ISPR Presence News

Monthly Archives: April 2018

Call: X-Reality & Immersive Learning Environments at IEEE TALE 2018

CALL FOR PAPERS AND PRESENTATIONS

Special Track on X-Reality & Immersive Learning Environments
Jointly organised with the Immersive Learning Research Network (iLRN)
IEEE TALE 2018
, 4-7 Dec 2018, Wollongong, Australia

Full call available at: http://tale2018.org/xreality

Deadline: 11 June 2018

The Special Track on X-Reality and Immersive Learning Environments at IEEE TALE 2018 will focus on the use of virtual reality, augmented reality, mixed reality and related technologies for creating environments and experiences that excite, inspire and engage learners in immersive ways. Of interest are reports of both research studies and applications covering the entire spectrum of immersive platform types, including desktop, mobile, wearable and room-based (e.g., CAVE). Authors and presenters are encouraged to think creatively in terms of how they might frame their work to accommodate different conceptions of and perspectives on immersion.… read more. “Call: X-Reality & Immersive Learning Environments at IEEE TALE 2018”

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Augmented reality without glasses or goggles? It’s called ‘parallel reality’

[The combination of biometric technologies, cloud computing, artificial intelligence and multi-view screen technology could lead to seamless, personalized signs, essentially augmented reality without glasses or goggles. This story from Computerworld is by consistently interesting author Mike Elgan. –Matthew]

When every public screen is your personal screen

Augmented reality without glasses or goggles? It’s called ‘parallel reality,’ and it’s coming soon.

By Mike Elgan, Contributing Columnist, Computerworld
April 14, 2018

One screen, one user.

But what happens when any screen can serve hundreds of users?

In Steven Spielberg’s 2002 sci-fi movie, Minority Report, billboards could display customized ads that addressed each passerby by name (or at least by the name of the person who provided one’s eyeballs). Every public holographic billboard became private, targeted and personalized for a couple of seconds as each person walked by.

In reality, the public will likely reject the Minority Report model of their personal data being used to trigger public ad personalization.… read more. “Augmented reality without glasses or goggles? It’s called ‘parallel reality’”

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Call: Human Aspects in Adaptive and Personalized Interactive Environments (ACM UMAP 2018 Workshop)

Call for Papers: ACM UMAP Workshop – HAAPIE 2018

The 3nd International Workshop on Human Aspects in Adaptive and Personalized Interactive Environments, in conjunction with the 26th ACM Conference on User Modeling, Adaptation and Personalization (ACM UMAP 2018), Singapore, 8-11 July 2018

Full details are available online: http://haapie.cs.ucy.ac.cy

IMPORTANT DATES

Submission deadline: 20 April 2018
Notification: 15 May 2018
Camera-ready: 27 May 2018

MOTIVATION & GOALS

State-of-the-art approaches in adaptation and personalization research consider user models that mostly maintain information regarding the “traditional” user characteristics (i.e., experience, knowledge, interests, context), and related contextual or technology aspects (i.e., displays, connectivity, processing power). While modeling these factors has shown significant improvements and benefits to the end-users in terms of user experience, there is an urgent need for a step change signifying the further engagement into research that will produce more holistic human-centered practices.… read more. “Call: Human Aspects in Adaptive and Personalized Interactive Environments (ACM UMAP 2018 Workshop)”

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Isobar’s Cat VR powers game-changing content for Australian zoos

[A presence-evoking technology for an overlooked population is the focus of a satirical new prosocial campaign in Australia. This story is from B&T; follow the link at the end for more information including images and a video. –Matthew]

Isobar’s Cat VR Powers Game-Changing Content For Australian Zoos

By Hannah Cheale
April 3, 2018

Isobar has proven its credentials as one of Fast Company’s Top 10 Most Innovative Companies in AR/VR, launching the world’s first Cat VR on 1st April 2018, in partnership with Zoos Victoria and the RSPCA in Australia.

Faced with alarming statistics around the environmental impact of domestic Cats in Australia, Zoos Victoria briefed Isobar on a campaign to encourage pet owners to keep their furry friends indoors.

With pet cats killing 377 million birds in Australia each year, and one in five cats that go missing never returning home, Isobar needed to create a compelling way to keep Aussie cats safe.… read more. “Isobar’s Cat VR powers game-changing content for Australian zoos”

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Call: Workshop on Non-Player Characters and Social Believability at FDG 2018

Call for Papers

2018 Workshop on Non-Player Characters and Social Believability

At Foundations of Digital Games (FDG) 2018
Malmö University
Sweden
August 7-10 2018)
http://fdg2018.org/

Workshop website: http://www.npc-workshop.org/cfp-2018.php

Paper submission deadline: May 21 2018

The 2018 workshop on Non-Player Characters and Social Believability intends to be a point of interaction for researchers and game developers interested in modeling, discussing, and developing systems for Non-Player Character (NPC) social behavior and social affordances. This can include behaviour generation based on social and behavioural science theories and models, systems and approaches for social believability, social affordances when interacting with NPCs, and more. We invite participants from any discipline in order to create a broad spectrum of approaches to the area.

In the context of this workshop, NPCs in games are not limited to opponents and allies, but can play any role. From the beginning of digital games, Artificial Intelligence (AI) has been part of the main idea of games containing acting entities, which is to provide the player with “worthy” opponents (NPCs).… read more. “Call: Workshop on Non-Player Characters and Social Believability at FDG 2018”

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UN and Irish firm use 360 VR to simulate IED detection in combat zones

[The importance of realism and the potential of presence-evoking technology for learning and empathy are highlighted in this story from The Irish Times (where the original includes two additional images). –Matthew]

[Image: The UN virtual-reality experience from the player’s perspective.]

Irish firm in vanguard as 360° virtual reality is deployed in combat zones

Content studio VRAI working with UN on project to help identify concealed bombs

Ciara O’Brien
April 12, 2018

The convoy of military vehicles makes its way slowly down a dusty road in Mogadishu. Scanning the road ahead, I am trying to figure out if that little disturbance in the road’s surface is just from a previous vehicle or if it means something more sinister like a hidden explosive device. It’s not worth taking the chance, so I point at the offending patch of road and wait while the experts figure it out.… read more. “UN and Irish firm use 360 VR to simulate IED detection in combat zones”

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Call: Workshop on Intelligent Conversational Agents in Home and Geriatric Care Applications

Call for Papers

Workshop on Intelligent Conversational Agents in Home and Geriatric Care Applications
Held in conjunction with Federated AI Meeting (FAIM)
14th-15th of July, 2018
Stockholm
http://taln.upf.edu/pages/ica_ws/

Submission Deadline: May 15, 2018

Communication is of crucial importance in home and geriatric care. Caregivers are expected not only to facilitate information, guidance and instruction, but also to interact as trustworthy companions of caretakers. In the light of the fact that more and more individuals are increasingly in need of home and geriatric care, ensuring adequate service for all has become a societal challenge. With the increasing maturity of verbal and non-verbal communication understanding and generation technologies, knowledge-based dialogue management techniques, external knowledge acquisition, and virtual character and robot design, questions regarding the use of intelligent conversational agents in home and geriatric applications has become increasingly important. At the same time, the home and geriatric care context implies specific technical and ethical challenges with respect to language, social behaviour, data and knowledge management, etc.… read more. “Call: Workshop on Intelligent Conversational Agents in Home and Geriatric Care Applications”

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VR gives Oregon (and other) patients and doctors an alternative to opioids

[This story from Oregon Public Broadcasting (OPB) provides an overview of the promise and challenges of using VR and presence to treat pain and reduce addiction to opioids. The original version includes more images and a 5:16 minute video. See also a related story from Research News @Vanderbilt and a press release via Eurekalert! about an Ohio competition to find innovative ways of using technology to fight opioid addiction (both include videos). –Matthew]

VR Gives Oregon Patients And Doctors An Alternative To Opioids

Oregon’s largest health care providers see both promise and challenges in virtual reality as a non-opioid treatment for pain.

by Arya Surowidjojo, OPB
April 5, 2018

For Moira Reeves, what helps keep the pain at bay is “Bear Blast.”

In her virtual reality (VR) world, the 6-year-old from Baker City, Oregon, is roaming a cartoonish Wild West town, blasting dodgeballs at teddy bears that pop up from the ground.… read more. “VR gives Oregon (and other) patients and doctors an alternative to opioids”

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Call: First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018)

CALL FOR PAPERS, IDEAS, and PARTICIPATION

First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018)
September 26-28, 2018
The Hills Hotel
Laguna Hills, California
http://www.ai4i.org

Workshop proposals deadline: May 14, 2018
(Regular, Short, Abstract) Paper submission deadline: June 17, 2018

Artificial Intelligence (AI) is concerned with computing technologies that allow machines to see, hear, talk, think, learn, and solve problems. On one hand it allows business decisions to be driven by real-time models that enable unprecedented levels of accuracy and efficiency. On the other hand, general and domain specific problem solving can be integrated by semantic technologies. In addition, business-business, business-customer, and customer-customer may be interconnected in a revolutionary way to support new business models with elevated customer experiences.

The first International Conference on Artificial Intelligence for Industries (ai4i 2018), technically sponsored by IEEE, is an international forum focusing on incorporating artificial intelligence into business products and services that may be brought to the market in the near future.… read more. “Call: First IEEE International Conference on Artificial Intelligence for Industries (ai4i 2018)”

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Meet Fribo, a robot that uses one kind of presence to create others and ease loneliness

[Researchers in Korea have created Fribo, a robot that uses medium-as-social actor presence to evoke a sense of social and spatial presence among a small group of people who each live alone. This story is from The Verge, where the original version includes a second image and a 6:01 minute video. –Matthew]

Meet Fribo, a robot built for lonely young people

Fribo encourages young people to text and call one another by sharing information on their daily activities

By James Vincent
Apr 5, 2018

The number of people living alone is on the rise in the US and other developed nations, and it’s definitely not a good thing. Loneliness and isolation are bad for your health, physically and mentally, so it’s in societies’ interests to think about how we can bring people together. Many blame technology for this fragmentation, but could it also help?… read more. “Meet Fribo, a robot that uses one kind of presence to create others and ease loneliness”

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