Call: IEEE VR 2022: The 29th IEEE Conference on Virtual Reality and 3D User Interfaces

Call for Conference Papers
IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User Interfaces

12-16 March, 2022
Christchurch, New Zealand [and online; see NOTE below]
http://ieeevr.org/2022/

IMPORTANT DATES

  • Monday November 1, 2021: Conference paper abstracts due (REQUIRED)
  • Friday November 5, 2021: Conference paper submissions due
  • Wednesday December 22, 2021: Conference paper notifications of results returned to authors
  • Friday January 21, 2022: Camera-ready material due from authors of accepted conference papers

LINKS

OVERVIEW

The IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) is the premier international event for the presentation of research results in the broad areas of virtual, augmented, and mixed reality (VR/AR/XR). Present your latest and greatest work at IEEE VR 2022 in Christchurch, New Zealand. This will be the first time that IEEE VR is held not only in Australasia but in the entire Southern Hemisphere. Christchurch is one of the main centres in New Zealand and the largest city of and gateway to New Zealand’s South Island. The New York Times named Christchurch one of 52 places to visit in 2020 as it stands out as a global symbol of resilience. Christchurch is focused on the future, with new ideas and new thinking creating a fresh focus of exploration and innovation. In recent years it has been completely redeveloped, resulting in the construction of Te Pae, the new conference centre where we will hold the conference from 12th-16th March 2022.

NOTE re: COVID-19: We are actively monitoring the COVID-19 situation to determine if the in-person IEEE VR experience will be both safe and feasible due to international travel restrictions. The conference will be a hybrid event, with our goal to provide the best experience for both in-person and virtual attendees following in the historical footsteps of the Virtual Experience of VR 2020 in Atlanta and VR 2021 in Lisbon. Come join us for an unforgettable experience and explore the virtuality continuum in the premier event covering extended reality featuring oral presentations, posters, research demos, tutorials, and workshops

Contribute in the following ways:

Conference papers: https://ieeevr.org/2022/contribute/conference-papers/
Workshops: https://ieeevr.org/2022/contribute/workshops/
Posters: https://ieeevr.org/2022/contribute/posters/
3DUI Contest: https://ieeevr.org/2022/contribute/3dui-contest/

CALL FOR CONFERENCE PAPERS

IEEE VR 2022 seeks original, high-quality papers in all areas related to mixed realities (MR), including virtual reality (VR), augmented reality (AR), and 3D user interfaces (3DUIs).

For inquiries, contact: conferencepapers2022 [at] ieeevr.org

SUBMISSION GUIDELINES

Each research paper should be a validated contribution covering one or more of four styles of papers: methodological, technology, applications, or systems. Papers are welcome that provide contributions in more than one of these areas. Authors should select a primary designation for submissions:

  • METHODOLOGICAL PAPERS should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors.
  • TECHNOLOGY PAPERS should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking.
  • APPLICATION PAPERS provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and 3DUI in the given application domain.
  • SYSTEM PAPERS should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process.

Each paper should include an evaluation of its contributions such as user studies, benchmarking, and/or comparisons with existing systems/techniques/methods. We acknowledge that due to the COVID-19 situation, in-person user studies may not be possible or feasible. We encourage authors to think about other ways to validate their contribution, such as qualitative studies with fewer users, expert reviews, online studies, etc. We encourage potential authors to engage the ongoing community discussions around these topics as they are common to many of us.

Further Details Regarding Submissions. We welcome paper submissions between 4 and 8 pages, NOT including references. Note that there are no distinct categories for short papers or technotes. The contribution of the paper will be weighed against its length during review. All submissions will receive at least three reviews by experts in the field to ensure their high quality (except papers submitted with review continuity; see below). All accepted submissions must be presented orally at the conference. Conference Papers will appear in the Proceedings of IEEE VR and be archived in the IEEE Xplore Digital Library. Starting from 2018 the Conference Paper track is distinct from the Journal Paper track.

Authors are asked to identify one or more broad topic areas for each submission. These topic areas overlap, but authors should identify primary and, if necessary, secondary broad topic areas by priority within the submission system. Authors should note that the conference paper chairs will use this information only to assist with assigning the most appropriate reviewers while balancing reviewer workload. Reviewers will also indicate similar broad topic area priorities based on their expertise. There is no quota for the number of accepted submissions per topic area, and the overall program will be based on the highest quality contributions to the field as judged across all topics.

TOPICS

IEEE VR 2022 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

  • 3D and volumetric display and projection technology
  • 3D authoring
  • 3D user interaction
  • 3DUI metaphors
  • Accessibility of immersive interfaces
  • Audio interfaces and rendering
  • Collaborative interactions
  • Computer graphics techniques
  • Crowd simulation
  • Diversity and gender issues
  • Embodied agents, virtual humans and (self-)avatars
  • Ethical issues
  • Evaluation methods
  • Haptic interfaces and rendering
  • Human factors and ergonomics
  • Immersive / 360° video
  • Immersive analytics and visualization
  • Immersive games
  • Input devices
  • Locomotion and navigation
  • Mediated and diminished reality
  • Mobile, desktop or hybrid 3DUIs
  • Modeling and simulation
  • Multi-user and distributed systems
  • Multimodal capturing and reconstruction
  • Multimodal/cross-modal interaction and perception
  • Multisensory interfaces and rendering
  • Perception and cognition
  • Presence, body ownership, and agency
  • Scene description and management issues
  • Software architectures, toolkits, and engineering
  • Teleoperation and telepresence
  • Therapy and rehabilitation
  • Touch, tangible and gesture interfaces
  • Tracking and sensing
  • User experience and usability

CONTACTS

Conference Papers Chairs:

  • Bobby Bodenheimer, Vanerbilt University, USA
  • Gerd Bruder, University of Central Florida, USA
  • Sarah Creem-Regehr, University of Utah, USA
  • Pablo Figueroa, Universidad de los Andes, Colombia
  • Martin Hachet, Inria Bordeaux, France
  • Amela Sadagic, Naval Postgraduate School, USA
  • Richard Skarbez, La Trobe University, Australia
  • Maki Sugimoto, Keio University, Japan
  • Benni Weyers, University of Trier, Germany

conferencepapers2022 [at] ieeevr.org

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