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Category Archives: Jobs

Announcements of academic and professional positions related to presence

Job: Research Scientist / Assistant Professor in Affective Computing at USC-ICT

Now Hiring: Research Scientist / Assistant Professor in Affective Computing at USC-ICT

The University of Southern California’s Institute for Creative Technologies (USC-ICT) has an immediate opening for outstanding recent PhD or Postdoc with expertise in nonverbal behavior understanding and analyses, machine learning (with a focus on deep learning) and multimodal social signal processing. Candidates are expected to have outstanding academic credentials with an earned doctorate in computer science or a closely related field; a solid record of research; and excellent communication and team skills.

Read more on Job: Research Scientist / Assistant Professor in Affective Computing at USC-ICT…

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Jobs: Fully funded PhD studentships at Centre for Intelligent Games and Game Intelligence (IGGI)

EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)

12 fully-funded PhD studentships to start September 2018
Covers fees at Home/EU rate and a stipend for four years
http://iggi.org.uk/apply

Application deadline: 31st January 2018

IGGI is an exciting opportunity for you to undertake a four-year PhD in Intelligent Games and Game Intelligence, working with top games companies and world-leading academics in games research. We currently have 46 students conducting interdisciplinary research in areas such as:

  • AI (Artificial Intelligence) to create interesting, fun, believable game agents,
  • AI-assisted game design and testing,
  • procedural content generation,
  • emotion and immersion in games,
  • interaction design for games,
  • Machine Learning (ML) to understand player psychology,
  • using games for learning and wellbeing,
  • game audio, graphics and animation,
  • game design, citizen science and gamification.

IGGI is a collaboration between the University of York, the University of London (Goldsmiths and Queen Mary) and the University of Essex. The programme trains PhD researchers who will become the next generation of leaders in research, design, development and entrepreneurship in digital games.

We have 12 studentships available for 2018/19 entry, which will fund full fees (at a Home/ EU rate) plus a tax-free living stipend, for a 4-year PhD programme. Could you join our large and growing group of games researchers in the world’s largest games research programme? Read more on Jobs: Fully funded PhD studentships at Centre for Intelligent Games and Game Intelligence (IGGI)…

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Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University

Assistant Professor in Interaction and Gaming Design
Department of Visualization, College of Architecture
Texas A&M University

http://viz.arch.tamu.edu/media/cms_page_media/4480/Interaction-Gaming-Design-Position-TAMU.pdf

Review of application begins January 15, 2018

The Department of Visualization at Texas A&M University seeks a tenure-track Assistant Professor in the area of interactive visualization with an emphasis on games for education, entertainment and/or simulation. Candidates must demonstrate experience in crossdisciplinary, collaborative work. Game production experience is desirable. Responsibilities include pursuing innovative and creative research agendas, teaching and advising at the graduate and undergraduate levels, and service to the department, university, and the field, including outreach to develop departmental-industry connections. The successful candidate will be expected to teach courses in game design and development, interactive graphics, and other courses as ability and program needs determine. A terminal degree (i.e., PhD, MFA) is strongly preferred. Associate-level applicants with an established record of scholarship in areas of game design and interaction will also be considered. Expected start date is August 15, 2018. The Department of Visualization seeks to advance the art, science, and technology of visualization. Academic programs include the B.S, M.S. and MFA in Visualization, with approximately 400 students, and a proposal to add a Ph.D. program in Visualization is currently in the review process. Our 46 faculty and staff members are committed to the development and implementation of emerging methods for enhancing understanding and gaining insight through visual means in teaching, research, and creative works including the historical roots, ethical implications, and future directions of the field. The reputation of our graduates as skilled creative visual problem solvers has led to strong ties to the animation, visual effects, and game industries. Faculty members are recognized for their scholarly contributions ranging from art installations to fundamental research in computer visualization, computational modeling, and psychophysiology. Our academic programs, faculty research, and creative works are supported by the resources of the Visualization Laboratory.

Further information about the department is available at http://www.viz.tamu.edu/. Read more on Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University…

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Jobs: Positions on multimodal mental imagery grant project at University of Antwerp

Call for Applications – Postdoctoral, PhD, and administrative positions

Seeing Things You Don’t See:
Unifying the Philosophy, Psychology and Neuroscience of Multimodal Mental Imagery
Principal Investigator: Bence Nanay
Project funded by the European Research Council’s ERC Consolidator Grant 726251

http://uahost.uantwerpen.be/bence.nanay/ERC.htm

Deadlines: December 15, 2017 and April 9, 2017

The European Research Council awarded 1,967,192 Euros worth of ERC Consolidator Grant for five years (2017-2022) to support Bence Nanay’s research grant Seeing Things You Don’t See.

As part of this grant, four postdoctoral and two PhD positions will be advertised from 2017 on – see the first call for applications below. There will also be various workshops and conferences on the theme of the project.

The theme of the project is multimodal mental imagery. Here is a short description:

When I am looking at my coffee machine that makes funny noises, this is an instance of multisensory perception – I perceive this event by means of both vision and audition. But very often we only receive sensory stimulation from a multisensory event by means of one sense modality. If I hear the noisy coffee machine in the next room (without seeing it), then how do I represent the visual aspects of this multisensory event?

The aim of this research project is to bring together empirical findings about multimodal perception and empirical findings about (visual, auditory, tactile) mental imagery and argue that on occasions like the one described in the last paragraph, we have multimodal mental imagery: perceptual processing in one sense modality (here: vision) that is triggered by sensory stimulation in another sense modality (here: audition).

Multimodal mental imagery is rife. The vast majority of what we perceive are multisensory events: events that can be perceived in more than one sense modality – like the noisy coffee machine. And most of the time we are only acquainted with these multisensory events via a subset of the sense modalities involved – all the other aspects of these events are represented by means of multisensory mental imagery. This means that multisensory mental imagery is a crucial element of almost all instances of everyday perception, which has wider implications to philosophy of perception and beyond, to epistemological questions about whether we can trust our senses.

Focusing on multimodal mental imagery can help us to understand a number of puzzling perceptual phenomena, like sensory substitution and synaesthesia. Further, manipulating mental imagery has recently become an important clinical procedure in various branches of psychiatry as well as in counteracting implicit bias – using multimodal mental imagery rather than voluntarily and consciously conjured up mental imagery can lead to real progress in these experimental paradigms. Read more on Jobs: Positions on multimodal mental imagery grant project at University of Antwerp…

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Job: Data Scientist – Social VR at Oculus (Facebook)

Careers at Oculus
Part of Facebook

Data Scientist – Social VR
(Menlo Park, CA)

https://www.facebook.com/careers/jobs/a0I1H00000K6obRUAR

At Facebook, our mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we’re building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. On the Social VR team, we are researching and discovering new ways to build communities with technology of the future. We need someone who is curious and data driven to help us unlock and understand opportunities for building communities with VR- we’re just getting started. As a Data Scientist – Social VR, you will be responsible for using analytics to drive the understanding, growth and success of a suite of social VR products such as Facebook Spaces. You’ll help us leverage collaboration within cross functional teams across Facebook and Oculus. You’ll uncover success stories of how people are using VR. You’ll identify areas of opportunity. If you have a background in a quantitative or technical field, experience working with data, and experience in data-driven decision making, then you are perfect for this job. Read more on Job: Data Scientist – Social VR at Oculus (Facebook)…

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Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San Antonio

Two Tenured/Tenure-track Faculty Positions
Department of Computer Science
The University of Texas at San Antonio (UTSA)

Deadline: Applications received by January 2, 2018 will be given full consideration.

The Department of Computer Science at The University of Texas at San Antonio (UTSA) invites applications for two tenured/tenure-track positions, starting in Fall 2018.

TENURE-TRACK ASSISTANT OR TENURED/TENURE-TRACK ASSOCIATE PROFESSOR position in Game-related areas. The focus is on Computer Graphics, especially 3D animation, 3D modeling, and real-time rendering; and/or Human Computer Interaction, especially human computer interfaces, virtual reality, augmented reality, and game analytics. For this position, applications must be submitted through a web portal at http://jobs.utsa.edu/postings/7466

TENURED/TENURE-TRACK ASSOCIATE PROFESSOR position in Data Science and Artificial Intelligence, focusing on cyber security, Internet of things, bioinformatics, natural language processing, speech recognition, language understanding, computer vision, or machine learning. This position is part of UTSA’s focused cluster hiring plan under the Gold Star Initiative to recruit top-tier researchers over a four-year period. For this position, applications must be submitted through a web portal at http://jobs.utsa.edu/postings/7467 Read more on Jobs: Tenured/Tenure-track positions in presence-related areas at University of Texas at San Antonio…

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Job: Multiple faculty positions with VR focus at University of Florida

Please consider applying or recommending your strong senior Ph.D. students to apply. I’m happy to answer any questions about the position as we are making VR a focus here at UF. Please also pass along to anyone you think might this of interest.

Best,

Ben

Benjamin Lok <lok@cise.ufl.edu>

Multiple nine-month academic, tenure-track positions at all ranks
University of Florida (in Gainesville)
Computer & Information Sciences & Engineering (CISE)

http://cra.org/job/university-of-florida-assistant-professor-associate-professor-or-full-professor/

Expires on: December 9, 2017

The Department of Computer & Information Sciences & Engineering (CISE) in the Herbert Wertheim College of Engineering (HWCOE) at the University of Florida invites applications for multiple nine-month academic, tenure-track positions at the rank of Assistant, Associate, or Full Professor with interests in research and teaching in all areas of computer and information science and engineering; areas of particular interest include Cybersercuity, Virtual Reality and Artificial Intelligence or Machine Learning.

The Department of CISE in the HWCOE at the University of Florida is a vibrant, multidisciplinary highly-collaborative environment, consistently ranked among the top departments for both graduate and undergraduate programs. Research is central to the success of the program; and new faculty will be expected to initiate and sustain strong sponsored research and graduate training programs.

The successful candidate is expected to have a doctoral degree in computer and information science and engineering or a related field (required at the time of hiring). In addition, the candidate should have a record of successful proposal writing, mentoring, and classroom teaching of undergraduate and graduate students. Read more on Job: Multiple faculty positions with VR focus at University of Florida…

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Job: Lecturer/Assistant Professor in HCI at University of Leicester

Lecturer/Assistant Professor in Human-Computer Interaction, University of Leicester, UK

Department: Informatics
Job Type: Research and Teaching
Specific Location: Computer Science
Contract Type: Full Time, Permanent contract (Salary Grade 8 – £38,833 to £47,722 per annum)
Ref:  SEN00780-2

Read more on Job: Lecturer/Assistant Professor in HCI at University of Leicester…

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Job: Post-doctoral position in Interactive Graphics and Simulation (IGS) Group at University of Innsbruck

New Post-Doctoral Position Opening
Interactive Graphics and Simulation (IGS) Group
University of Innsbruck, Austria

http://igs.uibk.ac.at/

The Interactive Graphics and Simulation (IGS) Group, established in 2014 at University of Innsbruck, Austria, invites applications for the position of a full-time post-doctoral researcher.

DESCRIPTION

We are seeking a highly-qualified individual with interest and skill in some of the fields related to the research themes of the IGS group. This could include, but is not limited to: medical training systems, virtual/augmented reality, physically-based simulation, or computer haptics.

Candidates should have earned a doctoral degree in a relevant field (Computer Science, Applied Mathematics, Mechatronics, or other related areas), possess a publication record commensurate with experience, and have demonstrated strengths in some of the interest domains of the IGS group, as outlined above. Knowledge and experience in programming in C/C++ is required, as well as a good level in English, both written and spoken. Some experience in teaching and project management is a benefit.

We seek a candidate showing enthusiasm for leading-edge research, team spirit, and capability for independent problem-solving. Applicants are expected to assume active roles in research projects, and in supervision of junior researchers and students. Responsibilities also include minor teaching requirements. The research directions of the position are flexible to be defined in accordance with the interest of a successful candidate and the interests of the group.

The position is open immediately until filled, with applications being reviewed on an ongoing basis. It is offered for the duration of two years, with a potential for extension, on the level of non-permanent university research staff. Salaries are internationally competitive and commensurate with qualification and experience. Read more on Job: Post-doctoral position in Interactive Graphics and Simulation (IGS) Group at University of Innsbruck…

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Job: HCI Researcher at Microsoft Research in Cambridge, UK

HCI Researcher – Microsoft Research

Job #: 1071338
Location: United Kingdom, Cambridge
Job families: Research
Products and technologies: (not product or technology specific)
Teams: AI & Research

For more information and to apply:
https://careers.microsoft.com/jobdetails.aspx?ss&pg=0&so&rw=1&jid=321410&jlang=en&pp=ss

Are you an exceptionally talented researcher in Human-Computer Interaction who would like to see your work deployed to millions of users worldwide? If the answer is yes, then Microsoft Research in Cambridge could be the place for you. We are looking for a researcher to contribute to ambitious, multi-disciplinary projects with an emphasis on transforming the future of work, revolutionising healthcare, and empowering people with AI. Our world class research in Human-Computer Interaction and our expertise in design ensures that our systems have human values at their centre, and that the technologies we build can be successfully deployed in real world settings. Microsoft Research in Cambridge also has a wealth of experience and expertise in computer vision, machine learning, systems, and software engineering, and has a strong track record of shipping ground-breaking technologies in Microsoft products including Office, Xbox, and HoloLens.

Applicants should hold a PhD in Human-Computer Interaction, or a related Social Science field (such as Psychology, Sociology, Anthropology or Cognitive Science). The candidate should be able to:

  • Conduct research using a wide variety of quantitative methods as well as qualitative methods, including ethnographic or field research
  • Work closely with product teams to identify research topics and design studies
  • Generate insights that fuel ideation
  • Translate research findings into practical action
  • Conduct studies to help us to evaluate concepts, designs and systems
  • Work collaboratively with many different disciplines, such as machine learning, design, and engineering
  • Confidently communicate results and describe research in compelling ways

Experience in healthcare and working in clinical environments is an added, but not necessary, advantage. Read more on Job: HCI Researcher at Microsoft Research in Cambridge, UK…

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