Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: IVA Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems (GREATS16)
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Read more: Call: IVA Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems (GREATS16)Call for Papers Workshop: Graphical and Robotic Embodied Agents for Therapeutic Systems – GREATS16 Workshop at IVA 2016, 20th September 2016, Institute for Creative Technologies, USC, Los Angeles http://iva2016.ict.usc.edu Submission deadline: 7th July 2016 OVERVIEW Social robots and intelligent graphical agents have both been applied to a growing number of health applications. While looking at health applications in general, this workshop seeks to focus on those aimed at diagnosis and treatment of specific conditions, i.e therapeutic applications, and training for doctors in these fields. Topics include the application of specific psychotherapies, work on treating disorders such as autism or ADHD,…
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Call: Experimental AI in Games Workshop (EXAG 2016) at AIIDE 2016
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Read more: Call: Experimental AI in Games Workshop (EXAG 2016) at AIIDE 2016CALL FOR PAPERS The 3rd Experimental AI in Games Workshop October 8-9, 2016 Located at AIIDE 2016 in San Francisco, California http://www.exag.org DEADLINES Paper Submission deadline: EXTENDED TO JULY 8! Acceptance notification: July 20 Camera-ready deadline: July 29 Demos and Tutorials Submission Deadline: September 1 Demos and Tutorials Notification: September 14 EXAG 2016: October 8-9 ABOUT THE WORKSHOP The Experimental AI in Games (EXAG) workshop aims to foster experimentation at the interface of AI (broadly construed) and all aspects of games and game development. EXAG solicits submissions in three tracks: Papers arguing for new roles of AI in games and…
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Call: ICAT-EGVE 2016 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on VEs
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Read more: Call: ICAT-EGVE 2016 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on VEsCall for Papers/Poster/Demos ICAT-EGVE 2016 26th International Conference on Artificial Reality and Telexistence 21st Eurographics Symposium on Virtual Environments Sept 30, 2016: Paper submission deadline Oct 12, 2016: Poster Submission Deadline Oct 19, 2016: Demo Submission Deadline http://icat-egve-2016.org/ ICAT-EGVE 2016 is the merger of the 26th International Conference on Artificial Reality and Telexistence (ICAT 2016) and the 21st Eurographics Symposium on Virtual Environments (EGVE 2016). ICAT-EGVE 2016 will be held in Little Rock, Arkansas, USA, from December 7th to 9th 2016. We are fortunate to have been able to secure an exceptional venue for this event: the conference will be…
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Call: “Arts, Aesthetics, and Performance in VR and Telepresence” – Special issue of Presence
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Read more: Call: “Arts, Aesthetics, and Performance in VR and Telepresence” – Special issue of PresenceCall for Papers “Arts, Aesthetics, and Performance in VR and Telepresence” Special Issue of Presence: Teleoperators and Virtual Environments Guest Editors: Myounghoon “Philart” Jeon (Michigan Tech) Paul Fishwick (University of Texas at Dallas) Submission deadline: November 1, 2016 SCOPE Art and technology have a similar origin, and until the 17th century were not differentiated from each other (the Latin word “ars” – art – included crafts and sciences). Since then, they have diverged, but with the rapid technological advancement of the current era, art and technology have begun to be reintegrated. Recently, the application of computing to aesthetics (or “art…
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Call: Philosophy of Computer Games Conference 2016
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Read more: Call: Philosophy of Computer Games Conference 2016Call for Papers Philosophy of Computer Games Conference 2016 Malta, November 1 – 4, 2016 http://pocg2016.institutedigitalgames.com/ Submission deadline: June 10, 2016 We invite scholars in any field of studies who take a professional interest in the relation between philosophy and computer games to submit papers to the 10th International Conference on the Philosophy of Computer Games, to be held in Malta, November 1 – 4, 2016. This year’s edition focuses on the theme of Knowledge. Games inspire curiosity – as we explore and experiment with a game, our engagement is to a great degree shaped by epistemic processes of inquiry…
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Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal Health
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Read more: Call: UbiComp 2016 Workshop: Designing, Developing, and Evaluating the Internet of Personal HealthWorkshop Call for Participation “Designing, Developing, and Evaluating the Internet of Personal Health” At the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) Heidelberg, Germany, September 12-16, http://ubicomp.org/ubicomp2016/ http://www.iophealth.org/ DEADLINE: June 7, 2016 We are seeing the growth of wearable systems supporting people with the management of chronic health conditions. With the merger of mobile health, internet of things (IoT) technologies, and patient centric design, we are seeing the development of a new area we are calling the Internet of personal health (IoPH). These wearable networks of connected devices have the potential to offer contextually aware…
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Call: Academic Mindtrek Conference 2016
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Read more: Call: Academic Mindtrek Conference 2016Call for Papers, Posters, Demonstrations and Workshops Academic Mindtrek Conference 17th to 19th October 2016 Tampere, Finland In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. http://www.mindtrek.org/2016/ DEADLINE: 27th June, 2016 We are pleased to invite you to the Academic Mindtrek conference, 17th to 19th October 2016. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow. Academic Mindtrek is part of the renowned Mindtrek business conference. Mindtrek brings…
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Call: 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)
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Read more: Call: 2016 ACM SIGGRAPH Conference on Motion in Games (MIG)CALL FOR PAPERS The 2016 ACM SIGGRAPH Conference on Motion in Games (MIG) Oct. 10-12, 2016, San Francisco, USA https://mig2016.inria.fr/ Paper submission: July 7th 2016 The 9th ACM International Conference on Motion in Games will take place in San Francisco on October 10-12th, 2016 and will be co-located with the AIIDE conference (http://www.aiide.org) Conference mission: Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion…
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Call: MuseumNext 2016
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Read more: Call: MuseumNext 2016Call for papers – MuseumNext 2016 New York City, November 14-15 http://www.museumnext.com/conference/call-for-papers-museumnext-nyc-november-2016/ Proposals due: 30 June 2016 MuseumNext is a global conference series on the future of museums, taking place in the world’s cultural capitals since 2009. MuseumNext is a catalyst for innovation, transformation and collaboration in museums, galleries and heritage sites, with more than 800 individuals from 32 countries joining us in 2015. Our next conference will take place in Tribeca, Manhattan on November 14 – 15 2016, and we are now inviting proposals on the theme of transformation. We are specifically interested in opinions, case studies and discussions…
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Call: The Art and Science of Large-Scale Immersive Environments: Merging Cyberspace with Real Spaces – LA ACM SIGGRAPH event
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Read more: Call: The Art and Science of Large-Scale Immersive Environments: Merging Cyberspace with Real Spaces – LA ACM SIGGRAPH eventThe Art and Science of Large-Scale Immersive Environments: Merging Cyberspace with Real Spaces Come join LA SIGGRAPH and the LA Video Artists Wednesday, June 1, at the Vortex Dome at the Los Angeles Center Studios. http://la.siggraph.org/events/title/large-scale-immersive-environments DESCRIPTION The explosion of consumer virtual reality is driving a new wave of innovation in 360 video and real-time interactive environments. Video artists can project these environments into physical spaces using spatial augmented reality techniques. This special evening event, produced by LA’s ACM SIGGRAPH chapter in cooperation with LAVA (Los Angeles Video Artists), focuses on large-scale video art including 360 video, projection mapping and…
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Call: UbiComp 2016 Workshop on Autonomous Everyday Objects: Exploring Actuation in Ubiquitous Devices
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Read more: Call: UbiComp 2016 Workshop on Autonomous Everyday Objects: Exploring Actuation in Ubiquitous DevicesCall for Papers Workshop on Autonomous Everyday Objects: Exploring Actuation in Ubiquitous Devices At the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2016) Heidelberg, Germany, September 12-16, http://ubicomp.org/ubicomp2016/ Deadline: June 7, 2016 for papers that will be included in the ACM DL Deadline: June 21, 2016 for papers that will not be included in the ACM DL This one-day workshop will be held as part of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing (Ubicomp) in Heidelberg, Germany from Sep. 12-16, 2016. Since the earliest explorations of mechanical devices, technologists have used movement…
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Call: Disruptions and Genealogies of the Digital in Architecture – International Journal of Digital Art History
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Read more: Call: Disruptions and Genealogies of the Digital in Architecture – International Journal of Digital Art HistoryCALL FOR MANUSCRIPTS International Journal for Digital Art History Issue 3: Disruptions and Genealogies of the Digital in Architecture Submission deadline: August, 15 In the realm of Digital Art History, architecture represents a broad field in which the use of various computational methods provide extraordinary tools not only for architects but also for art historians and information scientists. Art historians use computers to reconstruct historical architecture through 3D renderings and to document listed buildings and structures using video drones to gather visual data for research and conservation. Architects, on the other hand, look back on a long history of integrating…
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