…

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  • Jobs: 5 Postdoctoral fellowships at Tampere University of Technology (TUT) in Finland

    Postdoctoral fellowships (5 positions) Tampere University of Technology (TUT), Finland http://careers.fi/tty/careers.cgi?action=view&job_id=1094&lang=uk Tampere University of Technology (TUT) is an active scientific community of 1,900 employees and more than 8,300 students. The University operates in the form of a foundation and has a long-standing tradition of collaboration with other research institutions and business life. TUT’s research activities focus on four profile areas: Digital operating environment, Energy- and eco-efficiency, Health technology and Light-based technologies. Many of the fields of research and study represented at the University play a key role in addressing global challenges. Internationality is an inherent part of all the University’s…

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