ISPR Presence News

Monthly Archives: June 2012

Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12)

4th International Conference on Automotive User Interfaces
and Interactive Vehicular Applications (AutomotiveUI’12)

October 17-19, 2012, Portsmouth, New Hampshire, USA

NEW: in-cooperation with ACM SIGCHI approved!

Paper submission deadline: June 11, 23:59 PST (extended)

Conference website: http://www.auto-ui.org

AutomotiveUI, the International Conference on Automotive User Interfaces and Interactive Vehicular Applications, is the premier forum for UI research in the automotive domain. AutomotiveUI brings together researchers and practitioners interested in both the technical and the human aspects of in-vehicle user interfaces and applications. AutomotiveUI’12 will investigate novel in-vehicle services, issues related to driver distraction, approaches to improving driver performance, and the varying needs of different user groups. In addition AutomotiveUI’12 will explore the relationship between these topics and automotive user interface standards.… read more. “Call: Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI’12)”

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Walmart to offer doctor visits via BCS Global telepresence

[From InformationWeek Healthcare; for more see ZDNet’s Health blog]

The Doctor Will See You In Walmart

Retailer rolls out telemedicine services that give shoppers access to doctors through videoconferencing technology.

By Nicole Lewis, InformationWeek
June 05, 2012

It’s the weekend and you’ve gotten a nasty cold with a high temperature and need to see a doctor, but you also need to buy milk, eggs, and bread. Walmart’s telemedicine services now give new meaning to the term “one-stop shopping.”

A statement outlining the Arkansas retail giant’s use of telehealth technology indicates that Walmart has engaged BCS Global Networks to provide videoconferencing services in collaboration with Telemed Ventures.… read more. “Walmart to offer doctor visits via BCS Global telepresence”

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Call: Place-non-Place Augmented Reality exhibition at Holon Institute of Technology, Israel

The Glass Cabinet – Research Gallery
Holon Institute of Technology (HIT)

Calling artists to propose works for the exhibition

Place-non-Place
Augmented Reality Exhibition

Digital technologies are nowadays changing the ways we conceive space. By means of their instrumental power, they pierce “the woven fabric of reality” on one hand, and construct Virtual Reality, expanding it towards infinity, on the other hand. Virtual Space breaks through Real Space, making it fluid, flexible, collapsible and mobile. It blurs the difference between inside and outside, joins sites distant from each other in space and time and hybridizes a diversity of planes, from formative aspects of space to informative ones, to political, social and cultural. In addition to that, expanding Real Space through Virtual Space opens new vistas of experience, and new possibilities of rewriting it.

The changes in the conception of space did not spare traditional showrooms, i.e.… read more. “Call: Place-non-Place Augmented Reality exhibition at Holon Institute of Technology, Israel”

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Harry Potter ‘Book of Spells’ will come to life via Sony

[From The Christian Science Monitor’s chapter & verse blog; short videos are available here and here]

Harry Potter ‘Book of Spells’ will come to life via Sony

J.K. Rowling’s ‘Book of Spells’ will allow players to wave wands and cast spells using Wonderbook technology.

By Husna Haq / June 5, 2012

It’s being called the reinvention of the storybook.

At a Monday announcement at the annual video game conference known as the Electronic Entertainment Expo in Los Angeles, Sony Entertainment of America announced J.K. Rowling’s “Wonderbook: Book of Spells,” an interactive spell book that comes alive on PlayStation 3 videogame consoles.

“This takes you on a journey of learning magic, like a student at Howarts,” Sony Computer Entertainment chief Andrew House said at the conference. “Welcome to the reinvention of the storybook.”

Sony’s new “Wonderbook” technology is an augmented reality platform for the Playstation 3 that presents virtual books on screen as stunning pop-up books that readers can interact with.… read more. “Harry Potter ‘Book of Spells’ will come to life via Sony”

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Call: Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare (book chapters)

We have the possibility to add some more chapters to our edited book. If you think you can contribute a chapter, or at least an abstract / a rough draft, for quick review by the 13rd of June, please send your proposals to: bredl@phil.uni-augsburg.de, boesche@ph-karlsruhe.de

Best wishes

Klaus Bredl and Wolfgang Bösche

Call for Chapters (quick delivery required):
Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare

A book edited by Klaus Bredl (Augsburg University) and Wolfgang Bösche (University of Education Karlsruhe)

The book is scheduled to be published by IGI Global (formerly Idea Group Inc.)

Overview:

The incorporation of digital games in adult education, specifically health education, counseling and/or therapy appears to be a complex venture at first sight, especially because empirical evidence and evaluation is still lacking in this area. Our aim is to show that digital games can be easily implemented as tools to motivate teaching, learning, health education, and communication through single-player digital games as well as multi-user virtual environments (MUVE) and massive multiplayer online games (MMORPG) for adults.… read more. “Call: Serious Games and Multi-User Virtual Environments in Professional Development and Healthcare (book chapters)”

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‘Diet glasses’ fool wearers into eating less

[From Discovery News, where the story includes a 1:40 minute video]

[Image: The goggles trick the senses, making a cookie appear bigger, for example]

‘Diet Glasses’ Fool Wearers Into Eating Less

Augmented reality goggles trick eaters into feeling more satisfied with their meals.

Jun 4, 2012
Content provided by Miwa Suzuki, AFP

Goggles that trick the wearer into thinking the plain snack in their hand is a chocolate cookie, or make biscuits appear larger have been unveiled in Japan, offering hope to weak-willed dieters everywhere.

Researchers at the University of Tokyo have developed devices that use computer wizardry and augmented reality to fool the senses and make users feel more satisfied with smaller — or less appealing — treats.… read more. “‘Diet glasses’ fool wearers into eating less”

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Job: Leonardo Scholarship for Art Histories (MA course at Danube University Krems)

LEONARDO SCHOLARSHIP FOR MEDIA ART HISTORIES
First International Master of MediaArtHistories
(low-residency, English language, international faculty)

In affiliation with a driving force leading the field, Leonardo/ISAST, The Center for Image Science is pleased to announce their continued cooperation with a half-tuition scholarship for the Master of Arts (MA) course in MediaArtHistories, for the start in November 2012.

LEONARDO SCHOLARSHIP FOR MEDIA ART HISTORIES

The scholarship is planned to answer the critical challenges of the 21st century, which require mobilization and cross-fertilization among the domains of art, science and technology by supporting the studies of a new researcher or artist.

The postgraduate program MediaArtHistories conveys the most important developments of contemporary art through a network of renowned international theorists, artists and curators like: Erkki HUHTAMO, Lev MANOVICH Christiane PAUL, Roger MALINA Jens HAUSER, Jeffrey SHAW, Jussi PARIKKA  Gerfried STOCKER, Christa SOMMERER & Laurent MIGNONNEAU, Sean CUBITT, Paul SERMON, Oliver GRAU, Edward SHANKEN, KNOWBOTIC RESEARCH, Frieder NAKE, Machiko KUSAHARA, Nat MULLER, Gunalan NADARAJAN, Monika FLEISCHMANN, Margit ROSEN, Andreas LANGE, Christopher SALTER, Darko FRITZ, Irina ARISTARKHOVA, and others.… read more. “Job: Leonardo Scholarship for Art Histories (MA course at Danube University Krems)”

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Instagram is OK, but Photoshop is evil? The truth about digital lies

[From Advertising Age’s The Media Guy blog]

Instagram Is OK, But Photoshop Is Evil? The Truth About Digital Lies

Photoshop Gets Bashed For Digitally Altering Reality. So How Come Instagram Gets a Pass?

By: Simon Dumenco Published: May 28, 2012

When Facebook bought Instagram last month, pretty much all the media coverage focused primarily on a single narrative thread: how a tiny startup with just 13 employees and no revenue came to be worth $1 billion. That, of course, is an astonishing business story, but in obsessing about the economics of Instagram, its aesthetics — the real reason why it’s so popular — got short shrift.

Sure, Instagram makes photo-taking and photo-sharing incredibly easy, but there are plenty of apps and services that have been doing the same things for years. Instagram’s real triumph is that it makes distorting reality a snap (or, actually, a tap).… read more. “Instagram is OK, but Photoshop is evil? The truth about digital lies”

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Call: Designing and Integrating Independent and Assisted Living Technologies – Workshop at BCS HCI 2012

Call for Papers
DILT’12 @ BCS HCI 2012

Workshop on Designing and Integrating Independent and Assisted Living Technologies

September 2012, Birmingham, UK

Submission deadline: 25th June

The goal of this workshop is to bring together researchers, practitioners, technologists and policy makers to share best practices in the design and integration of independent and assisted living technologies at scale. We will also introduce the ‘dallas’ programme evaluation and the challenges of large complex evaluations of telecare and telehealth. The aim is to share lessons learned and to document steps for continuing to move the independent and assisted living technology from research and small localized pilots to demonstrating impact at scale.… read more. “Call: Designing and Integrating Independent and Assisted Living Technologies – Workshop at BCS HCI 2012”

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The future of virtual reality

[From The Sydney Morning Herald’s Smoke & Mirrors blog]

[Image: The walls of Sydney’s Town Hall Station resembled a Woolworth’s supermarket shelf in Australia’s first virtual supermarket. Photo: Getty Images]

Virtual reality at a tipping point

By George Wright
June 4, 2012

Technology is only going to get more immersive and consume a bigger percentage of our attention.

Take Ready Player One, a book by Ernest Cline. This work of fiction describes a near future where our over populated and environmentally damaged planet sees society flee their daily struggles to interact in a massively multiplayer world.

When the eccentric Jobs/Zuckerberg-esque Creator dies and leaves his entire fortune to the first person who can solve three puzzles, the stakes escalate to see who can be first to take control of the immense fortune and digital empire. Think Facebook meets World of Warcraft or Willy Wonka & the Chocolate Factory mashed up with Neuromancer.… read more. “The future of virtual reality”

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