ISPR Presence News

Monthly Archives: April 2018

Call: 2nd International Workshop on the ApplicatioN of Semantic WEb technologies in Robotics – AnSWeR 2018

Call for Papers
2nd International Workshop on the ApplicatioN of Semantic WEb technologies in Robotics – AnSWeR 2018
Co-located with the International Semantic Web Conference 2018 (ISWC 2018)

Date: October the 8th, 2018
Venue: Monterey, California, US (co-located with ISWC2018)
Hashtag: #answer2018
Twitter: @answerworkshop
Site: http://answer.kmi.open.ac.uk/

Workshop chairs:

  • Emanuele Bastianelli – The Open University, UK
  • Masoumeh (Iran) Mansouri – Örebro University, Sweden
  • Ilaria Tiddi – The Open University, UK

Steering Committee:

  • Mathieu d’Aquin – Insight Centre for Data Analytics, Ireland
  • Daniele Nardi – Sapienza University of Rome, Italy

IMPORTANT DATES

Submission deadline: Friday, June 1st
Notification to authors: Wednesday, June 27th
Camera-ready due on: Monday, July 16th
Workshop day: Monday, October 8th

DESCRIPTION

Autonomous mobile agents and robotics in general are experiencing a growing interest due to a number of factors, e.g. the advancements in Artificial Intelligence, Knowledge Management, Computer Vision; the amount of new efficient techniques for basic robotic tasks (perception, manipulation, navigation etc.);… read more. “Call: 2nd International Workshop on the ApplicatioN of Semantic WEb technologies in Robotics – AnSWeR 2018”

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New AR/VR industry survey reveals trends and challenges

[A second survey of leaders in the augmented and virtual reality industries reveals some interesting trends, including the importance of user experience and increasing focus on collaborative and social experiences. This press release is from Perkins Coie LLP via Business Wire. For more information see the company’s (free) survey and infographic. –Matthew]

Perkins Coie’s Second Augmented and Virtual Reality Survey Shows Continued Advancement and New Worries

Investment is on the rise and more companies are going to market, leading to increased practical applications and heightened legal concerns

March 20, 2018

PALO ALTO, Calif.–(BUSINESS WIRE)–With investment in augmented reality (AR) and virtual reality (VR) on the rise, the industry is growing and moving into more practical applications. But growth is leading to new challenges, including increased worries about legal risks, according to a new survey of startup founders, technology company executives, investors and consultants by global law firm Perkins Coie LLP.… read more. “New AR/VR industry survey reveals trends and challenges”

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Call: Emerging Technologies in Virtual Learning Environments (Book chapters)

Call for Chapters: Emerging Technologies in Virtual Learning Environments

Submission of Proposals Deadline: June 15, 2018

We are inviting proposals for chapters for an edited book “Emerging Technologies in Virtual Learning Environments” to be published by IGI Global in 2019.

My colleagues and I have been researching the way virtual reality, augmented reality and mixed reality are having an impact on ways people communicate and learn with technology. Virtual Learning Environments at schools and in Higher Education Institutes embracing these emerging technologies are being adopted quickly. The challenge is to identify where and how these applications are able to provide objective evidence of improvements in learning outcomes or behavioural changes and a book that systematically addresses such issues is badly needed and will be helpful to research and practice.

Below please kindly find the Call for Chapters. Please contact us with your ideas and suggestions for a chapter if you would be interested in writing a chapter for the book.… read more. “Call: Emerging Technologies in Virtual Learning Environments (Book chapters)”

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Watching the NCAA men’s basketball championship game in VR: A first-person report

[This story from SB Nation provides a first person account of using VR to experience the recent NCAA men’s basketball championship game and a balanced analysis of the limitations and promise of the technology (note the very solvable problems of spotty WiFi and lack of audio). The original story includes more images. –Matthew]

[Image: Credit: Bob Donnan-USA TODAY Sports]

I watched the national championship in virtual reality and it was sports purgatory

They say you can’t be in two places at once, and they’re right.

By Charlotte Wilder
Apr 3, 2018

MANHATTAN — You can’t be in two places at once, but I’m currently sitting on the Michigan bench of the men’s NCAA basketball national championship game in San Antonio. I’m also in an overly-air conditioned private room of Jay-Z’s 40/40 club in New York City. The downside is that in order to bend space and time, I must keep a bulky virtual reality set strapped to my head.… read more. “Watching the NCAA men’s basketball championship game in VR: A first-person report”

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Call: ICTS4eHealth 2018 – IEEE International Workshop on ICT Solutions for e-Health

Call for Papers

ICTS4eHealth 2018 – 3rd edition of the IEEE International Workshop on ICT Solutions for e-Health
In conjunction with the Twenty-Third IEEE Symposium on Computers and Communications
Praiamar Natal Hotel & Convention, Natal, Brazil
June 25-28, 2018
www.icts4ehealth.icar.cnr.it

Submission deadline: April 16, 2018 (extended – firm deadline!)

MISSION:

e-Health is one of the major research topics that have been attracting cross-disciplinary research groups. The deployment of new emerging ICT technologies for Health, especially based on Cloud computing, Internet of Things (IoT), and Computational Intelligence, is attracting the interest of many researchers.

The use of Cloud computing, IoT technologies, and methods typical of Soft Computing and Computational Intelligence have been very prominent recently and can be of great help in finding good solutions to many practical healthcare applications.

For instance, health monitoring, health data storage, health data collection, mobile health, pervasive health, healthcare monitoring, telemedicine, context-aware computing, ubiquitous computing, processing health data in the cloud, securing health data in the cloud and Assistive Technology (AT) are areas of interest that are being addressed using cloud computing and IoT techniques.… read more. “Call: ICTS4eHealth 2018 – IEEE International Workshop on ICT Solutions for e-Health”

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Six ways augmented reality will matter beyond puppy selfies

[Virtual reality has gotten more attention in the presence community but augmented reality has great potential to generate effective and useful presence illusions, as described in this story from Forbes. –Matthew]

[Image: Instagram ‘filters’ like this headband have become a key part of the app’s popular Stories feature. Credit: Instagram]

Six Ways Augmented Reality Will Matter Beyond Puppy Selfies

Kathleen Chaykowski, Forbes Staff
March 8, 2018

Augmented reality — mixing the physical world with digital elements — has gained traction among everyday smartphone users as a playful way to send selfies with puppy masks or silly effects like helium voice changers and sparkle filters. The tools have prompted people to communicate more frequently on social media apps by making it easy to turn casual, ordinary moments into creative, funny snapshots.

However, what started as on-the-fly fun is bound to turn into more serious applications over time.… read more. “Six ways augmented reality will matter beyond puppy selfies”

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Call: CHIRA 2018 – 2nd International Conference on Computer-Human Interaction Research and Applications

CALL FOR PAPERS

CHIRA 2018: 2nd International Conference on Computer-Human Interaction Research and Applications
September 19 – 21, 2018
Seville – Spain
http://www.chira.scitevents.org/

Submission Deadline:  May 2, 2018

CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication

SCOPE

The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of interaction design & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human Factors, Entertainment, Cognition, Perception, User-Friendly Software and Systems, Pervasive Technologies and Interactive Devices.

Papers describing original work on advanced methods, prototypes, systems, tools and techniques as well as general survey papers indicating future directions are encouraged. Accepted papers will be presented at the conference by one of the authors and published in the Proceedings of CHIRA, which will be placed on at least one Digital Library and sent for indexation by the major international indexes.… read more. “Call: CHIRA 2018 – 2nd International Conference on Computer-Human Interaction Research and Applications”

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Mozilla announces new Firefox Reality browser for VR and AR

[Mozilla is releasing a new cross-platform, open source, privacy-friendly browser specifically for presence experiences. This story is from The Verge, and there’s a 0:48 minute video available from Mozilla’s Mixed Reality blog. See also the September 2017 ISPR Presence News post “VR Web Browsing Needs Revolution More Than Evolution.” –Matthew]

There’s a new version of Firefox for virtual reality

By Adi Robertson
Apr 3, 2018

Mozilla has announced a new version of its Firefox browser for standalone virtual and augmented reality headsets. It’s called Firefox Reality, and Mozilla describes it as a cross-platform, open source, and privacy-friendly browser whose interface will be specialized for headsets. You can see an early demo of it working on the HTC Vive Focus, but it’s not available publicly yet, and Mozilla hasn’t specified which headsets will support it.

The Firefox Reality demo makes it looks a lot like a traditional browser, albeit one that’s streamlined and floating in a virtual void.… read more. “Mozilla announces new Firefox Reality browser for VR and AR”

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Call: Affect, Interfaces, Events (AIE 2018)

Call for Papers

Conference on Affect, Interfaces, Events (AIE 2018)
August 29- 30, 2018
Aarhus, Denmark
http://aie.au.dk/aie-2018/

Deadline for submissions: April 16th, 2018

The proliferation of digital and interactive technologies in most aspects of our daily lives produces an intensified distribution of affect. Existential conditions change through affective interface foldings of bodies, subjectivities and technologies. The conference Affects, Interfaces, Events investigates how affective interface events on a micro- and macro-level reinforce or challenge these changes. A major concern of the conference is to consider interface modulations on an affective, social, aesthetic, and political level. We welcome contributions (papers, designs and other interventions) that consider the affective relations involved in interface events and creations. Themes may include but are not limited to:

  1. New perspectives on the relations between discourse, power relations, and the affective and signaletic material of networked data, media and audio-visual culture.
read more. “Call: Affect, Interfaces, Events (AIE 2018)”
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A new VR exhibit in Prague lets the blind ‘see’ art with haptic gloves

[Those of us who will be in Prague in May for PRESENCE 2018 will be able to visit a new VR exhibit designed to let the blind, and everyone else, experience three iconic sculptures via haptic gloves. This story is from KnowTechie and features a 2:14 minute video. Visit the Touching Masterpieces website for more information. –Matthew]

This VR exhibit enables the blind to ‘see’ art with haptic gloves

Please do touch the exhibits.

By Joe Rice-Jones
April 2, 2018

Any museum-goer knows the ubiquitous “Do not touch” signs. What if you could though, with the aid of VR technology? That’s what a small startup from Spain, NeuroDigital Technologies has created for an exhibit currently going on at the National Gallery of Prague. NeuroDigital has created a VR experience, not with a headset, but utilizing haptic gloves that they created in a successful Kickstarter in 2015.… read more. “A new VR exhibit in Prague lets the blind ‘see’ art with haptic gloves”

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