Author: Matthew Lombard
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Sammi, a voice assistant with a Swedish grandmother’s personality
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Read more: Sammi, a voice assistant with a Swedish grandmother’s personality[Adding more personality to voice assistants could increase medium-as-social-actor presence for users. This story from Digiday, which includes a 1:20 minute video, describes an interesting example created by the B-Reel agency. The experience might be optimized if users could adjust the degree, and even type, of personality expressed. –Matthew] This agency created a voice assistant inspired by a Swedish grandmother September 25, 2017 by Ilyse Liffreing Google Home, Echo and other voice-activated devices have many capabilities, but one agency believes they lack something essential for the future of voice: personality. B-Reel designed a virtual assistant that takes on the persona…
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Call: ACM SIGCHI DIS 2018 – Designing Interactive Systems conference
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Read more: Call: ACM SIGCHI DIS 2018 – Designing Interactive Systems conferenceCall for Participation ACM SIGCHI Designing Interactive Systems conference 2018 9-13 June, 2018 School of Design, the Hong Kong Polytechnic University http://dis2018.org First submission deadline: 8 January, 2018 DIS 2018 invites submissions that address the following questions: Are our current models of user experience adequate in addressing diversity? What kinds of methods and processes are needed for designing for diversity? How can applications and technologies be designed to address diversity and even add to it in this era of giant global corporations? What are the ethical limits designers have to face when designing for diversity? When answering these questions, DIS…
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The power of presence: Stereographs as the original virtual reality
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Read more: The power of presence: Stereographs as the original virtual reality[This story from Smithsonian Magazine is an effective reminder that VR is just the latest popular attempt to use technology to create presence experiences (example quote: “The world in a stereoscope seemed transcendent, hyper-real”). I agree with the concluding suggestion that VR will eventually become just another tool and perhaps fade from use, but I’m confident we’ll continue to be driven to develop (and popularize) technologies that are increasingly effective at evoking presence. The original story contains many more images and a link to a related book. –Matthew] [Image: This Underwood & Underwood stereograph (c. 1901) shows a woman viewing…
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Call: Augmented Human 2018 – “Augmented Experience”
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Read more: Call: Augmented Human 2018 – “Augmented Experience”Call for Papers Augmented Human 2018 “Augmented Experience” Feb 7-9 in Seoul, Korea http://arrc.kaist.ac.kr/AH2018/ Submission Deadline: November 1st, 2017 Human-Computer Interaction Korea and Seoul National University are hosting AH 2018, the ninth Augmented Human (AH) International Conference, Feb. 7-9, 2018. AH international conferences focus on scientific endeavors towards augmenting human capabilities through technology for increased well-being and enjoyable experiences. As in previous years, the conference proceedings will be published in the ACM Digital Library as a volume in its International Conference Proceedings Series. Previous AH conferences’ information and proceedings links are archived at http://www.augmented-human.com. The topics of interest include, but…
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“Fall in Love VR” creates “a sense of real intimacy”
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Read more: “Fall in Love VR” creates “a sense of real intimacy”[I’m just back from the IBC2017 Conference, where I gave a talk, got a glimpse of new technologies and had a series of valuable and enjoyable conversations about presence; great thanks to long-time presence advocate and producer of the IBC technical sessions Nick Lodge (info; video). The story below from Fast Company describes a VR project that raises a series of intriguing questions about presence without ever using the term; if only Horton and Wohl, who originated the term parasocial interaction, could see “Fall in Love VR.” The original version of the story includes a second image and a 0:29…
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ISPR Presence News returns Thursday September 21
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Read more: ISPR Presence News returns Thursday September 21ISPR Presence News returns Thursday September 21 ISPR Presence News is taking a short break while I participate in IBC2017 in Amsterdam. Publication will resume on Thursday September 21. In the meantime, if you’re interested in more presence-related news and fun stuff, please join our open/public/free ISPR Presence Community Facebook group. –Matthew Lombard (managing editor) …
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VR web browsing needs revolution more than evolution
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Read more: VR web browsing needs revolution more than evolution[This story from Digital Trends is a realistic, and in the end hopeful, look at what it’ll take to turn browsing the web into a presence-evoking experience; the original version includes a second image and two videos. –Matthew] VR Web Browsing Needs Revolution More Than Evolution By Jon Martindale September 9, 2017 Virtual reality has given us new ways to play games, and has the potential to bring us closer to loved ones around the world, but it’s yet nail down how to let us browse the internet properly. We’re still far from having a VR headset replace an entire…
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Call: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018)
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Read more: Call: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018)CALL FOR PAPERS: 11th Annual International Conference on Computer Games Multimedia and Allied Technologies (CGAT 2018) 11th – 12th June 2018, Singapore http://www.cgames.com.sg/index.html Full Paper Submission Deadline: 8 January 2018 CONFERENCE THEME For the past 10 years, the annual CGAT conference has served as a platform for researchers, scientists, IT developers and consultants to share their research, practice, and educational initiatives on Cloud Computing, Virtualization, Web Technologies and Internet Applications, Social Computing and Behavioral Modeling and Games and Mobile Communications with an international audience. Visit the following link for the list of accepted papers which have been indexed by Scopus:…
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San Francisco State tests benefits of workouts in virtual reality games
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Read more: San Francisco State tests benefits of workouts in virtual reality games[Quantifying the health benefits of different activities in virtual environments could be valuable in promoting presence; the original version of this story from the San Francisco Chronicle includes two more images. –Matthew] [Image: Aaron Stanton exercises using a virtual reality headset at San Francisco State University on Monday, Aug. 21, 2017. Photo: James Tensuan, Special to the Chronicle.] S.F. State tests benefits of workouts in virtual reality games By Nanette Asimov September 5, 2017 You enter the boxing ring and face your opponent. He glares at you, his bulging pecs glistening under the arena lights. Pow! You nail him with…
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Call: International Workshop on Human-Engaged Computing
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Read more: Call: International Workshop on Human-Engaged ComputingCall for Participation and Call for Posters International Workshop on Human-Engaged Computing Kochi University of Technology, Japan November 10th, 2017 http://forum.chec.ren/ Poster submission deadline: September 30, 2017 Early registration deadline: October 10, 2017 The Center for Human-Engaged Computing (CHEC) has organized an international workshop on Human-Engaged Computing (HEC). The worship will be held at Kochi University of Technology in Japan on November 10th, 2017. The aim of this workshop is to rethink the relationship between humans and computers with particular attention being paid to our future as human beings. Seven distinguished speakers from around the world and from several domains…
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Virtual reality startup uses the psychology of gaming to do battle with cancer
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Read more: Virtual reality startup uses the psychology of gaming to do battle with cancer[Another effort to use VR and presence to ease medical treatment; this story is from Forbes, where it includes a different image. –Matthew] Virtual Reality Startup Uses The Psychology of Gaming To Do Battle With Cancer Moira Vetter, Contributor September 9, 2017 Virtual reality innovations are often believed to be speculative technologies that haven’t yet found practical applications. People think of gamers and hobbyists wearing a headset or goggles and peering into a synthetic reality. But virtual reality isn’t so virtual anymore. One startup, OnComfort, has fixed its sights on one of the most daunting foes there is to fight—cancer.…
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Call: Budapest Workshop on Philosophy of Technology 2017
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Read more: Call: Budapest Workshop on Philosophy of Technology 2017Call for Abstracts Budapest Workshop on Philosophy of Technology 2017 Theme of the Workshop: Epistemology, Ontology and the Philosophy of Technology Dates: 1-2 December 2017 Venue: 1132 Budapest, Victor Hugo 18-22, Room 5002. http://budpt.eu/ Submission deadline: 2 October 2017 The first Budapest Workshop on the Philosophy of Technology will seek to explore epistemology and ontology in the Philosophy of Technology. Abstracts are welcome in the following areas: Tacit knowledge and engineering Ontology of technological artefacts Ontological status of artificial agents Knowing artefacts Virtuality – new realities created by technology Engineering epistemology … and in any other related topics. The expected…
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