Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: “User Experience and Engagement in the Reality-Virtuality Continuum” issue of PRESENCE
Published:
Read more: Call: “User Experience and Engagement in the Reality-Virtuality Continuum” issue of PRESENCECall for Papers MIT Press PRESENCE Journal: VR/AR Special Issue on User Experience “User Experience and Engagement in the Reality-Virtuality Continuum” Guest Editors: Tim Collins (t.collins@mmu.ac.uk and Sandra Woolley (s.i.woolley@keele.ac.uk) MIT Press PRESENCE Journal: https://direct.mit.edu/pvar Author Guidance: https://direct.mit.edu/pvar/pages/submission-guidelines (scroll down for call) Call Document: https://direct.mit.edu/DocumentLibrary/CallForPapers/PresenceSpecialIssueCallDRAFTv3.pdf FEES WAIVED (“PRESENCE have waived all page fees until September 2021. There are no fees charged for publications unless the authors are opting for Open Access options”). Paper submission deadline: April 26, 2021 CALL AND SCOPE: There are new and exciting opportunities for user experience and engagement across the reality-virtuality continuum of virtual-, augmented-, mixed-, mediated-…
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Call: ISWC 2021 – 25th annual International Symposium on Wearable Computers
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Read more: Call: ISWC 2021 – 25th annual International Symposium on Wearable ComputersCall for Papers ISWC 2021 – 25th annual International Symposium on Wearable Computers September 21-26 All Over the World [online] https://iswc.hosting2.acm.org/iswc21/cfp/papers/ [Calls for Notes & Briefs and Design Exhibition: https://iswc.hosting2.acm.org/iswc21/] Submission deadline: June 4, 2021 (AoE) ISWC 2021, the 25th annual International Symposium on Wearable Computers, is the premier forum for research on wearable technology and topics related to on-body and worn mobile technologies. ISWC brings together an eclectic and interdisciplinary mix of visionary researchers, developers, designers, artists, manufacturers, and users to share information and advances in wearable technology. Contributions from a wide range of domains (including fashion design, computer…
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Call: HaPoC 2021: 6th International Conference on the History and Philosophy of Computing
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Read more: Call: HaPoC 2021: 6th International Conference on the History and Philosophy of ComputingCall for Abstracts HaPoC 2021: 6th International Conference on the History and Philosophy of Computing 27-29 October 2021 ETH Turing Centre, Zurich, Switzerland [and online; see “Format and Fee” section below] Website: https://hapoc2021.sciencesconf.org Email: hapoc2021@sciencesconf.org Submission deadline: April 15, 2021 While computing appears as a technological and scientific field in constant progression, our conception and knowledge of computers are also subject to change over time. In particular, digital machines of the 20th century were inspired by the biological individual, replacing with a solipsistic mental view the cultural and social aspects attached to the image of machines in the 19th century.…
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Call: 1st International Workshop on Multisensory Augmented Reality (MAR 2021)
Published:
Read more: Call: 1st International Workshop on Multisensory Augmented Reality (MAR 2021)Call for Papers 1st International Workshop on Multisensory Augmented Reality (MAR 2021) 31 August 2021 Bari, Italy [see note below] https://usehci.org/mar2021/ In conjunction with INTERACT 2021 https://www.interact2021.org/ Submission deadline: May 1st, 2021 NOTE: We will adhere to the Interact 2021 Policy on conference participation which is “The evolution of the pandemic will be carefully monitored and those who cannot travel due to COVID-19 will be allowed to present and participate remotely in the conference”. The 1st International Workshop on Multisensory Augmented Reality (MAR2021) will be held on 31 August 2021 in conjunction with INTERACT 2021, Bari, Italy (30th Aug –…
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Call: 1st workshop on the Gamification of the Learning Processes (GaLePro)
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Read more: Call: 1st workshop on the Gamification of the Learning Processes (GaLePro)Call for Papers 1st workshop on the Gamification of the Learning Processes (GaLePro) https://www.mis4tel-conference.net/tracks/workshops/galepro To be held in the 11th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning (MIS4TEL) Salamanca (Spain) 6th-8th October, 2021 https://www.mis4tel-conference.net/ Deadline for paper submission: April 30, 2021 SCOPE Thanks to recent technological developments in several fields, the learning process can now be augmented in many different ways, achieving goals such as teaching personalization, efficient communication processes, better content management, among others. While these developments are relevant in any form of learning, they are much more so in Blended or Distance Learning. In…
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Call: Virtual Events in the Metaverse – LA ACM SIGGRAPH panel
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Read more: Call: Virtual Events in the Metaverse – LA ACM SIGGRAPH panelCall for Participation VIRTUAL EVENTS IN THE METAVERSE A co-production of LA ACM SIGGRAPH and the Producers Guild of America’s New Media Council Tuesday, April 13, 2021, 6:30 PM (PDT) Online (Zoom) https://lasiggraph.org/event/virtual-events-metaverse DESCRIPTION: This panel introduces producers, developers and digital artists to the new world of online events using real-time 3D massively multiplayer online virtual worlds (loosely referred to as “the metaverse”). Panelists will introduce platforms, present case studies and discuss current day challenges and future directions. The panel will be moderated by Chapter Past Chair and PGA New Media Council board delegate Ed Lantz. Moderator: Ed Lantz, President…
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Call: ICIDS 2021: 14th International Conference on Interactive Digital Storytelling
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Read more: Call: ICIDS 2021: 14th International Conference on Interactive Digital StorytellingCall for Papers ICIDS 2021 The 14th International Conference on Interactive Digital Storytelling 9-12 November 2021 Santa Cruz, California [see note below] https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-santa-cruz/ https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-santa-cruz/icids-2021-calls/ A downloadable version of this call can be found here: pdf | plain text Submission deadline (full, short papers and poster/demo): June 25, 2021 NOTE: Provisions with regards to the Covid-19 pandemic: If none of the authors of a paper can attend the conference due to the current pandemic or in case the situation requires us to run the conference virtually, publication of the proceedings will go ahead, and will be conditional on registration and remote…
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Call: International Workshop on Human-Centered Software Engineering for Changing Contexts of Use at INTERACT 2021
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Read more: Call: International Workshop on Human-Centered Software Engineering for Changing Contexts of Use at INTERACT 2021Call for Papers International Workshop on Human-Centered Software Engineering for Changing Contexts of Use organized by IFIP Working Group 13.2 on Methodologies for User-Centered Systems Design August 31, 2021 https://sites.google.com/view/hcse-workshop-interact2021/ at INTERACT 2021 – The 18th IFIP TC 13 International Conference on Human-Computer Interaction August 30 – September 3, 2021 Bari, Italy [see note below] https://www.interact2021.org/ Submissions: Position papers reporting original academic or industrial research relevant to the workshop’s theme (PDF files, 6-10 pages in Springer LNCS format – https://www.springer.com/it/computer-science/lncs/conference-proceedings-guidelines) Deadline for submission: April 30, 2021 NOTE (from INTERACT 2021 website): The aim is to run the conference in Bari.…
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Call: 9th International Conference on Human-Agent Interaction (HAI 2021)
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Read more: Call: 9th International Conference on Human-Agent Interaction (HAI 2021)CALL FOR PAPERS The 9th International Conference on Human-Agent Interaction (HAI 2021) Virtually Everywhere November 9-11, 2021 http://hai-conference.net/hai2021/ Deadlines for Paper Submissions: June 21, 2021 People are increasingly interacting with computerized agents. Examples include autonomous and tele-presence robots in homes, healthcare, or search and rescue, virtual characters in the expanding gaming industry or for serious games, and agents representing other people through on-line social and interactive meeting places. Although these broad areas have their own unique research challenges, there is a clear commonality to be addressed in the investigation of how people interact with agents, whether they have physical or…
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Call: HCI issue – Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces
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Read more: Call: HCI issue – Guiding the Conversation: New Theory and Design Perspectives for Conversational User InterfacesCall for Papers Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces Special Issue of Human Computer Interaction Journal https://madpickle.net/hcij/publicInfo/cfp_cui.pdf Proposals due: 2nd June 2021 Conversational speech and text-based interfaces are growing in popularity, through the increased uptake of speech systems like Amazon Alexa, Siri, and Google Assistant. We have also seen the proliferation of chatbot interfaces in service contexts. This special issue aims to start building further critical mass around research on user-centric issues in CUI interaction, specifically investigating how theory, methods and empirical research can inform the development, understanding and design of CUIs. It aims…
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Call: GHItaly21 – 4th Workshop on Games-Human Interaction (with CHItaly 2021)
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Read more: Call: GHItaly21 – 4th Workshop on Games-Human Interaction (with CHItaly 2021)Call for Papers GHItaly21 – 4th Workshop on Games-Human Interaction 11 to 13 of July 2021 Online http://ghi.di.unimi.it/ In Conjunction with CHItaly 2021 – The biannual Conference of the Italian ACM SIGCHI Chapter https://chitaly2021.inf.unibz.it/ Submission deadline: April 23, 2021 The 4th Workshop on Games-Human Interaction – GHItaly21 is the fourth edition of a series of workshops focused on the multifaceted issues related to the design and development of human-game interfaces. GHItaly21 aims at establishing a common venue for scholars and industry practitioners, where they can exchange ideas on all the topic related to this multidisciplinary field, and possibly create new…
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Call: 3/25 talk: Immersed in Restoration, with Glen Fraser, John Harrison and Jacki Morie
Published:
Read more: Call: 3/25 talk: Immersed in Restoration, with Glen Fraser, John Harrison and Jacki MorieCall for Participation Immersed in Restoration: With Guest Speakers Glen Fraser, John Harrison and Jacki Morie Thursday March 25th, 2021 at 9 am PST Museum of Other Realities (MOR) – Online (https://www.museumor.com/) https://www.museumor.com/blog/immersed-in-restoration-with-guest-speakers-glen-fraser-john-harrison-and-jacki-morie Our next talk event on March 25th, 2021 at 9 am PST stirs up the pressing question concerning the temporality of VR art. We’re honoured to host and extend the perspective of VR long-timers Glen Fraser, John Harrison and Jacki Morie as our guest speakers for ‘Immersed in Restoration’. While it might surprise contemporary VR artists in 2021 to hear about the first three decades of VR art…
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