Category: Calls


  • Call: “In Media We Trust” for Platform: Journal of Media and Comm.

    Call for Papers: In Media We TrustSpecial issue of Platform: Journal of Media and Communicationhttps://platformjmc.com/call-for-papers/ Deadline for submission of abstracts: September 15, 2026Deadline for submission of full papers: February 1, 2027 Concerns about trust in media are not new. Scholars have long examined how trust in news and media institutions intersects with democracy, public knowledge, political identity, credibility, and social cohesion. Yet the current technological environment demands renewed attention. The rapid development of “smart” and ubiquitous technologies, the platforming of everyday life, and the growing presence of AI across media systems have intensified questions about what, whom, and how we…

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  • Call: EvoMUSART 2027 – 16th Intl. Conference on AI in Music, Sound, Art and Design

    Call for Papers: EvoMUSART 202716th International Conference on Artificial Intelligence in Music, Sound, Art and DesignPart of EvoStar 2027, The Leading European Event on Bio‑Inspired AIMarch 31 – April 2, 2027Mainz, Germanyhttps://www.evostar.org/2027/evomusart/ Deadline for submissions: November 1, 2026 The 16th International Conference on Artificial Intelligence in Music, Sound, Art and Design (EvoMUSART) 2027 is a multidisciplinary conference that brings together researchers who are working on the application of Artificial Intelligence techniques in creative and artistic fields. There is a growing interest in the application of Artificial Neural Networks, Evolutionary Computation, Swarm Intelligence, Cellular Automata, Alife, and other Artificial Intelligence techniques…

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  • Call: Media Theory Conference: Naples 2027

    Call for Papers: Media Theory at “L’Orientale”Media Theory Conference: Naples 2027June 23-25, 2027Università Degli Studi di Napoli “L’Orientale”Naples, Italyhttps://mediatheoryjournal.org/mt-conference-2027/ Deadline for submission of proposals (up to 500 words), bibliographies and bio statements: October 30,  2026 Organised by: Simon Dawes & Tiziana Terranova Organising Committee: Gennaro Ascione, Edoardo Biscossi, Simon Dawes, Immacolata Egizio, M. Beatrice Fazi, Tiziana Terranova, Gioacchino Orsenigo, Stamatia Portanova, Luca Recano, Antonio Ricciardi. Keynote Speakers Media Theory: M. Beatrice Fazi, Yuk Hui, Luciana Parisi and Tiziana Terranova Keynote Speakers ‘Mediterranean Technocultures’: Iain Chambers, Donatella della Ratta, Siegfried Zielinski (plus more to be confirmed) ABOUT THE CONFERENCE Following on…

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  • Call: Love in Games: Exploring Emotional Connections with Characters

    Call for Papers: Love in Games: Exploring Emotional Connections with CharactersA Workshop atCEEGS 2026, the Central and Eastern European Games Studies ConferenceandCHI PLAY 2026, the Annual Symposium on Computer-Human Interaction in PlayPosted to the GAMESNETWORK e-list Deadline for submission of abstracts: August 31, 2026 Dear all, We warmly invite you to participate in the Workshop “Love in Games: Exploring Emotional Connections with Characters” (description below). We are pleased to announce that we are organising two versions of this workshop at two different venues this year, and prospective contributors are welcome to choose whichever fits them better: CEEGS 2026, taking place…

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  • Call: Responsible XR in Practice

    Call for Participation: Research survey: Responsible XR in Practicehttps://www.linkedin.com/posts/manshulbelani_are-you-an-xr-practitioner-or-researcher-activity-7493327297211502593-MTNR Are you an XR practitioner or researcher with professional experience working with XR? We would love to hear from you! We at the Research Center Trustworthy Data Science and Security, University Duisburg-Essen, are conducting a survey to understand how responsibility is understood and approached in XR practice, including current workflows and practices, challenges and barriers, and the support that XR professionals may need. You do not need to have prior knowledge or experience with concepts such as Responsible Technology or Responsible AI to participate. Survey Link: https://tinyurl.com/ResponsibleXR The survey explores topics…

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  • Call: Ecosystems of AI: Synthetic Media, Power, and Disinformation in the Age of Political Simulation

    [Note that this journal requires a publication fee, which may be payable by your institution. For more information see the last section below. For general information about publication fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew] Call for Papers: Ecosystems of AI: Synthetic Media, Power, and Disinformation in the Age of Political SimulationFor the journal Media and Communicationhttps://www.cogitatiopress.com/mediaandcommunication/issue/futureissues#i564 Editors: Daniele Battista (University of Salerno) and Rubén Rivas-de-Roca (University of Santiago de Compostela) Deadline for submission of abstracts: December 1-15, 2026Deadline for submission of full papers: April 15-30, 2027 Over the past…

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  • Call: CyberSciTech 2026, 11th IEEE Cyber Science and Technology Congress

    Call for Papers: The 11th IEEE Cyber Science and Technology Congress (CyberSciTech 2026)November 9-13, 2026The Royal Melbourne Institute of Technology (RMIT)Melbourne, Australiahttps://cyber-science.org/2026/cyberscitech/ Deadline for submissions: August 15, 2026 (Extended) CONGRESS INTRODUCTION Cyberspace, the seamless integration of physical, social, and mental spaces, is an integral part of our society, ranging from learning and entertainment to business and cultural activities, and so on. There are, however, in addition to its technical challenges, a number of pressing issues such as safety and trust associated with the cyberspace. To address these challenges, there is a need to establish new science and research portfolios that…

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  • Call: Maps, Mechanics and Mobilities: Landscape & the Geographic Imagination in Video Games

    Call for Abstracts: Maps, Mechanics and Mobilities: Landscape & the Geographic Imagination in Video GamesMay 27-28, 2027Newcastle UniversityNewcastle upon Tyne, UKhttps://call-for-papers.sas.upenn.edu/node/106247 Deadline for submission of abstract and bio statements: November 1, 2026 Since their inception, video games have been defined by, and grounded in, space and place: from the maze in The Temple of Rom (1982) to the Hyrulian depths in Tears of the Kingdom (2023), from the Holy Land of the Crusades in Assassin’s Creed (2007) to the noirish city of Detroit: Become Human (2018), and from the farms of Stardew Valley (2016) to the depths of Hell in…

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  • Call: UAL Storytelling Institute Research Fellowships

    Call for Applications: Storytelling Research Fellows 2026-2027University of the Arts London (UAL)https://ual.tal.net/vx/appcentre-1/brand-1/spa-1/candidate/so/pm/6/pl/1/opp/12629-Storytelling-Research-Fellows/en-GB Deadline for submission of applications: September 11, 2026 THE OPPORTUNITY UAL’s AKO Storytelling Institute working with the Power of Pop Fund are launching an exciting new programme. The Storytelling Research Fellowship is an opportunity for 6 researchers who are interested in the ways that pop culture content can shift the conversation on climate justice, poverty and economic justice, race and migration, masculinities, and people power. During the nine-month fellowship, researchers will have the opportunity to design and deliver an independent research project investigating how storytelling across media such…

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  • Call: Hallucinate, unbox, restart: A winter school for slowing down inside the synthetic everyday

    Call for Participation: Hallucinate, unbox, restart: A winter school for slowing down inside the synthetic everydayOrganized by Game of TechOctober 27-29, 2026Naples, Italyhttps://www.gameoftech.eu/eventi/winterschool2026/ Deadline for submission of applications: August 31, 2026 The recent proliferation of generative AI systems has been accompanied by the entrenchment of a particular imaginary – one that frames and accept AI as a black box. This has a twofold implication. On one hand, it legitimates the design of AI structures, codes, and networks as hyper-opaque, restricting full comprehension of its operations and naturalizing this failure. On the other hand, this embedded opacity also makes it harder…

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  • Call: Digital Religion V: Interfaces of Discourse, Society, and Politics

    [Note: In addition to the Call below, see the one for “Soul Sync: Exploring Technological Resonance in Religious and Spiritual Energy,” a workshop at the 2026 Nordic Conference on Human-Computer Interaction (NordiCHI 2026); note that that workshop has an August 10, 2026 submission deadline. –Matthew] Call for Papers: Digital Religion V: Interfaces of Discourse, Society, and PoliticsInternational ConferenceNovember 19-21, 2026University of Lodz, Department of Pragmatics, Polandhttps://www.ethicsinmedia.eu/digital-religion-2026 Deadline for submission of abstracts and bios: September 30, 2026 Positioned within contemporary struggles over public meaning, social affiliation and political legitimacy, digital religion is articulated through mediated practices in which claims about faith,…

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  • Call: Digital Identities – Virtual Masks: Self-representation on Digital Media

    Calls for Papers: Digital Identities – Virtual Masks: Social, Cultural, Economic and AI Aspects of Self-representation on Digital MediaFor a special issue of Communication Papershttps://communicationpapers.revistes.udg.edu/announcement/view/27 Guest Editors:Viktorija Car, University of Split, Communication and Media Antea Boko, University of Split, Communication and Media Deadline for submission of full papers: February 15, 2027 Digital identity is not only a digital version of physical identity but is a unique and complex construct that Robles-Carrillo (2024, p. 20) defines as “an attribute composed of information and data that enables identification, authentication, and authorization for access and participation in the digital world.” Summarizing the main…

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