Author: Matthew Lombard
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Call: Chapters for “Emerging Identities in the Future of Places: Neo-cultures, Place Multi-mediation and Intersubjectivities”
Read more: Call: Chapters for “Emerging Identities in the Future of Places: Neo-cultures, Place Multi-mediation and Intersubjectivities”Call for Chapter Proposals Emerging Identities in the Future of Places: Neo-cultures, Place Multi-mediation and Intersubjectivities Abstract submission deadline: 1 Nov 2017 How is the development of future places in cities shaping new place-based identities, defined by the intertwined and entangled nature of socio-cultural, technical and spatial practices of people? Comprehending the resultant complexities of place-related identity demands the need to identify new directions that evolve progressively by embracing a renewed understanding of identity. The proposed book aims to facilitate an interdisciplinary approach towards unravelling emerging place- related identities that are caught in a labyrinth created by contemporary urban spatialities.…
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Facebook AI bot learns to mimic human reactions by watching Skype conversations
Read more: Facebook AI bot learns to mimic human reactions by watching Skype conversations[There is intriguing, and possibly disturbing, potential for enhancing presence experiences in this research by Facebook; the story is from New Scientist. –Matthew] [Image: Source: Mashable] Facebook AI learns human reactions after watching hours of Skype By Matt Reynolds 5 September 2017 There’s something not quite right about humanoid robots. They are cute up to a point, but once they become a bit too realistic, they often start to creep us out – a foible called the uncanny valley. Now Facebook wants robots to climb their way out of it. Researchers at Facebook’s AI lab have developed an expressive bot,…
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Call: When HCI Meets Data Analytics issue of Advances in Human-Computer Interaction
Read more: Call: When HCI Meets Data Analytics issue of Advances in Human-Computer InteractionCall for Papers: When HCI Meets Data Analytics Special issue of Advances in Human-Computer Interaction https://www.hindawi.com/journals/ahci/si/706320/cfp/? Submission Deadline: Friday, 26 January 2018 Human computer interaction (HCI), with the focus on improving the interaction between humans and machines, is one of the fastest growing fields in nowadays’ computing era. It is an interdisciplinary field situated at the intersection of computer science, human factors, psychology, sociology, behavioural sciences, cognitive science, visualisation, design, and arts. In the recent years, the rapid development of digital technologies has generated huge amounts of data which could be used to enable and recognise human values. Data analytics…
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Using VR and presence to study and diagnose dementia
Read more: Using VR and presence to study and diagnose dementia[Despite the unfortunately-worded quote that begins “The great thing about dementia is it really fits our brand…,” this story from Quartz describes an important application of presence. The original version includes more images. –Matthew] Dementia is difficult to spot early. Researchers think VR can help. By Karen Hao September 03, 2017 In 2014, German mobile carrier Deutsche Telekom initiated a search for something it could do to benefit the world. Employees met with experts in health, education, and cybersecurity, seeking out something that, according to Hans-Christian Schwingen, chief brand officer at Deutsche Telekom, would show “how mobile products and services…
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Call: Socially Interactive Agents Track at AAMAS 2018
Read more: Call: Socially Interactive Agents Track at AAMAS 2018Call for Papers Socially Interactive Agents Track (formerly Virtual Agents) AAMAS 2018, the International Conference on Autonomous Agents and Multiagent Systems July 10-15, 2018 in Stockholm (http://aamas18.ifaamas.org) http://celweb.vuse.vanderbilt.edu/aamas18/sociallyInteractiveAgentsTrack/ Submissions of abstracts: November 10 2017 Submissions of full papers: November 17, 2017 Dear all, Stacy Marsella and I are co-chairing the Socially Interactive Agents Track (formerly Virtual Agents) at AAMAS 2018 that will be held in Stockholm, July 10-15 co-located with IJCAI and ICML. Our goal in taking on this task is to strengthen and significantly broaden the participation at AAMAS of researchers working on social agents. To that end, we…
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Conde Nast and Facebook debut a virtual-reality dating show
Read more: Conde Nast and Facebook debut a virtual-reality dating show[According to this story from Adweek, VR dating has “started to breach pop culture,” including a new dating program set in virtual reality. You can watch the 1:04 minute trailer on YouTube and the 7:56 minute first episode on Facebook. The reviews (e.g., in The Verge and New York Post) have been negative, but it’s interesting to imagine ways in which both actual VR dating and the program could be made more interesting and useful. –Matthew] [Image: Source: VRScout] Condé Nast and Facebook Are Debuting a Virtual-Reality Dating Show Will VR blind dates lead to real love?…
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Job: Tenure Track Assistant Professor in Game Studies at UC Riverside
Read more: Job: Tenure Track Assistant Professor in Game Studies at UC RiversideTenure Track Assistant Professor in Game Studies In the Department of Media and Cultural Studies at the University of California, Riverside Job #JPF00788 https://aprecruit.ucr.edu/apply/JPF00788 Open date: August 28, 2017 Initial review date: October 30, 2017 The Department of Media and Cultural Studies (MCS) at the University of California, Riverside (UCR) invites applications for a tenure-track Assistant Professor position in the area of Games Studies beginning July 1, 2018. Description: We seek candidates with research expertise in Game Studies. Possible areas of interest include: gender and sexuality, queer and feminist approaches, critical race studies of games, serious games, indie games, political…
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Using VR and presence to counsel lottery winners on coping with windfall
Read more: Using VR and presence to counsel lottery winners on coping with windfall[Here’s an interesting use of virtual reality and presence: To help new lottery winners practice responding to hints and requests from family, friends and co-workers for a share of the windfall. The effort may eventually benefit a broader segment of society too because the last two paragraphs in this story from CTV News note that the project is a precursor to using VR to combat bullying and workplace discrimination. For more information see the Canada NewsWire press release. –Matthew] [Image: Lottery winner Gilles Leprohon celebrates after receiving his cheque, Thursday, January 12, 2017 in Montreal. Credit: The Canadian Press/Paul Chiasson)]…
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Call: Eleventh International Conference on e-Learning & Innovative Pedagogies
Read more: Call: Eleventh International Conference on e-Learning & Innovative PedagogiesEleventh International Conference on e-Learning & Innovative Pedagogies St John’s University, Manhattan Campus, New York, USA 2–3 March 2018 http://ubi-learn.com/NewYork2018 Proposal deadline: 2 December 2017 CALL FOR PAPERS The Eleventh International Conference on e-Learning & Innovative Pedagogies will be held at St John’s University, Manhattan Campus, New York, USA , 2–3 March 2018. We invite proposals for paper presentations, workshops/interactive sessions, posters/exhibits, virtual lightning talks, virtual posters, or colloquia addressing one of the following themes: Theme 1: Pedagogies Theme 2: Institutions Theme 3: Technologies Theme 4: Social Transformations 2018 Special Focus: Digital Pedagogies for Social Justice SCOPE & CONCERNS First…
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An excitement/nausea dial for virtual reality
Read more: An excitement/nausea dial for virtual reality[A method to adjust the potential for users experiencing nausea in a virtual environment discussed in this story from MIT Technology Review could be expanded to adjusting the intensity and other attributes or types of presence. For more details about the VRemedy Labs project, see a recent post in the company’s blog. –Matthew] Now There’s a Nausea Dial for Virtual Reality A startup is building a game that will let you adjust the excitement—and queasiness—of your VR experience. by Rachel Metz August 25, 2017 Some people have no problem flipping and flying in virtual reality; others find this kind of…
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Call: Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities (ICIDS 2017 Workshop)
Read more: Call: Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities (ICIDS 2017 Workshop)Call for Workshop Participation Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities To be held within the International Conference on Interactive Digital Storytelling (ICIDS 2017; http://icids2017.m-iti.org/) 14th November, Madeira, Portugal https://www.utwente.nl/ewi/hmi/cobotnity/icids2017tangibleworkshop Abstract submission deadline: September 20th The workshop aims to explore challenges and potential opportunities in bringing interactive digital storytelling into the realm of tangible and embodied interaction. Experts from both fields are invited to present and discuss their ideas. Besides fostering discussion and potential collaborations, the goal is to come up with new and suitable computational storytelling models and define design guidelines/strategies. We are especially interested…
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Can virtual reality and presence help to beat back pain?
Read more: Can virtual reality and presence help to beat back pain?[Presence can provide vivid and impactful experiences that change people’s knowledge, attitudes and behavior but that power must be used responsibly, as highlighted in the second part of this story from the Daily Mail; for more information see a 1:53 minute video from Getty Images and a 2:26 minute video on YouTube. –Matthew] [Image from Framework Creative: We created spine medical diagnostic tool for a chain of chiropractors, Back To Health, determined to be at the cutting edge of their industry. Based on a multi-player platform, the patient moves around the virtual representation of their spine in VR whilst the…
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