Author: Matthew Lombard


  • Call: Augmented Human 2018 – “Augmented Experience”

    Call for Papers Augmented Human 2018 “Augmented Experience” Feb 7-9 in Seoul, Korea http://arrc.kaist.ac.kr/AH2018/ Submission Deadline: November 1st, 2017 Human-Computer Interaction Korea and Seoul National University are hosting AH 2018, the ninth Augmented Human (AH) International Conference, Feb. 7-9, 2018. AH international conferences focus on scientific endeavors towards augmenting human capabilities through technology for increased well-being and enjoyable experiences. As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series. Previous AH conferences’ information and proceedings links are archived at http://www.augmented-human.com. The topics of interest include, but…

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  • “Fall in Love VR” creates “a sense of real intimacy”

    [I’m just back from the IBC2017 Conference, where I gave a talk, got a glimpse of new technologies and had a series of valuable and enjoyable conversations about presence; great thanks to long-time presence advocate and producer of the IBC technical sessions Nick Lodge (info; video). The story below from Fast Company describes a VR project that raises a series of intriguing questions about presence without ever using the term; if only Horton and Wohl, who originated the term parasocial interaction, could see “Fall in Love VR.” The original version of the story includes a second image and a 0:29…

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  • ISPR Presence News returns Thursday September 21

    ISPR Presence News returns Thursday September 21 ISPR Presence News is taking a short break while I participate in IBC2017 in Amsterdam. Publication will resume on Thursday September 21. In the meantime, if you’re interested in more presence-related news and fun stuff, please join our open/public/free ISPR Presence Community Facebook group. –Matthew Lombard (managing editor) …

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  • VR web browsing needs revolution more than evolution

    [This story from Digital Trends is a realistic, and in the end hopeful, look at what it’ll take to turn browsing the web into a presence-evoking experience; the original version includes a second image and two videos. –Matthew] VR Web Browsing Needs Revolution More Than Evolution By Jon Martindale September 9, 2017 Virtual reality has given us new ways to play games, and has the potential to bring us closer to loved ones around the world, but it’s yet nail down how to let us browse the internet properly. We’re still far from having a VR headset replace an entire…

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  • Call: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018)

    CALL FOR PAPERS: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018) 11th – 12th June 2018, Singapore http://www.cgames.com.sg/index.html Full Paper Submission Deadline: 8 January 2018 CONFERENCE THEME For the past 10 years, the annual CGAT conference has served as a platform  for researchers, scientists, IT developers and consultants to  share their research, practice, and educational initiatives on Cloud Computing, Virtualization, Web Technologies and Internet Applications,  Social Computing and Behavioral Modeling and Games and Mobile Communications with an international audience. Visit the following link for the list of accepted papers which have been indexed by Scopus:…

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  • San Francisco State tests benefits of workouts in virtual reality games

    [Quantifying the health benefits of different activities in virtual environments could be valuable in promoting presence; the original version of this story from the San Francisco Chronicle includes two more images. –Matthew] [Image: Aaron Stanton exercises using a virtual reality headset at San Francisco State University on Monday, Aug. 21, 2017. Photo: James Tensuan, Special to the Chronicle.] S.F. State tests benefits of workouts in virtual reality games By Nanette Asimov September 5, 2017 You enter the boxing ring and face your opponent. He glares at you, his bulging pecs glistening under the arena lights. Pow! You nail him with…

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  • Call: International Workshop on Human-Engaged Computing

    Call for Participation and Call for Posters International Workshop on Human-Engaged Computing Kochi University of Technology, Japan November 10th, 2017 http://forum.chec.ren/ Poster submission deadline: September 30, 2017 Early registration deadline: October 10, 2017 The Center for Human-Engaged Computing (CHEC) has organized an international workshop on Human-Engaged Computing (HEC). The worship will be held at Kochi University of Technology in Japan on November 10th, 2017. The aim of this workshop is to rethink the relationship between humans and computers with particular attention being paid to our future as human beings. Seven distinguished speakers from around the world and from several domains…

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  • Virtual reality startup uses the psychology of gaming to do battle with cancer

    [Another effort to use VR and presence to ease medical treatment; this story is from Forbes, where it includes a different image. –Matthew] Virtual Reality Startup Uses The Psychology of Gaming To Do Battle With Cancer Moira Vetter, Contributor September 9, 2017 Virtual reality innovations are often believed to be speculative technologies that haven’t yet found practical applications. People think of gamers and hobbyists wearing a headset or goggles and peering into a synthetic reality. But virtual reality isn’t so virtual anymore. One startup, OnComfort, has fixed its sights on one of the most daunting foes there is to fight—cancer.…

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  • Call: Budapest Workshop on Philosophy of Technology 2017

    Call for Abstracts Budapest Workshop on Philosophy of Technology 2017 Theme of the Workshop: Epistemology, Ontology and the Philosophy of Technology Dates: 1-2 December 2017 Venue: 1132 Budapest, Victor Hugo 18-22, Room 5002. http://budpt.eu/ Submission deadline: 2 October 2017 The first Budapest Workshop on the Philosophy of Technology will seek to explore epistemology and ontology in the Philosophy of Technology. Abstracts are welcome in the following areas: Tacit knowledge and engineering Ontology of technological artefacts Ontological status of artificial agents Knowing artefacts Virtuality – new realities created by technology Engineering epistemology … and in any other related topics. The expected…

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  • Virtual reality can make a remote crisis real – and spur effective responses

    [Especially in light of recent and current natural disasters, this is an encouraging story from the University of Virginia; for more information on the How to change the world engineering podcast competition and to listen to Bethany Gordon’s 7:31 minute winning entry see coverage from the Royal Academy of Engineering. –Matthew] [Image: UVA graduate engineering student Bethany Gordon’s idea to apply virtual reality technology to crisis situations recently won an international podcast contest. (Photo by Dan Addison, University Communications)] Virtual Reality Can Make a Remote Crisis Real – And Spur Effective Responses September 07, 2017 In Gyumri, Armenia, about 4,000…

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  • Call: Technology, Mind & Society – APA Conference

    Call for Papers, Symposia and Posters Technology, Mind & Society April 5-7, 2018 Washington, DC http://pages.apa.org/tms/ Sponsored by The American Psychological Association In Cooperation with The Association for Computing Machinery, Special Interest Group for Computer-Human Interaction, and The Association For The Advancement Of Artificial Intelligence Submission deadline: October 20, 2017 The American Psychological Association will hold an interdisciplinary conference on Technology, Mind, and Society in Washington, D.C., on April 5-7, 2018. Scientists, practitioners, policymakers, and students from around the world are invited to participate in the event. The conference will provide a venue for reporting and assessing current efforts to…

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  • Philosophers’ insights about meaning and power of virtual reality

    [This story from Slate’s Future Tense series provides a useful perspective on alternate meanings of the term virtual and their implications for how we perceive and realize the potential of VR and presence. –Matthew] [Image: Perhaps to speak of virtual reality is to anticipate the disappearance of the world we know. Photo illustration by Natalie Matthews-Ramo. Photos by Thinkstock.] Our Virtual Future What philosophers say about the inevitability of VR. By Jacob Brogan September 1, 2017 A few months ago, I pulled on an Oculus Rift headset for the first time and stepped into a virtual reality meeting room. I…

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