Category: Calls


  • Call: avataResponsibility 2026

    Call for Abstracts: avataResponsibility 2026Virtues without borders: humans, avatars and collective agentsOctober 8-9, 2026Faculty of Philosophy, University of Bucharest, Romaniahttps://avataresponsibility.ccea.ro/virtues-without-borders-humans-avatars-and-collective-agents/ Deadline for submission of abstracts and bio statements: July 27, 2026 Alongside the growing complexity of collective agents such as organizations, groundbreaking developments in AI and robotics are reshaping our moral landscape in profound and unprecedented ways. With LLM-powered avatars, AI companions, and hybrid human-AI assemblages taking the scene, we are witnessing radical challenges to longstanding assumptions about the nature of agency, virtue and moral character. Can virtues such as honesty, practical wisdom, or care be attributed to artificial or…

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  • Call: Museums and Video Games. Collection, Interaction, and Playable Heritage

    Call for Papers: Museums and Video Games. Collection, Interaction, and Playable HeritageAn issue of the journal Carte SemiotichePosted on GAMESNETWORK e-list on June 30, 2026 Edited by Matteo Bittanti and Elisabetta Modena Deadline for submission of abstracts: August 31, 2026 In 2011, artist and game designer Pippin Barr created The Artist Is Present, a video game based on Marina Abramović’s performance of the same name, originally staged in 2010 at the Museum of Modern Art in New York as part of a retrospective dedicated to the artist. Described by its creator as a lo-fi recreation of the performance, the game…

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  • Call: Ten Years of Assassin’s Creed Odyssey: Legacy, Impact, Future

    Call for Papers: Ten Years of Assassin’s Creed Odyssey: Legacy, Impact, Futurehttps://bristoldigitalgamelab.blogs.bristol.ac.uk/2026/06/19/call-for-papers-ten-years-of-assassins-creed-odyssey-legacy-impact-future/ Editors: Dr Richard Cole & Dr Alexander Vandewalle Deadline for submission of abstracts: August 24, 2026 In 2018, Ubisoft Quebec’s Assassin’s Creed Odyssey introduced audiences around the world to the most elaborate rendering of Ancient Greece ever produced in a video game. Featuring a heroic protagonist in the first stages of the Peloponnesian War, Odyssey allowed players to roam an expansive, open world recreation of the Greek world, to experience historical events, converse with authors, philosophers, and politicians, and to play out their own historicized fantasies in an…

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  • Call: Between Screens: Video Games, Film, Television and Transmedia Exchange

    Call for Book Chapters: Between Screens: Video Games, Film, Television and Transmedia Exchangehttps://call-for-papers.sas.upenn.edu/cfp/2026/06/25/between-screens-video-games-film-television-and-transmedia-exchange Edited by Dr Michael Samuel and Dr Richard Cole Deadline for submission of abstracts and bio statements: August 7, 2026 Adaptation is a dialogic process, a creative exchange across content production and context rather than an attempt at fidelity. Recent trends in adaptation studies reflect this complexity. Videogames exist within a vast ecosystem of transmedia storytelling and experiences, yet scholarship on adaptation and video games remains limited. This collection is a response to this gap. Our aim with Between Screens is to reframe the conversation about the…

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  • Call: Retrofuturism 4.0: Materiality Online Symposium

    [NOTE: Visit the website for this event for archives from previous symposia in the series. –Matthew] Call for Papers: Retrofuturism 4.0: MaterialityOnline SymposiumAugust 27-28, 2026https://musicalretrofuturism.wordpress.com/ Deadline for submission of abstracts: July 20, 2026 Since 2022, we have held a series of online symposia addressing ‘retrofuturism’, a term we use to denote the ways in which internet aesthetics invoke visions of utopia and nostalgia. From vaporwave and hauntology to chiptune and frutiger aero, music, sound and audiovisual media have been central to these present-day entanglements of past and future possibility. Our past symposia have looked at microgenres, nostalgia, and anemoia.…

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  • Call: “Play, Games, and Sociality” for Studies in Symbolic Interaction

    Call for Manuscripts: Play, Games, and SocialityFor the journal Studies in Symbolic InteractionJournal: https://www.emeraldgrouppublishing.com/book-series/studies-symbolic-interactionPosted on the Association of Internet Researchers (AoIR) e-list on June 25, 2026 Deadline for submission of abstracts: September 1, 2026 G.H. Mead discussed his well-known versions of play and the game in the context of development, as necessary activities regarding the pragmatic and empathic orientations of the self to others. However, his notion of sociality, which delves into the temporal connection between past, present, and future, is connected to the importance of emergence and novelty. Implicitly, Mead’s notion of sociality accentuates the importance of play and…

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  • Call: Digital Transformation and Intelligent SOciety (DTISO 2026)

    Call for Papers: The International Conference on Digital Transformation and Intelligent SOciety (DTISO 2026)November 17-20, 2026Barcelona, Spainhttps://dtis-conference.org/2026/ Deadlines for submissions: Full papers: July 21, 2026 Special Tracks and Workshops: August 21, 2026 Digital transformation and intelligent society refer to the profound integration of advanced digital technologies—such as artificial intelligence, big data analytics, cloud computing, and the Internet of Things—into every aspect of modern life. This transformation is reshaping how individuals communicate, how organizations operate, and how governments deliver services. By leveraging data-driven insights and intelligent systems, digital transformation enhances efficiency, enables automation, and supports more informed and timely decision-making across…

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  • Call: Multisensory XR: From ‘Tech for Good’ to Ethical Immersive Experience

    Call for Papers: Multisensory XR: From ‘Tech for Good’ to Ethical Immersive ExperienceAn international interdisciplinary conferenceJanuary 6-7, 2027Centre for the Ecologies of Attention and PerceptionKing’s College LondonLondon, UKhttps://multisensoryxr.sites.er.kcl.ac.uk/2026/06/36/ Deadline for submissions: September 1, 2026 KEYNOTES Sarah Ticho: Multidisciplinary artist and maker operating at the intersection of health, wellbeing and embodied storytelling, using immersive technologies Alan Warburton: Media theorist working across synthetic imaging techniques, known for his groundbreaking video essays Plenary panel on Open XR: Beyond Platform Economies — AI now dominates public and scholarly attention, overshadowing many other areas of technology. Yet there have been some prominent recent developments around…

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  • Call: Algorithms, AI, and Computational Communication: Frontiers in Agent-Based Research

    Call for Papers: Algorithms, AI, and Computational Communication: Frontiers in Agent-Based ResearchSpecial issue of the journal Communication and Changehttps://link.springer.com/journal/44382/updates/27853888 Deadline for submission of abstracts: September 1, 2026 Editors:Jinhui Li, Professor at the School of Journalism and Communication, Jinan University, ChinaWen Shi, Associate Professor at the School of Journalism and Communication, Jinan University, ChinaMario Haim, Professor and Chair of Communication Studies at the Department of Media and Communication at LMU Munich, Germany THEME: As communication environments have become increasingly algorithmically mediated, personalized, and opaque, traditional research approaches face growing challenges in capturing the dynamics of contemporary media systems.…

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  • Call: SIMUTools 2026 International Conference on Simulation Tools and Techniques

    Call for Papers: SIMUTools 202617th International Conference on Simulation Tools and TechniquesA European Alliance for Innovation (EAI) ConferenceNovember 19-20, 2026London, UKhttps://simutools.eai-conferences.org/2026/call-for-papers/ Deadline for submission of full papers: July 1, 2026 SCOPE EAI SIMUTools 2026 is the 17th edition of the annual International Conference on Simulation Tools and Techniques. The conference focuses on a broad range of research challenges in the field of simulation, modeling and analysis, addressing current and future trends in simulation techniques, methods, models, practices and software and tools. The conference is dedicated to fostering interdisciplinary collaborative research in these areas and across a wide spectrum of application…

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  • Call: Where do chatbots live? Analog meme-making workshop

    Call for Participation: Where do chatbots live? Analog meme-making workshopJuly 6, 2026 at 13:00 – 16.00hThe Hmm, NDSM-plein 125 (NDSM Wharf)Amsterdam, The Netherlandshttps://tinyurl.com/4tdmnrjj Deadline for registration: July 4, 2026 Dear colleagues, I am sharing an invitation to an upcoming workshop in Amsterdam that I am organizing with Inte Gloerich (as part of Slow AI Material Playgrounds). Feel free to share the workshop invitation with other folks who might be interested, and, if some of you are in Amsterdam on July 6th, maybe see you there? —- Slow AI and Natalia Stanusch invite you to this material playground in which we…

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  • Call: “Games, Value, and Meaning” for Well Played Journal

    Call for Papers: Games, Value, and MeaningAn issue of the Well Played Journalhttps://playstorypress.org/2026/06/15/well-played-journal-cfp-games-value-and-meaning/ Deadline for submissions: September 30, 2026 This is an open call for essays that explore the playing experience of games—digital, tabletop, mixed reality, larp, playable theatre, interactive narratives, etc. All submissions for this issue of the Well Played Journal are due on 30 September, 2026. All submissions and questions should be sent to:wellplayed (at) playstorypress (dot) org The Well Played Journal is a forum for in-depth close readings of games that parse out the various meanings to be found in the experience of playing a game.…

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