Author: Matthew Lombard
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Will virtual reality home schooling become the new normal?
Read more: Will virtual reality home schooling become the new normal?[This story from MustTech News explores an interesting possible impact of the evolution of presence-evoking technologies. –Matthew] Will Virtual Reality Home Schooling Become the New Normal? The thought may strike fear into the hearts of teachers, but it’s a trend with real potential for leveling the educational playing field. By Mustafa ULU January 17, 2018 I’ve known many teachers, and they’re among the hardest working, least recognized heroes I know. So it’s not without reservation that I pen this article. But doing some research for our futuristic Flex House project recently, I stumbled into a trend that could quickly grow…
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Call: New Agents and Agencies: Science, Technology, and Subjectivity Summer School
Read more: Call: New Agents and Agencies: Science, Technology, and Subjectivity Summer SchoolCall for Applications New Agents and Agencies: Science, Technology, and Subjectivity 2018 Van Leer Jerusalem Institute Summer School July 8-12 2018 Tel Aviv University http://www.vanleer.org.il/en/content/call-applications-new-agents-and-agencies-science-technology-and-subjectivity Deadline for submission: February 15, 2018 Dear all, We are pleased to invite applications for the 2018 Van Leer Jerusalem Institute Summer School on New Agents & Agencies: Science, Technology & Subjectivity. With the rise of new technology-centered environments – such as social media, virtual worlds, online marketing, gaming, smart homes, and city surveillance – we face the growing presence of nonhuman agents and new forms of human agencies. We invite doctoral students and postdoctoral…
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Take a fantastic 3D voyage through the brain with new immersive virtual reality system
Read more: Take a fantastic 3D voyage through the brain with new immersive virtual reality system[This November news release from the Wyss Center at the University of Geneva describes a promising new way to use presence-evoking technology to experience the intricate details of the brain; the original version includes an additional picture and a recommended 0:34 minute video (also available via YouTube). Quartz has another new and recommended 1:54 minute video. –Matthew] Take a fantastic 3D voyage through the brain with new immersive virtual reality system Put your head inside a brain! November 15, 2017 A new immersive virtual reality (VR) experience now offers a unique way to visualize and interact with large volumes of…
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Call: CHI 2018 Workshop – Reshaping Touch Communication: An Interdisciplinary Research Agenda
Read more: Call: CHI 2018 Workshop – Reshaping Touch Communication: An Interdisciplinary Research AgendaCall for Papers CHI 2018 Workshop – Reshaping Touch Communication: An Interdisciplinary Research Agenda Submission deadline: 2/2/2018 Notification: 22/2/2018 Workshop date: 21/4/2018 Workshop website: https://intouchchi.wordpress.com CHI 2018, April 21-26, Montréal, Canada https://chi2018.acm.org INTRODUCTION This one-day workshop brings together an interdisciplinary group of researchers and designers to examine new forms of touch communication enabled by digital touch technologies, address key social questions and challenges for HCI, reshape future research agendas, and build a cross disciplinary community that fosters subsequent collaboration. The workshop will focus on three themes: touch and sensory embodiment; affective communication; and ethical and methodological challenges in HCI design,…
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Black Box VR integrates VR, AI and exercise equipment to create gym of the future
Read more: Black Box VR integrates VR, AI and exercise equipment to create gym of the future[The start-up Black Box VR, which was named a CES 2018 Innovation Awards Honoree, seems to more thoroughly integrate virtual reality, artificial intelligence and exercise equipment to produce a motivating sense of spatial and social presence than previous efforts. The story below is from BBC News and includes a first person report (for others see coverage in Business Insider and Tom’s Guide); for more information including videos see the company’s website and a press release via PRWeb. –Matthew] CES 2018: Black Box VR wants to make gamers fit January 7, 2018 Start-up Black Box VR has developed a full-body workout…
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Job: Postdoc on “Enactive biofeedback, VR/360 storytelling and sound” at Tallinn University
Read more: Job: Postdoc on “Enactive biofeedback, VR/360 storytelling and sound” at Tallinn UniversityFrom: Pia Tikka <[email protected]> Date: Sun, Jan 14, 2018 at 9:49 AM Subject: Last call: EU Mobilitas postdoc research on Enactive biofeedback, VR/ 360° storytelling and sound, Tallinn University Last moments to apply for 2018 EU Mobilitas Pluss postdoc position in the Enactive Virtuality research team at Baltic Film, Media, Arts and Communication School (BFM) & Centre of Excellence in Media Innovation and Digital Culture (MEDIT), Tallinn University. http://medit.tlu.ee/news/medit-invites-candidates-for-post-doctoral-grants My project Enactive Co-presence in Narrative Virtual Reality: A Triadic Interaction Model combines arts and sciences to explore how the viewer’s experience of co-presence can be controlled by modifying parametrically the…
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At CES, Netflix uses presence to promote new TV series about presence
Read more: At CES, Netflix uses presence to promote new TV series about presence[This story from Engadget describes how Netflix used an exhibition booth at the 2018 Consumer Electronics Show (CES) in Las Vegas to evoke presence in visitors to promote a new TV series about presence after death (the topic of the most recent new episode of The X-Files (season 11, episode 2; spoiler-filled summary available from Vulture). The Engadget story includes 11 more photos and for more information see the Netflix page for the new series and coverage in DesignTAXI that includes photos, videos and tweets from CES. –Matthew] Netflix hid a fake biotech booth in the middle of CES Oblivious…
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Call: VS Games 2018, 10th International Conference on Virtual Worlds and Games for Serious Applications
Read more: Call: VS Games 2018, 10th International Conference on Virtual Worlds and Games for Serious ApplicationsCall for Papers and Workshop Proposals VS Games 2018 10th International Conference on Virtual Worlds and Games for Serious Applications 5. – 7. September, Würzburg, Germany https://vsgames.org/2018/ Deadline for Papers: 30. April 2018 Deadline for Workshop Proposals: 1. February 2018 SCOPE The conference will explore games and virtual worlds in relation to: Novel technologies Applications Methodologies, theories and frameworks Evaluation approaches and studies TOPICS OF INTEREST AI applications for serious games Serious games methodologies User-modelling in serious games Pervasive gaming Interactivity issues Game design Alternate reality games Virtual environments Augmented reality Visualisation techniques Human-computer interaction Mobile games Education and learning…
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Intel pledges Winter Olympics will be ‘largest-scale VR event’
Read more: Intel pledges Winter Olympics will be ‘largest-scale VR event’[The last sentence in this short story from SportTechie makes clear that the goal of the expanded VR coverage of the upcoming Winter Olympics is to create presence experiences. The original story includes a 2:24 minute video and for more information see the press release at Around the Rings. –Matthew] Intel Pledges Winter Olympics Will Be ‘Largest-Scale VR Event’ January 9, 2018 Joe Lemire Intel’s ambitious plans for the 2018 Winter Olympics in Pyeongchang include producing the largest-scale virtual reality event with official broadcast rights partners such as NBC. The tech giant has pledged more than 50 hours of live…
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Call: 15th International Conference on Informatics in Control, Automation and Robotics
Read more: Call: 15th International Conference on Informatics in Control, Automation and RoboticsCall for Papers 15th International Conference on Informatics in Control, Automation and Robotics July 29 – 31, 2018 Porto, Portugal http://www.icinco.org/ ICINCO is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication Submission Deadline: March 13, 2018 SCOPE The purpose of the 15th International Conference on Informatics in Control, Automation and Robotics (ICINCO) is to bring together researchers, engineers and practitioners interested in the application of informatics to Control, Automation and Robotics. Four simultaneous tracks will be held, covering Intelligent Control Systems, Optimization, Robotics, Automation, Signal Processing, Sensors, Systems Modelling and Control, and Industrial Informatics.…
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Personal A.I.: The best virtual assistant might turn out to be your virtual self
Read more: Personal A.I.: The best virtual assistant might turn out to be your virtual self[The technologies are or soon will be available to let us create multi-platform (embodied and disembodied) artificially intelligent versions of ourselves to interact with other people and companies and their virtual representatives. This story from Computerworld thoughtfully considers some of the possible presence-implicated scenarios (interacting with your own virtual assistant suggests an intriguing form of self presence!). For more information including a 0:24 minute video see coverage in BGR. –Matthew] [Image: ObEN co-founder and CEO Nikhil Jain and his virtual self] Why you’ll fire Siri and do the job yourself In the world of A.I., the best virtual assistant might…
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Call: Symposium – Games For Mental Health in the LowLands
Read more: Call: Symposium – Games For Mental Health in the LowLandsCall for Papers Symposium – Games For Mental Health in the LowLands WHAT: Oral and poster presentations on games for the assessment, training and treatment of mental health. WHEN & WHERE: 26th February 2018, Leuven (Belgium) DEADLINE for registration and submission: February 9th, 2018 NOTIFICATIONS of admission: February 15th; 2018 WEBSITE: www.kuleuven.be/gamesformentalhealth OBJECTIVE The objective of this symposium is to gather young researchers, active in the domain of game-based applications for the assessment, training, and treatment of mental health (GM4H). The symposium gives young G4MH researchers the opportunity to present their work and to meet other young researchers working in…
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