Author: Matthew Lombard


  • Job: Assistant Professor of Immersive Media Psychology at University of Oregon

    Assistant Professor of Immersive Media Psychology School of Journalism and Communication (SOJC) University of Oregon, Portland campus Job no: 524127 Work type: Faculty – Tenure Track Annual Basis: 9 Month http://careers.uoregon.edu/cw/en-us/job/524127/assistant-professor-of-immersive-media-psychology Application Deadline: To ensure consideration, please submit application materials (or nominations) by October 1, 2019. The position will remain open until filled. The University of Oregon’s School of Journalism and Communication invites applications for a tenure track position for an Assistant Professor in Immersive Media Psychology to begin in fall 2020. We seek an individual whose research, expertise and skills in virtual/augmented/extended reality and media psychology will create innovative,…

    Read more: Job: Assistant Professor of Immersive Media Psychology at University of Oregon
  • Hug your kid when you’re out of town with the Cushybot One telepresence robot

    [The telepresence robot described in this story from Tom’s Hardware is designed to mimic human interaction for parents and children. The original story includes two more pictures and some of the robot’s technical specifications; see the Indiegogo page for much more information. –Matthew] Hug Your Kid When You’re Out of Town With the Cushybot One Telepresence Robot by Brittany Vincent August 27, 2019 For children with long-distance parents, things can get a little lonely. Home robotics company Cushybots wants to change this with a new telepresence robot, the Cushybot One, launching today on Indiegogo. The Cushybot One is an adorable…

    Read more: Hug your kid when you’re out of town with the Cushybot One telepresence robot
  • Call: Game Analysis Workshop (GAW) 2019

    Call For Proposals Game Analysis Workshop – GAW 2019 14-15 November 2019 TU Delft Netherlands http://game-analysis-workshop.org/call-for-proposals/ Extended deadline: September 20, 2019 Queries about the workshop: [email protected] Gamelab (TU Delft), Centre for Education and Learning, University of Lincoln, the Cologne Game Lab (TH Köln), and the Welten Institute (Open University of the Netherlands) invite you to apply to a two-day, hands-on game analysis workshop. WORKSHOP GOAL In an attempt to develop a multidisciplinary game analysis methodology and toolkit, we are seeking a diverse spectrum of approaches to game analysis, which can also include critical evaluation of a game. By game analysis,…

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  • Presence and the 12 mega themes that will drive our future world

    [Several types of presence feature prominently in the ‘mega themes’ identified in this story from Forbes. As usual, the potential roles of presence represent both promise and peril. –Matthew] The Twelve Mega Themes That Will Drive Our Future World Sarwant Singh, Contributor August 28, 2019 The blurring of the human-machine divide, the ability to immerse ourselves in new augmented/virtual/mixed reality worlds, the prospect of being able to recycle everything in our homes, the joys of having an intelligent assistant take over our chores at home and work, the dilemma over the double-edged sword that is data, the thrill of having…

    Read more: Presence and the 12 mega themes that will drive our future world
  • Job: Postdoc in Video Games for Cognitive Enhancement at Kochi University of Technology

    Postdoctoral Position in Video Games for Cognitive Enhancement Center for Human-Engaged Computing (CHEC) Kochi University of Technology Kochi, Japan Application deadline: January 15, 2020 The Center for Human-Engaged Computing (CHEC) at Kochi University of Technology (KUT) is recruiting a highly motivated post-doctoral fellow (Research Associate) with a strong background in Human-Computer Interaction (HCI) who is interested in multidisciplinary research (Video motion games, VR games, and neuroscience). CHEC (http://xrenlab.com), directed by Prof. Xiangshi REN (http://xiangshiren.com), is one of the world’s leading HCI labs with a variety of research interests. HEC-related studies are concerned with the development of synergized interaction between humans…

    Read more: Job: Postdoc in Video Games for Cognitive Enhancement at Kochi University of Technology
  • Journalism needs help – and mixed reality is coming to the rescue

    [This VentureBeat story uses vivid examples to explain the potential of mixed reality and presence to enhance the psychological impact and the financial health of journalism. –Matthew] [Image: The New York Times in augmented reality] Journalism needs help — and mixed reality is coming to the rescue Kenny Kline August 26, 2019 Traditional print journalism is dying, fast. According to statistics published by Pew Research, hundreds of daily newspapers have been scratched off the national roster since the 1970s, and about a third of the United States’ largest papers have suffered layoffs since 2017. The industry is struggling to stay…

    Read more: Journalism needs help – and mixed reality is coming to the rescue
  • Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)

    Call for Papers Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach At Automotive UI ’19, the 11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (https://www.auto-ui.org/19/) Utrecht, the Netherlands September 22, 2019 Workshop web site: https://sites.google.com/view/explainableai-autoui19/ Deadline for submissions: September 4, 2019 Response to authors: September 15, 2019 Camera ready submission deadline: September 20, 2019 We are pleased to announce that the Call for Papers for the Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach is now open. This workshop will take place on September, 22nd 2019 in Utrecht, Netherlands. This…

    Read more: Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)
  • New Double 3 robot makes telepresence easier than ever

    [IEEE Spectrum reports on the latest advances in telepresence robots; see the original story for two other pictures and a 0:53 minute video. –Matthew] New Double 3 Robot Makes Telepresence Easier than Ever With mapping and semi-autonomous navigation, even you can drive a Double 3 By Evan Ackerman August 27, 2019 Today, Double Robotics is announcing Double 3, the latest major upgrade to its line of consumer(ish) telepresence robots. We had a (mostly) fantastic time testing out Double 2 back in 2016. One of the things that we found out back then was that it takes a lot of practice…

    Read more: New Double 3 robot makes telepresence easier than ever
  • Job: Postdoc position in Human-Robot Interaction, KTH Royal Institute of Technology, Stockholm

    [Fyi, see also earlier post in ISPR Presence News. –ML] Postdoc position in Human-Robot Interaction, KTH Royal Institute of Technology, Stockholm Application deadline: September 13, 2019 We are looking for a postdoc to conduct research in a multidisciplinary expedition project funded by Wallenberg AI, Autonomous Systems and Software Program (WASP), Sweden’s largest individual research program, addressing compelling research topics that promise disruptive innovations in AI, autonomous systems and software for several years to come. The project combines Formal Methods and Human-Robot Interaction with the goal of moving from conventional correct-by-design control with simple, static human models towards the synthesis of…

    Read more: Job: Postdoc position in Human-Robot Interaction, KTH Royal Institute of Technology, Stockholm
  • HyperForm VR platform may transform how urban designers collaborate

    [The story below from Propmodo compares the under-valued impact of Google Glass to the potential impact of a new virtual reality design platform for the architecture, engineering and construction (AEC) industry. The 1:40 minute  promo video includes multiple forms of presence and a compelling ‘life size’ (1:1) scale collaborative display. –Matthew] New Virtual Reality Design Platform May Transform How the AEC Industry Collaborates Logan Nagel August 20, 2019 The story of Google Glass, the augmented reality spectacles that were once hailed as game-changing, is a fascinating one that once seemed like a failure. Not too long ago, Glass was perhaps…

    Read more: HyperForm VR platform may transform how urban designers collaborate
  • Call: Technology and Aging Special Collection for journal Gerontology and Geriatric Medicine

    Call for Papers Gerontology and Geriatric Medicine Special Collection on Aging and Technology https://journals.sagepub.com/page/ggm/collections/call-for-papers/aging-and-technology Submission deadline: Ongoing Dear All, I would like to draw your attention to a CFP for the Technology and Aging Special Collection in the SAGE Journal Gerontology and Geriatric Medicine (GGM): OVERVIEW For the aging population, technology is a double-edged sword. On the one hand, the rapid pace of development and change can make it difficult for older adults to learn new technologies, while the world’s increasing use of and dependence on smart devices and digital technologies leaves those who struggle to adapt at a distinct,…

    Read more: Call: Technology and Aging Special Collection for journal Gerontology and Geriatric Medicine
  • VR and presence as a powerful tool for propaganda

    [This link-filled story from Truthout highlights the potential of presence (though it doesn’t use the term) for propaganda and other unethical persuasion: “[T]he novelty of VR lies in how it induces physiological and psychological effects in us comparable to those produced by lived experience, irrespective of any background consciousness of artificiality. … It’s because of this power that VR is likely to be used increasingly for propagandistic purposes, and as anyone familiar with the modern history of propaganda could expect, it won’t only be governmental agencies using it to propagate partial and potentially misleading information.” –Matthew] [Image: A man uses…

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