ISPR Presence News

Monthly Archives: April 2018

Job: Research Associate on Digital Narratives (DiNar) project, University of York

Research Associate Position
Digital Narratives (DiNar) project
Digital Creativity Labs, University of York, UK
Vacancy reference: 6590

Closing date: 01 May 2018
Interview date: 11 May 2018

Find out more and apply: https://goo.gl/aPkZAL

We seek an outstanding interdisciplinary researcher for a six month fixed term position as a Research Associate on the Within the Walls of York Gaol project. Within the Walls of York Gaol is an interdisciplinary and multi-institutional project set up to research the application of Virtual Reality technology within a museums context. The project is situated in York’s Digital Creativity (DC) Labs (http://www.digitalcreativity.ac.uk), an impact-driven research centre that explores and develops new forms of digital creativity and interactive media experience. The post is funded by the AHRC Next Generation of Immersive Experiences funding scheme and will be part of a collaborative project between the University of York, University of Glasgow and York Museums Trust.… read more. “Job: Research Associate on Digital Narratives (DiNar) project, University of York”

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The Uncanny Valley of haptics

[This first-person report on research conducted by Microsoft and the California Institute of Technology on haptic illusions and how to use them to create presence illusions is from Scientific American’s Observations blog, where it includes more images, a 1:14 minute video, and author bios. –Matthew]

If (Virtual) Reality Feels Almost Right, It’s Exactly Wrong

How adding touch to VR can lead to an “uncanny valley” of sensations—and what we can do about it

By Mar Gonzalez-Franco, Christopher C Berger and Ken Hinckley
April 19, 2018

We can all remember the crisply beveled edges of our cheery-yellow No. 2 pencil, the cool, smooth feel of a chalk-powdered blackboard, the gritty red bricks of the schoolhouse walls. Surely that all wasn’t just an illusion?

No, of course not.

But—as it turns out—it kind of is.

The sense of touch (and indeed, all of our senses) is more or less illusory because no sensation stands alone.… read more. “The Uncanny Valley of haptics”

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Call: VR/AR Conference: VR and AR to Enhance Learning and Teaching in Higher Education

VR/AR Conference 2018:
Virtual & Augmented Reality to Enhance Learning and Teaching in Higher Education
September 12th, 2018
Swansea University
Swansea, UK
http://www.swansea.ac.uk/vr-in-teaching/
http://www.swansea.ac.uk/vr-in-teaching/vr-conference/

Submission deadline: June 8, 2018

Swansea will be hosting our first VR/AR conference on September 12th 2018. The theme will be Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education.

We hope to bring together the many HE professionals who are using VR/AR in their teaching, learning and research, alongside those with an interest who have not yet started to do so. More details of keynote speakers, planned itineraries and partners will be announced on [the conference page] as the event draws closer.

You can purchase day or overnight delegate tickets at our EventBrite.

If you wish to respond to our call for papers, and present at the conference, please do so via our online form by Friday 8th June 2018.… read more. “Call: VR/AR Conference: VR and AR to Enhance Learning and Teaching in Higher Education”

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Japanese company makes virtual shadow boyfriends to help protect women who live alone

[This story from SoraNews24 describes an unusual example of presence; see the original version for more images and seven videos. For more information see the Leo Palace 21 website. –Matthew]

Japanese company makes virtual shadow boyfriends to help protect women who live alone

Silhouettes of karate fighters, bodybuilders, and domestically dedicated dudes make would-be criminals think you’ve got a live-in boyfriend.

Casey Baseel
March 31, 2018

Not only is Tokyo Japan’s largest city in terms of population, it’s also where you’ll find, by far, the most educational, economic, and artistic opportunities. Because of that, many young people head to Tokyo when they move out of their parents’ home, in order to be closer to their workplace or college.

Because most Japanese people don’t really like the idea of having a roommate, a lot of these young people end up living alone, including young women.… read more. “Japanese company makes virtual shadow boyfriends to help protect women who live alone”

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Call: “When Robots Think. Interdisciplinary Views on Intelligent Automation.” (Conference)

Call for Papers

When Robots Think.
Interdisciplinary Views on Intelligent Automation
November 14–16, 2018
Münster, Germany
http://iasymposium.rwth-aachen.de/

Submission deadline for talk abstracts: July 31st
Submission deadline for poster abstracts: August 15th

In Western societies, we are surrounded by artificially intelligent systems. Most of these systems are embedded in online platforms like Facebook. But embodiment of AI, be it by voice (Siri, Alexa, Cortana) or by actual physical embodiment (as in the case of robots) give artificially intelligent systems another dimension in terms of their impact on how we perceive these systems, how they shape our communication with them and with fellow humans and how we live and work together. The purpose of the conference is to bring together some of the best national and international researchers to discuss and evaluate the state of the art of intelligent automation and its impact on individuals and society.… read more. “Call: “When Robots Think. Interdisciplinary Views on Intelligent Automation.” (Conference)”

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Tangible and social: Virtual reality at Tribeca Immersive

[All kinds of interesting presence experiences are available in Tribeca Immersive programming at the 2018 Tribeca Film Festival. This overview is from The Villager, where the story includes more images. –Matthew]

[Image: The Tribeca Film Festival will have an early look at the recently announced “Shadow of the Tomb Raider” game. Image courtesy of Tribeca Film Festival]

Tangible and social: Virtual reality at Tribeca Immersive

April 18, 2018
By Charles Battersby

The stereotype of Virtual Reality (VR) is an isolated person sitting alone in a room, their head sealed within a helmet, master of a lonesome utopia. Early efforts at VR often met this cliché — but the “Tribeca Immersive” programming at the Tribeca Film Festival (TFF) aims to make virtual reality a more tangible and social experience. Tribeca Immersive includes a Virtual Arcade of VR experiences (Apr. 20-28), along with a festival of films shot in 360 degrees.… read more. “Tangible and social: Virtual reality at Tribeca Immersive”

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Call: “Human Computer Interaction in Education” special issue of Multimodal Technologies and Interaction

Call for Papers

“Human Computer Interaction in Education” a special issue of Multimodal Technologies and Interaction (ISSN 2414-4088)

Guest Editors:
Dr. Omar Mubin, Western Sydney University, Australia
Dr. Mohammad Obaid, Uppsala University, Sweden

Submission Deadline: 28th June, 2018

OVERVIEW:

Technology-enabled education and pedagogy has, in recent times, gained ascendancy due to the advancements in digitisation and the overall acceptance of blended forms of learning. Learning mechanisms driven by technology (MOOCs, tablets, smart devices, social media, intelligent artefacts) provide a number of overarching benefits to the learner’s experience (such as engagement, proficiency, ease of use, profiling and customisation). Gradually, the mediation between teacher, student and technology has extended beyond 2D mediums to 3D and physical embodiments such as humanoid robots and agents. With the uptake of such novel forms of interaction both in the classroom and at home, several key questions are now being raised related to their effectiveness, particularly due to saturation, technical considerations, cultural differences, ensuing isolation of the teacher and learner distraction amongst others.… read more. “Call: “Human Computer Interaction in Education” special issue of Multimodal Technologies and Interaction”

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Medium-as-social-actor presence: Should robots be granted ‘personhood’?

[This interesting story reinforces the importance of medium-as-social-actor presence today and into the future. It’s from Politico and unlike a lot of the coverage of the issue isn’t sensationalized or simplistic; see the original version for more images. –Matthew]

Europe divided over robot ‘personhood’

In letter to Commission, 156 experts from 14 countries warn against adopting EU Parliament proposal.

By Janosch Delcker
April 11, 2018; Updated April 13, 2018

BERLIN — Think lawsuits involving humans are tricky? Try taking an intelligent robot to court.

While autonomous robots with humanlike, all-encompassing capabilities are still decades away, European lawmakers, legal experts and manufacturers are already locked in a high-stakes debate about their legal status: whether it’s these machines or human beings who should bear ultimate responsibility for their actions.

The battle goes back to a paragraph of text, buried deep in a European Parliament report from early 2017, which suggests that self-learning robots could be granted “electronic personalities.” Such a status could allow robots to be insured individually and be held liable for damages if they go rogue and start hurting people or damaging property.… read more. “Medium-as-social-actor presence: Should robots be granted ‘personhood’?”

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Call: Media Architecture Biennale 2018 Workshops

Call for Workshop Proposals
Media Architecture Biennale 2018 Workshops
Beijing, China
13-16 November 2018
https://mab18.org/

Abstract submission deadline: May, 15th 2018

We are looking for people who are excited about the role of media and technology in the urban environment and want to share this excitement with an interdisciplinary audience.

The Media Architecture Biennale is a biannual event, featuring workshops, a conference and an exhibition, that attracts interaction designers, lighting designers, architects, artists, researchers and industry practitioners.

The workshops at the Media Architecture Biennale are an interactive, dynamic forum leading up to the conference and exhibition, with an opportunity for exchanging ideas, forming communities, sharing knowledge, inspirations, getting in touch, prototyping and networking.

The next Media Architecture Biennale will be held in Beijing, China, 13-16 November 2018. We welcome workshops on academic research, art and industry themes.

TOPICS OF INTEREST INCLUDE:

  • Urban HCI
  • Urban prototyping
  • Urban lighting
  • Digital placemaking
  • Participatory media architecture
  • Digital cities
  • Media facades
  • Hacking urban spaces
  • Digital street art
  • Robotic Media Architecture
  • Lighting technologies and products
  • Industry case studies involving media architecture

TYPES OF WORKSHOPS:

  • Theoretical discourse / urban observations
  • Hands-on activities / co-creation / prototyping
  • Show-and-tell / products and projects / Q&A

For inspiration, please have a look at the workshops held at MAB 2014 and MAB 2016:

http://mab14.mediaarchitecture.org/category/workshops-c/

http://mab16.org/pages/ workshops_guide.phpread more. “Call: Media Architecture Biennale 2018 Workshops”

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Google will help preserve endangered historical sites in virtual reality

[The ambitious project described in this story from The Verge uses technology to preserve historical sites so that we’ll be able to experience them via presence in the future. The original story includes more pictures . –Matthew]

Google will help preserve endangered historical sites in virtual reality

Google is partnering with 3D laser-scanning nonprofit CyArk to build VR representations of world wonders

By Nick Statt
Apr 16, 2018

Google has partnered with 3D laser scanning nonprofit CyArk to help preserve historical sites around the world that are at risk of irreversible damage or total erasure due to human conflict and natural disasters. The joint effort, called the Open Heritage project, will use CyArk’s laser-scanning technology to capture all the relevant data at a historical site needed to re-create it virtually, so it can be preserved and explored online either on a computer, through a mobile device, or while wearing a virtual reality headset.… read more. “Google will help preserve endangered historical sites in virtual reality”

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