CALL FOR CASES
Cases on Societal Effects of Persuasive Games
A book edited by Dr. Dana Ruggiero (Bath Spa University, United Kingdom)
To be published by IGI Global: http://bit.ly/XMwQW8
Proposal Submission Deadline: June 15, 2013
Introduction
Video games are a vibrant and integral part of society that is growing, and it is important to study their possible effects on society. Academics such as Ian Bogost, Mary Flanagan, Jane McGonigal, and Michael Evans support the idea that video games can change perceptions about certain topics. Using theoretical models in conjunction with case studies, this casebook will demonstrate how game designers, researchers, trainers, and educators are using persuasive video games today. The mission of this casebook is to situate persuasive games in the context of application (how are they being used), theory (what learning or multimedia theory links to a particular process) and assessment (what are we learning from playing these games).… read more. “Call: Cases on Societal Effects of Persuasive Games”