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Recent Posts
- Call: SIGGRAPH Asia 2013 Art Gallery & Art Papers
- Playing God: Meet the man who built the most lifelike android ever
- Call: “Designing and Evaluating Sociability in Online Video Games” – Special issue of Computers in Human Behavior
- Second Life founder’s new virtual world uses body tracking hardware
- Call: Touch Me – Haptic Evaluation Methods for Emotional Experiences (Workshop at Mensch & Computer conference 2013)
Recent Comments
- Matt McGarvey on How it will feel to wear Google Glass
- Benjamin Fries on The future of gaming – It may all be in your head
- Alisicia Ratiff on Mobile video-game truck brings presence to parties
- Julen Emedan on Oculus Rift used to simulate decapitation by guillotine
- Matt McGarvey on Future of video gaming may lie in virtual reality
The International Society for Presence Research (ISPR) is a non-profit membership organization founded in 2002 to support academic research related to the concept of (tele)presence.
Telepresence, often shortened to presence, is commonly referred to as a sense of ‘being there’ in a virtual environment and more broadly defined as an illusion of nonmediation in which users of any technology overlook or misconstrue the technology’s role in their experience.
This web site is intended to serve as a resource for those who conduct research, develop theory, design, market, write about, or simply are interested in, the concept and phenomena of presence.
We encourage your questions, contributions, comments and suggestions regarding ISPR and all aspects of this website; please feel free to contact us via e-mail at ispr@ispr.info.
UPCOMING EVENTS:
[Image © M/G Felnhofer]
ISPR 2014 – The 15th International Conference on Presence
Vienna, Austria
March 17-19, 2014
Submission deadline: August 30, 2013
