Author: Matthew Lombard
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What will it mean when millions of people play – and kill – in virtual reality?
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Read more: What will it mean when millions of people play – and kill – in virtual reality?[This story from Psychology Today highlights some of the promise and especially the controversial perils of technologies that produce increasingly higher levels of presence. –Matthew] [Image: Debradacija/Shutterstock] Warped Reality What will it mean when millions of people play—and kill—in virtual reality? By Andrew Rosenblum, published on September 5, 2016 – last reviewed on November 25, 2016 It’s 1944. You’re an American G.I. on the Pacific island of Peleliu and a Japanese tank is creeping your way. You aim your bazooka and pull the trigger, sending the tank flying in a cloud of fire and molten steel. Somebody yells, “One down,…
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Call: Integrating Multi-User Virtual Environments in Modern Classrooms (book chapters)
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Read more: Call: Integrating Multi-User Virtual Environments in Modern Classrooms (book chapters)Call for Chapters: Integrating Multi-User Virtual Environments in Modern Classrooms Editor: Dr. Yufeng Qian Northeastern University http://www.igi-global.com/publish/call-for-papers/call-details/2431 Proposals Submission Deadline: December 30, 2016 Full Chapters Due: April 30, 2017 Submission Date: August 30, 2017 INTRODUCTION Since its inception in 1975 as an adventure game and dubbed as MUD (multi-user dungeon), multi-user virtual environment (MUVE) has emerged as one of the most exciting instructional platforms in education. As both an instructional tool and approach, MUVE holds great potential in engaging and challenging learners in a socially situated and distributed learning environment that simulates real-life tasks and situations. However, MUVE has long…
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Robot Drone Man combines a flying drone with a telepresence robot
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Read more: Robot Drone Man combines a flying drone with a telepresence robot[Drones with cameras can provide the user with a sense of spatial presence, but Robot Drone Man can also provide both the user and people who encounter the device with a sense of social presence. This story is from IEEE Spectrum, where it includes an additional image and a 0:55 minute video. –Matthew] [Image: Ilhan Bae/KAIST] Behind the Music: How “Robot Drone Man” Built His Flying Avatar By Evan Ackerman Posted 7 Nov 2016 The most entertaining video we posted on Video Friday a couple weeks ago was almost certainly Robot Drone Man, a parody of this PPAP (Pen Pineapple…
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Call: ICAD 2017: 23rd International Conference on Auditory Display
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Read more: Call: ICAD 2017: 23rd International Conference on Auditory DisplayICAD 2017: The 23rd International Conference on Auditory Display The Pennsylvania State University, University Park Campus, June 20-23, 2017 CALL FOR PAPERS, POSTERS, SONIFICATIONS, INSTALLATIONS, COMPOSITIONS, WORKSHOPS, PANELS AND DEMONSTRATIONS Co-chairs: Mark Ballora, School of Music/School of Theatre • Jeff Rimland, College of Information Sciences and Technology Paper chair: Margaret Schedel Music chair: Rob Hamilton Worshops chair: Derek Brock ThinkTank chair: Hiroko Terasawa Please check the conference website for updates: http://icad.org/icad2017/ To submit proposals online via EasyChair, go to https://easychair.org/conferences/?conf=icad17 February 20, 2017 – deadline for rough draft submissions March 6, 2017 – deadline for final submissions (anonymized) See the Submit…
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Thanksgiving Day tradition gets update: Macy’s Parade adds 360 broadcast, VR app
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Read more: Thanksgiving Day tradition gets update: Macy’s Parade adds 360 broadcast, VR app[One of the reasons I think presence is so interesting and important is that it’s extending into nearly all of our activities, in this case an American holiday tradition. This story is from Digital Trends, where the original includes an interactive 1:36 minute behind-the-scenes video. Check out the Macy’s Thanksgiving Day Parade website for more information. –Matthew] [Image: Credit: Shinya Suzuki / Flickr] Turkey Day Tradition Gets Update: Macy’s Parade Adds 360 Broadcast, VR App By Hillary Grigonis — November 22, 2016 A Thanksgiving tradition is getting a modern upgrade — this year’s Macy’s Thanksgiving Day Parade will be broadcast…
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Jobs: Faculty positions in Media Arts/Game Design at Northeastern University
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Read more: Jobs: Faculty positions in Media Arts/Game Design at Northeastern UniversityDear colleagues, We are hiring in the Department of Art+Design at Northeastern University. Feel free to contact me [see below] with questions, or you can direct questions to: gamesearch@northeastern.edu https://neu.peopleadmin.com/postings/45437 Application deadline for full review: December 31, 2016 The Department of Art+Design in the College of Arts, Media and Design at Northeastern University invites applications for an open rank search for one or more positions in media arts/game design. We seek candidates with a national/ international record of excellence in research and/or creative practice in media arts, in one or more areas including but not limited to: animation, art games,…
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Researchers generate 3-D virtual reality models of unborn babies
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Read more: Researchers generate 3-D virtual reality models of unborn babies[Technology is poised to provide doctors and patients with increasingly more compelling presence experiences of unborn babies; this press release is from the Radiological Society of North America via EurekAlert; more information, including additional pictures and two videos is available from the Daily Mail, and coverage from NBC raises some key concerns about how the new technology will be used. –Matthew] [Image: A 3-D virtual model MRI view of fetus at 26 weeks. Credit: Radiological Society Of North America.] Researchers generate 3-D virtual reality models of unborn babies Public Release: 21-Nov-2016 Source: Radiological Society of North America CHICAGO – Parents…
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Call: Canadian Game Studies Association (CGSA) 2017 Conference
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Read more: Call: Canadian Game Studies Association (CGSA) 2017 ConferenceCall for Papers 2017 — Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA) May 31 – June 2 Toronto, Canada Submission Deadline: January 10, 2017 The 2017 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be May 31 to June 2 in Toronto, Ontario in conjunction with the Congress of the Humanities & Social Sciences. This year’s Congress theme is “From Far and Wide: The Next 150”. We invite submissions from all disciplines from researchers working on or around games including digital and non-digital games. In keeping with this year’s call for proposals, we also invite…
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VR powered by our minds? ’10 years from now, it will seem obvious’
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Read more: VR powered by our minds? ’10 years from now, it will seem obvious’[Despite arguments about feasibility and the too-often unmentioned ethical issues it raises, the prospect of thought-based interactions with and in virtual environments is provocative. This story is from The Guardian, where it features another image and related links. –Matthew] [Image: Brainwave-reading technology could eliminate the need for a controller when using a virtual reality headset. Photograph: Andre Kosters/EPA.] Virtual reality powered by … our minds? ’10 years from now, it will seem obvious’ EyeMynd wants to create a system in which thoughts, not handsets, will control our actions in virtual reality worlds Dan Raile in San Francisco Last modified on…
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Call: Foundations of Digital Games (FDG) 2017
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Read more: Call: Foundations of Digital Games (FDG) 2017CALL FOR PAPERS: FDG 2017 The 12th International Conference on the Foundations of Digital Games (FDG) August 14-17, 2017 Cape Cod, MA (hosted by Northeastern University) http://fdg2017.org Conference theme: Celebrating the Player The International Conference on the Foundations of Digital Games (FDG) is a major international event that seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies,…
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Jaguar just showed us the future of (VR) car launches
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Read more: Jaguar just showed us the future of (VR) car launches[Here’s a nice first-person report of an ambitious use of VR and presence; it’s from VR Scout, where it features lots more pictures. I’ve lightly edited it here to fix some typos. –Matthew] Jaguar Just Showed Us The Future of Car Launches The VR reveal for the company’s first-ever electric car blew our minds. by Jonathan Nafarrete November 14, 2016 During a press event at Milk Studios in Los Angeles Sunday night, Jaguar revealed the I-PACE, the company’s first-ever electric car. A competitor to the Tesla Model X, the I-PACE is a major foray for Jaguar into electric automotive transportation.…
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Job: Doctoral candidate in Computer and Video Games at Aalto University
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Read more: Job: Doctoral candidate in Computer and Video Games at Aalto UniversityThe Department of Computer Science at Aalto University in Helsinki, Finland (one of the most livable cities in the world) is offering a Fully funded Doctoral Candidate position in the field of COMPUTER AND VIDEO GAMES, with a focus on combining games and physical exercise and/or movement AI for physically based simulated characters (e.g., “active ragdolls”) Application deadline: December 7th 2016 The position belongs to Aalto University’s career system and the selected person will be appointed for a two-year fixed term appointment with an option for renewal for another two years. Aalto University is a new university created in 2010…
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