Author: Matthew Lombard
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Call: ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference
Read more: Call: ACM IUI 2020: ACM Intelligent User Interfaces 2020 ConferenceCall for Papers ACM IUI 2020: ACM Intelligent User Interfaces 2020 Conference Cagliari, Italy March 17-20, 2020 http://iui.acm.org/2020/ Contact: [email protected] Upcoming deadlines: Abstract: Oct 1, 2019 (compulsory) Paper submission: Oct 8, 2019 ACM IUI 2020 is the 25th annual premier international forum for reporting outstanding research and development on intelligent user interfaces. ACM IUI is where the Human-Computer Interaction (HCI) and the Artificial Intelligence (AI) communities meet, with contributions from related fields such as psychology, behavioral science, cognitive science, computer graphics, design, the arts, and more. Our focus is to improve the interaction between humans and digital technology, by leveraging…
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Guvenc Ozel creates a robotic installation controlled by virtual reality
Read more: Guvenc Ozel creates a robotic installation controlled by virtual reality[In addition to describing the novel “cyberphysical sculptural installation” Cypher, this story from Interesting Engineering includes some intriguing observations about different forms of presence. See the original story for six more images and a 1:58 minute video that vividly presents the Cypher experience. –Matthew] [Image: Güvenç Özel and Cypher at Turkey Innovation Week in Istanbul. Credit: Tolga Uslu] Güvenç Özel Creates a Robotic Installation Controlled by Virtual Reality Architect Güvenç Özel creates a link between human and robot through a robotic installation controlled by Virtual Reality. By Susan Fourtané July 05th, 2019 Architect, technologist and researcher Güvenç Özel uses Artificial…
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Call: Workshop on ‘A Phenomenology of Virtuality?’
Read more: Call: Workshop on ‘A Phenomenology of Virtuality?’Call for Applications Workshop on ‘A Phenomenology of Virtuality?’ Universidad Diego Portales Santiago, Chile 22nd-24th January 2020 Application deadline: 17th September 2019 Dear all, This is a Call for Applications for a workshop on ‘A Phenomenology of Virtuality?’ at the Universidad Diego Portales, Santiago, Chile, 22nd-24th January 2020. In a second of three workshops on virtuality, this one will concentrate on the question as to whether a phenomenology of virtuality is possible and, if so, what would it look like? Indeed, with the high rise and influence of recent virtual technologies such as social media and online gaming, as well…
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Beyond sex robots: Erobotics explores erotic human-machine interactions
Read more: Beyond sex robots: Erobotics explores erotic human-machine interactions[Although it uses different terminology to frame it, this piece from The Conversation advocates needed scholarship on presence and sexuality (see Lombard & Jones); the original version includes a second image and the trailer for the film Her. –Matthew] Beyond sex robots: Erobotics explores erotic human-machine interactions July 9, 2019 Simon Dubé PhD student, Concordia University Dave Anctil Chercheur affilié à l’Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique (OIISAN), Université Laval Science fiction films such as Blade Runner (1982), Lars and the Real Girl (2007) and Her (2013) explore the advent of human-machine relationships. And…
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Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019
Read more: Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019Call for Participation The 6th Experimental AI in Games Workshop In conjunction with Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2019 October 8-9, 2019 Atlanta, Georgia http://www.exag.org Submission deadline: July 19, 2019 Interested in games and AI? The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session. The sixth workshop on Experimental AI in Games is being held…
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How virtual reality meditation helps me control my anxiety
Read more: How virtual reality meditation helps me control my anxiety[This first person report from Healthline, which includes links to supporting research, makes clear that even some typical limitations of presence-evoking technology can be advantages in the context of meditation. See the original version for links to more readings. –Matthew] How Virtual Reality Meditation Helps Me Control My Anxiety Health and wellness touch each of us differently. This is one person’s story. Written by Sarah Garone Medically reviewed by Timothy J. Legg, PhD, CRNP on July 2, 2019 If you had told me a year ago that my favorite relaxing activity would involve strapping a computer to my head to…
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Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games
Read more: Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer GamesCall for papers The 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games St Petersburg, Russia October 21-24, 2019 http://gameconference.mediaphilosophy.ru/pcg2019.html and gamephilosophy.org Conference Committee: Program Chair: Feng Zhu (King’s College London) – [email protected] Conference Chairs: Alina Latypova (St Petersburg State University) – [email protected] Konstantin Ocheretyany (St Petersburg State University) – [email protected] Submission deadline: 11th August, 2019 We invite submissions to the 13th International Conference on the Philosophy of Computer Games, organised by the Game Philosophy Network, together with the Centre for Media Philosophy and Laboratory for Computer Games Research, in St Petersburg, Russia, on October…
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‘Eight’ is a breakthrough for virtual reality in classical music
Read more: ‘Eight’ is a breakthrough for virtual reality in classical music[This story from The New York Times about a new opera experienced through virtual reality contains some useful insights about how to effectively evoke presence. See the original story for a second image and two videos. –Matthew] [Image: A still from “Eight,” a so-called mixed reality work by the Dutch composer Michel van der Aa. Credit: doubleA Foundation] ‘Eight’ Is a Breakthrough for Virtual Reality in Classical Music In his latest work, the composer Michel van der Aa has fully integrated emerging technology with musical and theatrical ideas. By Joshua Barone July 5, 2019 AIX-EN-PROVENCE, France — The world of…
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Call: Sixth International Conference on Animal-Computer Interaction
Read more: Call: Sixth International Conference on Animal-Computer InteractionCall for Papers Sixth International Conference on Animal-Computer Interaction 12-14 November 2019 Haifa, Israel http://www.aciconf.org/aci2019 Submission deadline (extended): 19 July 2019 For ACI2019 we invite a wide range of contributions that have the potential to promote a constructive dialogue around animal-centered research and design of interactive technology, and to foster the development of ACI as discipline. CONFERENCE THEME This year’s conference theme is Common Denominator, which implicitly refers to multidisciplinary or interdisciplinary methods, theories, designs, ethics or practices that could translate between or transfer across species to aid multispecies or interspecies communication, participation, interaction and cooperation with or through computing…
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New iOS feature automatically fixes video caller eye contact problem to improve intimacy
Read more: New iOS feature automatically fixes video caller eye contact problem to improve intimacy[The new “FaceTime Attention Correction” feature attempts to solve a long-standing impediment to social presence in video communication. This short summary is from The Verge; for more information and demonstration videos, see coverage in MacRumors and Apple Insider. Some authors explicitly note the benefits for presence: “[I]t really seems to make a huge difference in terms of providing a sense of ‘presence’ for FaceTime calls, which is one of the core values of the Apple chat feature overall.” (TechCrunch) “[I]t’s a safe bet this will be a well-received feature by the average FaceTime user out there. A feeling of connectedness…
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Call: “Living with AI: An Analysis of Moral and Philosophical Implications in our Everyday Life” issue of Humana.Mente
Read more: Call: “Living with AI: An Analysis of Moral and Philosophical Implications in our Everyday Life” issue of Humana.MenteCALL FOR PAPERS HUMANA.MENTE Journal of Philosophical Studies http://www.humanamente.eu Vol 12, issue 36 Living with Artificial Intelligence. An Analysis of Moral and Philosophical Implications in our Everyday Life Edited by Maurizio Balistreri (University of Turin) Nicola Liberati (University of Twente) Deadline for Submissions: December 31, 2019 This issue aims to focus the attention on two different main elements: the moral questions emerging through the introduction of artificial intelligence (AI) in our everyday world, and the way AI can redefine what it means to be a human being by reshaping the way we look and understand ourselves. Especially, this issue will…
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L.A. massage center uses VR and presence to offer customers ‘immersive relaxation’
Read more: L.A. massage center uses VR and presence to offer customers ‘immersive relaxation’[Escape your troubles at the new Esqapes Immersive Relaxation Center, opening Friday in Los Angeles. This short story is from TechTheLead, where it includes two more images; see the Esqapes website for much more information. –Matthew] Massage Center Uses Virtual Reality To Offer Customers ‘Immersive Relaxation’ By Betty Joita July 2, 2019 One of the reasons we’re so hooked on the idea of virtual reality is because it can take us places without us having to leave our living room and, since we can see the world from our armchair, it wouldn’t be a far-fetched idea to think that we…
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