ISPR Presence News

Monthly Archives: April 2013

Call: Cases on Societal Effects of Persuasive Games

CALL FOR CASES
Cases on Societal Effects of Persuasive Games
A book edited by Dr. Dana Ruggiero (Bath Spa University, United Kingdom)

To be published by IGI Global: http://bit.ly/XMwQW8

Proposal Submission Deadline: June 15, 2013

Introduction

Video games are a vibrant and integral part of society that is growing, and it is important to study their possible effects on society. Academics such as Ian Bogost, Mary Flanagan, Jane McGonigal, and Michael Evans support the idea that video games can change perceptions about certain topics. Using theoretical models in conjunction with case studies, this casebook will demonstrate how game designers, researchers, trainers, and educators are using persuasive video games today. The mission of this casebook is to situate persuasive games in the context of application (how are they being used), theory (what learning or multimedia theory links to a particular process) and assessment (what are we learning from playing these games).… read more. “Call: Cases on Societal Effects of Persuasive Games”

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New simulator for cataract surgical training to aid global campaign

[From HelpMeSee via PR Newswire]

French PM tests cataract simulator

Breakthrough in Virtual Reality Surgical Simulation

Legacy of Aviation Safety Pioneer Inspires Application of Flight Simulation Principles to Medicine

Early Stage Prototype Simulator Presented to French Prime Minister

NEW YORK, April 11, 2013 /PRNewswire-USNewswire/ — Research scientists from the SHACRA team with INRIA (Institut National de Recherche en Informatique et en Automatique) in Lille have achieved a significant milestone in medical simulation. With funding and technical support from HelpMeSee and in collaboration with physicians from the Lille and Strasbourg hospitals, the team has developed a simulator prototype for cataract surgical training. The key feature of this simulator is that it relies on a very realistic biomechanical model of the eye, thanks to the technologies of InSimo.

A team comprised of INRIA and affiliate InSimo researchers presented the early stage prototype simulator to French Prime Minister Jean-Marc Ayrault and a group of selected ministers.… read more. “New simulator for cataract surgical training to aid global campaign”

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Call: 3 minute survey on Natural User Interfaces (NUI)

Natural User Interfaces (NUI) Documentation

FINAL CALL / 3 MIN

We kindly invite NUI designers and users to participate and distribute our 3 min survey on Natural User Interfaces (NUI).

[English] http://tinyurl.com/cwm6uzv
(9 short multiple choice questions)… read more. “Call: 3 minute survey on Natural User Interfaces (NUI)”

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2nd We Robot conference: Does a tele-robot operator need a Visa and W-2?

[From MIT’s Technology Review; see also “In ‘Futurama,’ robots follow ‘Bender’s Law,’ not Asimov’s” at CNET]

Willow Garage PR2 robot

Does a Tele-Robot Operator Need a Visa and W-2?

Experts gathered this week at Stanford’s Law School to discuss the robot revolution.

Jessica Leber
April 11, 2013

As robotics software and hardware is commercialized, companies will face some interesting new conundrums, which may give them pause before adopting technologies ranging from workplace telepresence robots and robotic surgical tools, to driverless cars and commercial drones.

But make no mistake, it will be the lawyers just as often as the technologists guiding purchasing decisions, and a hundred legal experts gathered at a conference at Stanford’s Law School yesterday to mull over wide-ranging legal questions posed by the robots marching over the commercial horizon.… read more. “2nd We Robot conference: Does a tele-robot operator need a Visa and W-2?”

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Call: Challenges from the Future: Bridging the gaps through HCI Education (INTERACT2013 Workshop)

Call for Papers

Challenges from the Future: Bridging the gaps through HCI Education
INTERACT2013 Workshop,
September 2, 2013, Cape Town, South Africa

http://futurehcieducation.wordpress.com/

The field of Human-Computer Interaction (HCI) research is currently being posed with many new challenges. These are being triggered by the rapid advancement of technology, in areas such as social media, mobile and ubiquitous computing, and gestural user interfaces. Simultaneously, the HCI research field is going through a series of paradigmatic changes in itself, from user interface design, to interaction design and user experience design. While it is good to see that HCI is keeping up with the developments in the world, this leaves HCI Education in a challenging, and sometimes difficult, situation.

While most of the ‘old’ knowledge about how people interact with computers (or machines) may still be useful and true, there is a wealth of new knowledge that is not included in the old curricula.… read more. “Call: Challenges from the Future: Bridging the gaps through HCI Education (INTERACT2013 Workshop)”

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VR and telepresence mashup brings people together in live, 3D world

[From New Scientist, where the story includes a 1:51 minute video]

David statue in 3D

Virtual traveller: Beam a live, 3D you into the world

Thanks to a virtual reality and telepresence mashup, you no longer have to travel the globe to visit friends or wander around ancient ruins

11 April 2013 by Catherine Brahic
Magazine issue 2912

One day, I’ll play hide and seek with my niece. I’ll turn around while she hides, and later, a flash of purple cotton will make me peer over the log she’s hiding behind. It sounds pedestrian, except I will be in London, Lucie will be 7800 kilometres away, and we will be playing together in a virtual jungle.

The virtual reality (VR) system that will make my fantasy possible is sitting in a lab at the Bauhaus University in Weimar, Germany. It combines 3D glasses and a hack of Microsoft’s Kinect to allow the life-size images of up to six people to be beamed to distant locations and recreated in a virtual space – in 3D and in real time.… read more. “VR and telepresence mashup brings people together in live, 3D world”

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Experience a virtual reality aurora via interactive video

[From Universe Today]

Virtual aurora

Experience a Virtual Reality Aurora

by Nancy Atkinson on April 9, 2013

This is awesome. Astrophotographer Göran Strand took his 30 gigabytes of image data of the incredible aurora he shot on March 17 (which we shared here) and re-tooled everything to fit into an interactive virtual reality-type video where the viewer can move and pan around in any direction. You can watch [here], or click here to see the full screen version and be transported to a small town in northern Sweden called Östersund.… read more. “Experience a virtual reality aurora via interactive video”

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ISPR News: ISPR 2014

ISPR is pleased to announce its next conference: 

ISPR 2014

[Image © M/G Felnhofer]

ISPR 2014 – The 15th International Conference on Presence

Vienna, Austria
March 17-19, 2014

Submission deadline: August 30, 2013

Watch this space – More information coming soon!read more. “ISPR News: ISPR 2014”

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Call: The UrbanIxD Summer School

Call For Papers / Call For Participation (CfP)

The UrbanIxD Summer School will be grounded in the emerging discipline of urban interaction design. The Summer School will address the domain of technologically augmented, data-rich urban environments, with a particular emphasis on human activities, experiences and behaviours.

Theme of the Summer School

Explosive innovation and adoption of computing, mobile devices, and rich sources of data are changing the cities in which we live, work, and play. It’s about us, and how computing in the context of our cities is changing how we live. The urban spaces of the future will be saturated with both visible and hidden media that gather and transmit information. How we as physical beings connect with, interpret and shape the increase of data residing in our environment will be a significant challenge.

The UrbanIxD Summer School will explore our relationship with data in the Networked City of the near future.… read more. “Call: The UrbanIxD Summer School”

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New media capture/delivery system 3DPOV gives users immersive “experiences”

[From PR Newswire; more images and a 2:32 minute video are available at the Experience Media Studies web site]

3DPOV

New Media Capture and Delivery System Gives Users Immersive “Experiences”

LAS VEGAS, April 9, 2013 /PRNewswire/ — Experience Media Studios today announced the worldwide launch of its patent-pending 3DPOV® system, a pioneering new solution for capturing, delivering, and experiencing immersive media.

Experience Media Studios’ 3DPOV® system enables the capture of a three-dimensional visual and auditory experience from the first-person perspective.  3DPOV® media delivers a higher level of sensory engagement than virtual reality that replicates a true-to-life binocular and peripheral visual field and a stereophonic auditory experience. The system also captures GPS coordinates and altitude information to further augment reality.

“Modern audiences demand more of their media experiences,” said Michael-Ryan Fletchall, CEO of Experience Media Studios. “With more control over how and when they consume media, audiences want new and individualized experiences offering deeper levels of engagement. … read more. “New media capture/delivery system 3DPOV gives users immersive “experiences””

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