ISPR Presence News

Monthly Archives: June 2012

Call: ACM SIGGRAPH VRCAI 2012: Virtual Reality Continuum and Its Applications in Industry

CALL FOR PAPERS: ACM SIGGRAPH VRCAI 2012: The 11th International Conference on Virtual Reality Continuum and Its Applications in Industry
December 2-4, 2012, Singapore

http://conference.ntu.edu.sg/vrcai2012/

We invite submissions of:

  • Industrial Workshops and Special Session Proposals
  • Full Papers (up to 10 pages)
  • Short Papers (up to 4 pages)
  • Poster Papers (1 page)

All accepted papers will be published in the Conference Proceedings and will be included in ACM digital library (EI-indexed).

Authors of Selected Full papers will be invited to submit an extended version of their manuscripts for possible publication in a special issue of the Journal of Computer Animation and Virtual Worlds by John Wiley or other journals.

Topics include (but are not limited to):

FUNDAMENTALS
Ubiquitous MR/AR
Wearable and Mobile MR/AR
Distributed and Collaborative MR/AR
Robotics and Tele-Presence
Aural, Haptic and Olfactory Augmentation
Geometrically, Physically and Image Based Modeling
3D Modeling, Interpretation and Reconstruction
Multi-resolution and Multi-scale Methods
Level of Detail, Model Compression and Simplification
Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering
Rendering and Visualization of Large-scale Models
Real-time Visual Tracking and Registration
Avatars and Virtual Community
Metaverse
Immersive Virtual Environments… read more. “Call: ACM SIGGRAPH VRCAI 2012: Virtual Reality Continuum and Its Applications in Industry”

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Immersive iPad app puts you in the middle of any video

[From DVICE; another story on this follows below]

Immersive iPad app puts you in the middle of any video

By Adario Strange
June 14, 2012

In years past we have been dazzled by the experience of virtual reality, and in recent years augmented reality has offered the promise of digitally enhanced meatspace. But a new twist offers an immersive experience that might be called sublimated reality.

Condition One has created an embeddable immersive video player that allows you to experience previously recorded video as though you are there as the video is happening. In some ways it brings to mind the 2004 science fiction film The Final Cut where the records of a person’s life could be walked through and experienced by an outside viewer. The company recently made waves with the announcement of a major investment from tech investor Mark Cuban who thinks it is “going to be the future of both on-demand and live entertainment, in your home and on your mobile device.”… read more. “Immersive iPad app puts you in the middle of any video”

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Job: Funded PhD studentship on Automatic Human Behaviour Analysis in Human-Robot Interaction – University of Birmingham

The School of Electronic, Electrical and Computer Engineering of the University of Birmingham, UK, offers a fully funded PhD studentship on Automatic Human Behaviour Analysis starting in September/October 2012 (dates are negotiable).

The recent rise of behavioural computing has brought a lot of attention to the design of systems for the automatic analysis of human behavior in computer-based applications. Applications cover a large range of domains, from security to robotics, from entertainment to assistive technology. Recent research on social robots shows that robots are increasingly been studied as partners that collaborate and do things with people. Social robots, for example, are envisioned to play an important role in several applications, such as providing assistance for the elderly at home, serving as tutors for children by enriching their learning experiences, acting as therapeutic tools for children with autism or as game buddies for entertainment purposes.… read more. “Job: Funded PhD studentship on Automatic Human Behaviour Analysis in Human-Robot Interaction – University of Birmingham”

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Observation Post camouflage: Fake trees and other artificial landforms

[From BLDG BLOG]

O.P. Tree

Posted Sunday, June 03, 2012

The “O.P. Tree” was an Observation Post Tree deployed during World War I. Its “goal,” as author Hanna Rose Shell explains in Hide and Seek, her newly published history of the relationship between camouflage and photography, “was to craft a mimetic representation of a tree—and not just any tree, but a particular tree at a specific site” on the European battlefield.

The design, fabrication, and, perhaps most interestingly, installation of this artificial plant form had a fascinating and somewhat Truman Show-esque quality:… read more. “Observation Post camouflage: Fake trees and other artificial landforms”

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Call: Philosophy & Technology special issue on Philosophy of Computer Games

Call for Papers for Philosophy & Technology’s special issue on Philosophy of Computer Games

GUEST EDITORS
Patrick Coppock, Olli Leino, Anita Leirfall

INTRODUCTION

Over the last decade, computer games have received growing attention from academic fields as diverse as engineering, literary studies, sociology and learning studies. The international game philosophy initiative (http://www.gamephilosophy.org) aims to broaden the scope of this effort by facilitating discussion of philosophical issues emergent on our growing engagement with computer games. In doing so, we want to contribute to our own understandings of this phenomenon and to the establishment of a new philosophical focus area: the philosophy of computer games, capable of taking its place alongside analogous areas such as the philosophy of film and the philosophy of literature. The initiative is the result of a seminar held in 2005, after Filosofisk Prosjektsenter, Oslo and the Department of Philosophy, Classics, History of Art and Ideas  at the University of Oslo, contacted Center for Computer Games Research at the IT-University of Copenhagen about organizing a workshop on philosophical problems linked to games research.… read more. “Call: Philosophy & Technology special issue on Philosophy of Computer Games”

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An earthquake simulator to treat PTSD in New Zealand

[From The University of Canterbury’s Psychology Department; more information and a 2:44 minute video are available from Stuff]

UC designs virtual quake simulator

31 May 2012

Researchers are creating an earthquake simulator at the University of Canterbury to investigate ways to help Cantabrians overcome post-traumatic stress disorders caused by ongoing seismic activity.

UC’s Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is constructing a virtual reality simulator that includes a platform fitted with bass shakers to recreate a virtual earthquake.… read more. “An earthquake simulator to treat PTSD in New Zealand”

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Call: International Conference on Consumer Electronics 2013 – Theme: Human-Device Interaction

Call for Papers

ICCE 2013, 11-14 January 2013

Theme: Human-Device Interaction

ICCE 2013 addresses the paradox at the heart of 21st century consumer device design: delivering increasingly rich functionality to the user while masking the corresponding complexity. Devices such as smartphones, tablets and gaming consoles are demonstrating fresh perspectives on modes of human-device interaction, which are evolving to enable users to engage with electronics and information in more intuitive ways. This shift of emphasis goes beyond usability design towards smart devices that evoke a positive user experience by means of personalization, interaction, form, adaptive and natural (e.g. gestural and haptic) interfaces, and will continue to enrich diverse application areas ranging from entertainment to assistive electronics.

The International Conference on Consumer Electronics (ICCE) is soliciting technical papers for oral and poster presentation at ICCE 2013. ICCE has a strong conference history coupled with a tradition of attracting leading authors and delegates from around the world.… read more. “Call: International Conference on Consumer Electronics 2013 – Theme: Human-Device Interaction”

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The future of medical visualisation

[From Technology Review’s Physics arXiv blog]

The Future of Medical Visualisation

Medicine has been revolutionised by 3D imaging techniques. But you ain’t seen nothing yet, say data imaging researchers

KFC 06/08/2012

Medical visualisation is the use of computers to create 3D images from medical imaging data sets. It’s a relatively young field of science, relying heavily on advances in computing for its horsepower.

Despite its youth, these techniques have revolutionised medicine. Much of modern medicine relies on the 3D imaging that is possible with magnetic resonance imaging scanners and computed tomography (CT) scanners, which make 3D images out of 2D slices. Almost all surgery and cancer treatment in the developed world relies on it.

So an interesting question is where medical visualisation will take us next. Today, Charl Botha at the Leiden University Medical Center in The Netherlands, and a few friends take a short tour of the history of medical visualisation and throw some light on the future of this fascinating field.… read more. “The future of medical visualisation”

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John Carmack demos immersive VR headset prototype at E3

[From PC Gamer, where the story includes the complete three part video]

John Carmack is making a virtual reality headset, $500 kits available soon, video interview inside

Graham Smith June 6 2012

John Carmack has been building a virtual reality headset in his spare time. He’s showing it to people behind closed doors at this year’s E3, tucked away inside the Bethesda booth, and described it as “probably the best VR demo the world has ever seen.” Our video hero, David Boddington, was the 30th person in the world to use it.

Check [here] for a 20 minute video with Carmack on virtual reality, why he decided to tackle headsets, the latency of the human mind, and the first footage of one his handmade prototypes.… read more. “John Carmack demos immersive VR headset prototype at E3”

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Call: ISPR 2012 – UPDATED

A personal preface:

As president of the International Society for Presence Research (ISPR) and editor of ISPR Presence News, I see a ton of calls for conference submissions. There are a lot of interesting events in interesting places out there. But the presence conferences (I’ve been at all but the first of the 13 held since 1998) have consistently provided the most useful and enjoyable conference experiences of my career. It’s the only conference I go to where I want to attend every session.

If you’re interested in any aspect of  (tele)presence, the combination of single-track format, social events and meals together with a diverse group of unusually nice people, and especially the compelling topics, makes it something special. Please consider submitting your work and joining us this year in Philadelphia. If you have questions, concerns and/or suggestions, please let me know directly (at lombard@temple.edu).… read more. “Call: ISPR 2012 – UPDATED”

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