Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Fourth International Video Game Studies Conference (SVI2025)
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Read more: Call: Fourth International Video Game Studies Conference (SVI2025)Call for Papers: Fourth International Video Game Studies Conference (SVI2025)December 1-2, 2025Bydgoszcz, Polandhttps://sviconference.org Deadline for submission of abstracts: September 30, 2025 The fourth edition of the SVI video game conference seeks to return to topics of game design and game analysis. Game design studies as a focal point for research means combining the theoretical backdrop and sensibilities of game analysis with an interest in better understanding the practice of game design. Within this frame, we include examinations of game design as theory and practice, its historical developments, current challenges, and related theoretical frameworks such as game design patterns and core…
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Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music Journal
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Read more: Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music JournalCall for Papers: “Sonic Practices in Virtual Worlds—Game Audio, Spatial Sound, and Experimental Music in Games”Special Issue of Computer Music Journalhttp://www.computermusicjournal.org/CallForSonicPracticesVirtualWorldsIssue.html Guest Editors: Juan Carlos Vasquez, Assistant Professor, Xi’an Jiaotong-Liverpool University (China)Publisher: MIT Press Deadline for submission of optional abstract: July 11, 2025Deadline for submission of manuscript: November 15, 2025 OVERVIEW: The role of audio and music in games and virtual environments has evolved dramatically over the last two decades (Collins, 2008; Summers, 2016). While visual and narrative aspects of interactive media have traditionally garnered the most scholarly attention, sound remains a deeply performative, spatial, and affective medium central to…
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Call: “The Future Is Near: Design Fiction Explorations of Virtual Companions” Workshop at IVA 2025
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Read more: Call: “The Future Is Near: Design Fiction Explorations of Virtual Companions” Workshop at IVA 2025Call for Papers: The Future Is Near: Design Fiction Explorations of Virtual CompanionsThe 1st International Workshop on Design Fiction for IVAs @ ACM International Conference on Intelligent Virtual Agents (IVA) 2025September 16th 2025Berlin, Germanyhttps://sites.google.com/view/ivafuture/home Deadline for submissions: July 22, 2025 WORKSHOP OVERVIEW This workshop will explore virtual companions using design fiction to anticipate ethical, aesthetic, and cultural implications, as well as how such design fiction can be evaluated in a systematic way. Participants will create speculative narratives to examine future interactions, stereotypes, and societal impact. Virtual companions, a type of intelligent virtual agent (IVA), have become more common and advanced…
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Call: Digital Intimacies 11: The Love of Machines
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Read more: Call: Digital Intimacies 11: The Love of MachinesCall for Papers: Digital Intimacies 11: The Love of MachinesDecember 3-5, 2025The University of Sydney [and online]Sydney, Australiahttps://digitalintiamcies11.wordpress.com Deadline for submissions: August 29, 2025 In the contemporary intimacy landscape, machines have emerged not merely as mediators but as potential objects of desire. From sophisticated dating apps that claim to decode compatibility, to conversational agents scripting our seductions, to synthetic lovers rendering human connection obsolete—machines don’t just shape digital intimacies; they reconfigure the terrain upon which intimacy itself is constructed. For Digital Intimacies 11, we invoke Alan Turing’s seminal question: “Can machines think?” — but with a crucial reimagining for our…
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Call: Beyond Game Mechanics Seminar at City University of Hong Kong
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Read more: Call: Beyond Game Mechanics Seminar at City University of Hong KongCall for Participation: Beyond Game MechanicsOctober 8-9, 2025School of Creative Media, The City University of Hong Kong (offline participation only)[From a post on the Gamesnetwork electronic mailing list; use contact emails below for more information –Matthew] Deadline for submission: July 15, 2025 “Game mechanics” is a frequently referenced yet contested term in game studies. There have been some efforts to define it, of which perhaps the most widely known is Sicart’s (2008) definition of game mechanics as “methods invoked by agents interacting with the game world.” The term has also been explored for its tangled relationship to game rules as…
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Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer Festivals
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Read more: Call: “Authenticity Unmasked: Unveiling AI-Driven Realities Through Art” Exhibition during Edinburgh Summer FestivalsCall for Participation: Authenticity Unmasked: Unveiling AI-Driven Realities Through ArtExhibition during Edinburgh Summer FestivalsAugust 7-17, 2025University of EdinburghScotlandhttps://www.jiscmail.ac.uk/cgi-bin/wa-jisc.exe?A2=ind2506&L=ART-TECHNOLOGY&O=D&P=4128https://crea-tec.weebly.com/authenticity_unmasked.html You are warmly invited to the opening event of the upcoming exhibition Authenticity Unmasked: Unveiling AI-Driven Realities Through Art, which will take place at the University of Edinburgh from 7–17 August 2025. In an age of AI-generated content, questions surrounding truth, memory, and authorship have become increasingly urgent. This exhibition, curated by Theodore Koterwas, brings together new works by artists Georgia Gardner, Kinnari Saraiya, and dmstfctn, offering a critical exploration of how emerging technologies are reshaping perceptions of authenticity.…
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Call: “Connected Realities: Exploring Collaboration and Social Interaction in eXtended Reality” issue of Virtual Reality
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Read more: Call: “Connected Realities: Exploring Collaboration and Social Interaction in eXtended Reality” issue of Virtual RealityCall for Papers: Connected Realities: Exploring Collaboration and Social Interaction in eXtended RealitySpecial issue of the journal Virtual Realityhttps://link.springer.com/collections/ijfihjahcf Editors:Giuliana Vitiello, University of Salerno, ItalyPablo Cesar, Centrum Wiskunde & Informatica (CWI) and TU Delft, The NetherlandsTanja Kojić, TU Berlin, GermanyAndrea Antonio Cantone, University of Salerno, Italy Deadline for submissions: November 30, 2025 AIMS AND SCOPE Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), are profoundly transforming how people interact and collaborate in the digital world, overcoming physical barriers and creating new opportunities for social connection. These immersive solutions range from integrating digital elements…
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Call: “AI in Narrative Media: Generative AI in Contemporary Storytelling” issue of Hipertext.net
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Read more: Call: “AI in Narrative Media: Generative AI in Contemporary Storytelling” issue of Hipertext.netCall for Papers: Artificial Intelligence in Narrative Media: Generative AI in Contemporary StorytellingFor the journal Hipertext.nethttps://raco.cat/index.php/Hipertext/announcement/view/233 Guest Editors::Szilvia Ruszev, University College London – UK (s.ruszev@ucl.ac.uk)Temenuga Trifonova, University College London – UK (t.trifonova@ucl.ac.uk)Frederic Guerrero-Solé, Universitat Pompeu Fabra – Barcelona (frederic.guerrero@upf.edu) Deadline for submissions: July 15, 2025 (extended) INTRODUCTION As generative artificial intelligence (AI) tools are increasingly integrated into creative industries, their impact on narrative, authorship, and visual language becomes a topic for critical research. AI tools can assist production at any stage, from ideation, scriptwriting, and automating media editing, to visual effects, synthesising voices, reshaping traditional workflows and lowering barriers for…
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Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)
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Read more: Call: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)[Submitted by an ISPR Presence News reader] Call for Papers: 1st Conference of the Spanish Society of Artificial Intelligence in Biomedicine (CIABIOMED 2025)October 23-24, 2025Universidad de Sevilla (US)Seville, Spainhttps://2025.iabiomed.org/en/call-for-papers Deadline for submissions: July 20, 2025 CIABiomed will be a meeting place for researchers, professionals and students interested in the ethical, rigorous and responsible use of artificial intelligence in biomedicine. This multidisciplinary event will provide an open forum for sharing recent advances, discussing current challenges and exploring new trends. It will cover everything from the development of techniques and models to their application in real clinical contexts. It will combine scientific…
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Call: 12th Immersive Learning Research Network (iLRN2026) Conference
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Read more: Call: 12th Immersive Learning Research Network (iLRN2026) ConferenceCall for Proposals: 12th Immersive Learning Research Network (iLRN2026) ConferenceTheme: “From Plato’s Cave to Open Immersive Societies: Transforming Learning and Knowledge”In-person: National and Kapodistrian University of Athens, Athens, GreeceJune 27-30, 2026Online: Hosted across global iLRN ChaptersJune 28-30, 2026Conference website: https://immersivelrn.org/ilrn2026/ Deadlines for submissions: Special Tracks Proposals: July 31, 2025 Academic submissions: October 1, 2025 iLEAD submissions: January 12, 2026 The Immersive Learning Research Network (iLRN) invites proposals for its 12th annual conference, building upon the momentum of iLRN2025’s focus on multimodal literacies to further develop the contextual foundations, aims, and integrative methods of a new multidisciplinary science of immersive learning.…
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Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025
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Read more: Call: “Robots for Humans: Empowerment Through Co-Creative and Social Robots” Workshop at RO-MAN 2025Call for Abstracts: “Robots for Humans: Empowerment Through Co-Creative and Social Robots”A Workshop at IEEE RO-MAN 2025, the 34th IEEE International Conference on Robot & Human Interactive CommunicationAugust 29, 2025Eindhoven, The NetherlandsWorkshop: https://r4h-workshop.github.io/RO-MAN 2025 Conference: http://ro-man2025.org/ Deadline for submissions: July 21, 2025 We are pleased to invite abstract submissions for the workshop “Robots for Humans: Empowerment Through Co-Creative and Social Robots”, which will be held in conjunction with the RO-MAN 2025 Conference, in Eindhoven, The Netherlands, on August 29th, 2025. The workshop aims to explore the intersection of social robotics, creativity, and human empowerment. We focus on how co-creative and…
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Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025
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Read more: Call: 1st International Workshop on AI-empowered Digital Health and Well-being Promotion, at IEEE CyberSciTech 2025Call for Papers: The 1st International Workshop on AI-empowered Digital Health and Well-being Promotion (AI-DHWP)At the 10th IEEE Cyber Science and Technology Congress (IEEE CyberSciTech 2025)October 21-24, 2025Hakodate City, Hokkaido, Japanhttps://aidhwp.github.io/ Deadline for submissions: June 27, 2025 (Can be extended) INTRODUCTION With the spread of information technology in healthcare, there is growing interest in using AI to support health management and well-being in daily life. As more data become available from wearables, sensors, and online platforms, new possibilities emerge for understanding health conditions, human behaviors, and predicting health risks. This workshop focuses on AI-empowered and human-centered approaches that apply to…
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Recent Posts
- Call: Fourth International Video Game Studies Conference (SVI2025)
- Virginia Tech computer science professor uses global education grant to take students on virtual tours of monuments and help preserve them
- Call: “Sonic Practices in Virtual Worlds – Game Audio, Spatial Sound, and Experimental Music in Games” for Computer Music Journal
- Virtual forest bathing alleviates stress
- Call: “The Future Is Near: Design Fiction Explorations of Virtual Companions” Workshop at IVA 2025