ISPR Presence News

Monthly Archives: December 2015

Call: 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016)

Call for Papers

The 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016)
Otranto, Lecce, Italy
June 15-18, 2016

http://www.salentoavr.it/

The purpose of the SALENTO AVR 2016 is to provide a discussion forum for researchers, scientists, engineers and practitioners throughout the world about the latest research findings, ideas, developments, applications and realizations on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and military sectors.

SALENTO AVR 2016 solicits original contributions in the topic areas reported below; the sub-topics list is not exhaustive. Papers may address one or more of the listed sub-topics, although authors should not feel limited by them. Of particular interest will be papers that combine technologies from two or more of these areas.

We invite electronic submissions of full or short papers for oral or poster presentation.… read more. “Call: 3rd International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2016)”

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Pillow Talk device lets you feel partner’s presence by sharing heartbeats

[The description of the product in this Kickstarter campaign (which has now met its funding goal) says, “Quite simply, Pillow Talk enables two people to experience each other’s presence”; the story is from Mashable, where it includes more images and a 1:39 minute video; see the campaign’s website for much more information including a longer video. –Matthew]

Pillow Talk wristbands worn by a long-distance couple

Pillow Talk sends your long-distance partner the sound of your heartbeat

Alicia Marie Tan
December 1, 2015

Pillow talk is an important part of a relationship. It’s the intimate conversations you have with your partner between the sheets, snuggling and staring into each others eyes.

But it can be hard to do that when you’re in a long-distance relationship. A product that takes its name from those shared moments is hoping to bridge that gap between loved ones. Pillow Talk enables you to feel your partner’s presence by sharing heartbeats via a wristband and speaker.… read more. “Pillow Talk device lets you feel partner’s presence by sharing heartbeats”

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Call: Perceiving at a Distance

Call for Papers:
Perceiving at a Distance

9-10 June 2016, Antwerp

Deadline: 12 February 2016

We would like to invite you to contribute a paper to a two-day conference on the philosophy of the distal senses.

The conference focuses on the distal senses, such as vision and audition. Reflection on the capacity to perceive things at a distance gives reason to doubt that sensory experience can be adequately explained in terms of the mechanistic metaphysics that underpins currently popular models of the mind. The conference and associated masterclass will examine alternative positions that can be adopted to make better sense of distal perception. We are seeking contributions that exemplify how cutting-edge research on perception can thrive when resisting a simple-minded, mechanistic view of the mind’s place in nature.

The conference will take place on Thursday the 9th and Friday the 10th of June 2016, at the Centre for Philosophical Psychology, University of Antwerp, Belgium.… read more. “Call: Perceiving at a Distance”

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Experience presence as you produce music and ride a hoverboard in VR

[Two more contexts for presence experiences – music production and hoverboard riding – are described in this post from The Creators Blog, which features more images and three videos. –Matthew]

Soundscape VR screenshot

Now You Can Make Beats in Virtual Reality

By DJ Pangburn — Dec 8 2015

In virtual reality, there is a great emphasis on visuals and haptic feedback. But apart from some established musicians like Jack White and The Who dabbling in VR, or the multisensory experience of Soundself, there’s been precious little done as far as exploiting the possibilities of sound in virtual reality.

Amsterdam-based creative coder and motion graphics designer Sander Sneek hopes to change this with Soundscape, a virtual reality music production environment. Soundscape is not a full-scale DAW (digital audio workstation), but something more like a virtual soft synth. Wearing Samsung Gear VR, users encounter a futuristic world where a monolithic synthesizer lies underneath a large cathedral-like structure, while in the distance there appears to be a moon.… read more. “Experience presence as you produce music and ride a hoverboard in VR”

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Call: Third IEEE VR International Workshop on Collaborative Virtual Environments (at IEEE VR 2016)

Third IEEE VR International Workshop on Collaborative Virtual Environments
At IEEE Virtual Reality 2016, Greenville, South Carolina, USA
Saturday March 19 or Sunday March 20, 2016

http://sites.google.com/site/3dcveieeevr2016/

Submission deadline: January 24, 2015 (Abstract submission deadline: January 17, 2015)

We need to improve interaction and collaboration in immersive virtual environments. Indeed, frameworks for the design of immersive and collaborative virtual environments are now mature enough to allow researchers to focus on higher-level description of immersion and collaboration rather than on low-level system features.

However, we still have to improve both the immersion of the users and the ability of distant users to collaborate efficiently when they are sharing a virtual environment, by proposing new metaphors for immersive 3D collaborative interactions.

To meet these requirements, we need to be able to adapt VR software to various kinds of immersive hardware devices while we need also to embed a symbolic representation of these devices into the virtual environment in order to make users aware of the limitations of these devices at run-time.… read more. “Call: Third IEEE VR International Workshop on Collaborative Virtual Environments (at IEEE VR 2016)”

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“21 Grams” combines presence after death and sexuality

[This very unusual product design brings together concepts of telepresence after death and telepresence and sexuality; designer Mark Sturkenboom’s website says it allows a widow to “have an intimate night with her sweetheart again.” The story is from Dose, where it features more images; more coverage, including in Mashable, appeared earlier this year. –Matthew]

Mark Sturkenboon's 21 Grams  sex toy urn

Do You Know Anyone Who Could Use This Sex Toy? Its Unique Function is Both Sad and Odd

Posted Nov 24, by Brandon Siewert

Losing any loved one is a heartbreaking experience, but for someone who loses their lifelong spouse, it can be particularly devastating. There are a million ways to cope with such a loss, but seemingly no way to fully overcome it.

While some simply want rest from thinking and talking about their lost spouse, others cope by cherishing keepsakes. For widows who prefer the latter, designer Mark Sturkenboom has created a product that, well, allows them to cherish their lost loved one in “new” ways…

Sturkenboom used his design skills to create what is easily his most unique product yet: a vibrator [based on the designer’s description it’s a dildo but doesn’t vibrate -ML] designed to hold the ashes of a widow’s once spouse?…

The odd sex toy, called “21 Grams” is named after how much of a loved one’s ashes the device can hold.… read more. ““21 Grams” combines presence after death and sexuality”

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Call: CHI 2016 Workshop on Ethical Encounters in HCI

Call for Papers and Participation

CHI 2016 Workshop on Ethical Encounters in HCI
Part of the CHI 2016 conference, held in San Jose, USA, between 7 and 12 May 2016.

http://ethicalencountershci.wordpress.com/

Important Dates:

  • Early submission deadline: 14th December 2015
  • Early notification: 21st December 2015
  • Second submission deadline: 8th January 2016
  • Final notification: 15th January 2016
  • Workshop day: 7 or 8 May 2016

HCI research is moving into increasingly sensitive and challenging settings. New technologies are now being designed and evaluated with vulnerable or marginalized participants in contexts that can be emotionally challenging for researchers, participants, and others involved in the research. Research conducted in these sensitive and emerging areas can produce complex ethical dilemmas. Building on previous workshops, this CHI 2016 workshop aims to provide a forum for researchers to share experiences and learn from ethical challenges encountered in HCI research conducted in sensitive settings.… read more. “Call: CHI 2016 Workshop on Ethical Encounters in HCI”

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Presence and truth: Turning North Korea’s unreal facade into virtual reality

[This thoughtful piece from The Verge reminds us of some of the complex ethical issues that we’ll have to confront as VR and presence become more common; here’s a key line: “If VR can reveal truth, it can also make lies more vivid.” –Matthew]

North Korea (Getty Images)

How do you turn North Korea’s unreal facade into virtual reality?

Unfiltered access to a filtered experience

By Adi Robertson
December 10, 2015

When The New York Times released virtual reality mini-documentary The Displaced, its creators talked about the medium’s capacity to convey the unfiltered truth of a scene. It’s not that audiences no longer have to suspend disbelief in an image, but an immersive 360-degree view takes away some of an artist’s power to direct their eyes. There’s a sense in which VR can let us feel closer to a video’s subjects as well, forcing us to focus purely on the world they inhabit.… read more. “Presence and truth: Turning North Korea’s unreal facade into virtual reality”

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Call: Charting the Digital: Play, Discourse, Disruption

Call for Papers:
Charting the Digital: Play, Discourse, Disruption
8-9 October 2016, Venice (Italy)

(A handy PDF version of the call can be found here)

Deadline for abstracts: 30 January 2016

Organised by the ERC funded Charting the Digital team: Sybille Lammes (Principal Investigator), Chris Perkins (Senior Research Fellow), Sam Hind (PhD candidate), Alex Gekker (PhD candidate) and Clancy Wilmott (PhD candidate and Research Fellow).

Whether a navigation device that adjusts its route-display according to where the driver chooses to go, or a map in a computer game that is co-produced by players’ input, digital mapping has transformed our daily lives and how we engage with and shape our worlds. During this final conference of the ERC project Charting the Digital we will share and discuss what this transformation means.

Over the last 4 years the Charting team has interrogated what this shift entails, taking on board new developments in the field as well as novel technological possibilities.… read more. “Call: Charting the Digital: Play, Discourse, Disruption”

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Tufts Medical Center to use VR to let patients preview experience

[This application of presence in health care could be extremely valuable; the story is from Boston Magazine, and a 0:31 minute interactive video is available on YouTube. –Matthew]

Tufts Medical Center VR for patients

Tufts Medical Center Is Bringing Virtual Reality to Patient Care

Patients will be able to get a 360-degree preview before a medical procedure.

By Dana Guth | Hub Health | December 7, 2015

Patients often suffer a great deal of anxiety in the moments leading up to a procedure. But what if an individual could scope out the ER, meet her surgeon, and feel out her surroundings months before an appointment?

That scenario is becoming a virtual reality at Tufts Medical Center, where a team of physician assistants have enlisted local marketing firm Primacy to bring virtual reality (VR) to patient care. The technology will detail the pre-procedural process and show a 360-degree view of the medical facility and its staff, hopefully allaying patient fears before an appointment.… read more. “Tufts Medical Center to use VR to let patients preview experience”

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