Month: December 2015
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Call: Blended Learning in Architecture and Design Education – Special issue of JPBLHE
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Read more: Call: Blended Learning in Architecture and Design Education – Special issue of JPBLHECall for papers: Blended Learning in Architecture and Design Education Special Issue of The Journal of Problem-Based Learning in Higher Education (JPBLHE) http://journals.aau.dk/index.php/pbl/announcement/view/71 Abstracts: January 15, 2016. Papers: July 1st, 2016 The aim of this special issue is to elucidate current practices and experiences of mixing traditional, physical, location-specific and face-to-face modes of learning with online learning formats – altogether known as blended learning. In the design disciplines, this poses particular challenges, as design learning has traditionally been deeply rooted in practices which involve interaction with both people – peers and instructors – and physical matter. The focus in architecture…
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Visit the White House at Christmas time via VR
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Read more: Visit the White House at Christmas time via VR[Since most of us won’t be taking the in–person tour, here’s a way to experience the White House decorated for the holidays; the story is from iDigitalTimes Australia and features the 5:17 minute 360 degree video. –Matthew] [Image: From Engadget] Google Provides Virtual Reality Video Tour Of The White House By Ken Salcedo Mon, 12/21/2015 Google managed to get in the White House and was able to capture 360-degree videos showing some of the Presidential home’s rooms and corridors. Users will be able to watch the five-minute video on YouTube, or they can even experience it on the company’s Cardboard…
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Call: AVANCA/CINEMA 2016 International Conference Cinema – Art, Technology, Communication
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Read more: Call: AVANCA/CINEMA 2016 International Conference Cinema – Art, Technology, CommunicationAVANCA | CINEMA 2016 International Conference Cinema – Art, Technology, Communication. Avanca – Portugal | 27 – 31 of July http://avanca.org/EN/inicio.php Abstracts submission until: 15th January 2016 The researchers are invited to participate in the 7th edition of the AVANCA | CINEMA that will be held in July 2016. The scientific community members, who dedicate their studies to cinema and its relationship with art, communication and technology, can find here a space for diffusion, debate and sharing of their work. Cinema is a pretext for researchers from different countries to gather in Avanca during 5 days of meetings. In the…
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Grandfather of VR: The virtual can show the beauty of the real
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Read more: Grandfather of VR: The virtual can show the beauty of the real[Among Dr. Furness’ interesting observations are the comparison of VR to Star Trek’s Vulcan “mind meld”; the story is from NPR. –Matthew] [Image: Dr. Thomas Furness (left) in one of the labs stretched throughout a nondescript house in Seattle that’s home to his RATLab. Gil Aegerter/KUOW] Grandfather Of VR: The Virtual Can Show The Beauty Of The Real December 17, 2015 Jamala Henderson Thomas Furness is known as the pioneer who stood at the inception of what we know today as virtual reality. He often gets called the “grandfather of virtual reality”: he started with work on interfaces of fighter…
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Job: Research Assistant: Human Interaction with Virtual Environments – SCHI Lab, Sussex University, UK
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Read more: Job: Research Assistant: Human Interaction with Virtual Environments – SCHI Lab, Sussex University, UKResearch Assistant @SCHI Lab, Sussex University, UK KEY FACTS Fixed term for 1 year, full-time Salary range: starting at £28,143 and rising to £31,656 per annum Closing date for applications: 7 January 2016 Expected start date: asap http://www.sussex.ac.uk/aboutus/jobs/550 THE POSITION & PERSON SPECIFICATIONS We are looking for a Research Assistant (RA) to work on an industry-funded project involving the collection and analysis of behavioural data to be used to shape the future of human interaction with virtual environments. The position is integrated in the research group – Sussex Computer Human Interaction (SCHI) Lab – lead by Dr Marianna Obrist. The…
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Artist Refik Anadol’s immersive “Infinity Room”
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Read more: Artist Refik Anadol’s immersive “Infinity Room”[This intriguing art installation was designed explicitly to evoke presence; the story is from The Creators Project blog, where it includes more pictures and a 3:51 minute video. You can experience the Infinity Room at Houston’s Day for Night Festival through Sunday (December 20). –Matthew] An Artist Put Infinity in a Room in Istanbul By Kevin Holmes — Sep 15 2015 Representing the infinite is, in its very nature, problematic. But that hasn’t stopped it from making an appearance in art, time and again. LA-based Turkish artist Refik Anadol tackles the concept in his installation Infinity Room, an immersive room…
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Call: ‘Mediated (Dis)Continuities: Contesting Pasts, Presents and Futures’ – ECREA 6th European Communication Conference
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Read more: Call: ‘Mediated (Dis)Continuities: Contesting Pasts, Presents and Futures’ – ECREA 6th European Communication Conference[Something a little different, but with clear relevance to presence; this is from Jan Van Looy via Gamesnetwork, the discussion list of the Digital Games Research Association, www.digra.org] Hi all, As many of you know, the ECREA Digital Games Research working group has recently been promoted to section status. For more info, please visit our website (www.digital-games.eu) or even better: join our Facebook group (https://www.facebook.com/groups/digitalgames/) Having achieved section status means that we will have a full presence at the upcoming ECREA conference in Prague from 9 to 12 November 2016 (www.ecrea2016prague.eu). “The Digital Games Research section invites contributions dealing with…
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Exercising in virtual reality with the VirZoom motion controller
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Read more: Exercising in virtual reality with the VirZoom motion controller[The health and fitness applications of VR and presence continue to evolve; this story from The Verge describes some of the design challenges; see the original for more images and a 2:40 minute video. –Matthew] Exercising in virtual reality with the VirZoom motion controller Gaming meets SoulCycle By Nick Statt on December 16, 2015 Video games and exercise don’t play well together. Sure, there’s the eight-year-old Wii Fit, drumming with the new Rock Band, and a slew of dedicated exercise games using Microsoft’s Kinect and featuring fitness trainers you’ve never heard of. But video games are more often a sedentary…
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Call: 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016)
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Read more: Call: 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016)Call for Papers The 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016) Otranto, Lecce, Italy June 15-18, 2016 http://www.salentoavr.it/ The purpose of the SALENTO AVR 2016 is to provide a discussion forum for researchers, scientists, engineers and practitioners throughout the world about the latest research findings, ideas, developments, applications and realizations on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors. SALENTO AVR 2016 solicits original contributions in the topic areas reported below; the sub-topics list is not exhaustive. Papers…
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Pillow Talk device lets you feel partner’s presence by sharing heartbeats
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Read more: Pillow Talk device lets you feel partner’s presence by sharing heartbeats[The description of the product in this Kickstarter campaign (which has now met its funding goal) says, “Quite simply, Pillow Talk enables two people to experience each other’s presence”; the story is from Mashable, where it includes more images and a 1:39 minute video; see the campaign’s website for much more information including a longer video. –Matthew] Pillow Talk sends your long-distance partner the sound of your heartbeat Alicia Marie Tan December 1, 2015 Pillow talk is an important part of a relationship. It’s the intimate conversations you have with your partner between the sheets, snuggling and staring into each…
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Call: Perceiving at a Distance
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Read more: Call: Perceiving at a DistanceCall for Papers: Perceiving at a Distance 9-10 June 2016, Antwerp Deadline: 12 February 2016 We would like to invite you to contribute a paper to a two-day conference on the philosophy of the distal senses. The conference focuses on the distal senses, such as vision and audition. Reflection on the capacity to perceive things at a distance gives reason to doubt that sensory experience can be adequately explained in terms of the mechanistic metaphysics that underpins currently popular models of the mind. The conference and associated masterclass will examine alternative positions that can be adopted to make better sense…
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Experience presence as you produce music and ride a hoverboard in VR
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Read more: Experience presence as you produce music and ride a hoverboard in VR[Two more contexts for presence experiences – music production and hoverboard riding – are described in this post from The Creators Blog, which features more images and three videos. –Matthew] Now You Can Make Beats in Virtual Reality By DJ Pangburn — Dec 8 2015 In virtual reality, there is a great emphasis on visuals and haptic feedback. But apart from some established musicians like Jack White and The Who dabbling in VR, or the multisensory experience of Soundself, there’s been precious little done as far as exploiting the possibilities of sound in virtual reality. Amsterdam-based creative coder and motion…
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