Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-Conference
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Read more: Call: ‘Call of Duty: A Call to Action’: Video Games and Civic Engagement – NCA 2016 Pre-ConferenceCall for Abstracts “Call of Duty: A Call to Action”: Video Games and Civic Engagement National Communication Association (NCA) 2016 Pre-Conference Wednesday, November 9 Temple University Philadelphia, Pennsylvania USA Submission deadline: August 31, 2016 Although commonly studied through the lens of media entertainment, digital games are more than just frivolous distractions. Games are used for action in the real world: as vehicles for health campaign messages, teaching perspective, training skills and education outcomes, and provoking players into social action are all ways that games can and have been used to move players to action – from the on-screen digital world…
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Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)
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Read more: Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)CALL FOR PARTICIPATION Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect @ CHI Play October, 16-19, Austin, Texas Workshop Website: https://emco2016.wordpress.com/ IMPORTANT DATES 26th July, 2016: Submissions deadline 12th August, 2016: Acceptance notification 16th October, 2016: Workshop SUBMISSION FACTS 4-pages CHI extended abstract format Presentation slides for industry professionals are accepted Submission via EasyChair (https://goo.gl/uC9eFg) MOTIVATION People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they…
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Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016
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Read more: Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016Second Workshop on Player Modelling (PM 2016) Held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016) 8th or 9th of October, 2016 (date TBD), Embassy Suites by Hilton San Francisco Airport, California http://playermodelling.org/ Deadline for paper submissions: 20 July 2016 Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be…
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Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)
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Read more: Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)CALL FOR PARTICIPATION FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design International Workshop @ The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October, 16-19, Austin, Texas Workshop Website: https://fge2016.wordpress.com/ IMPORTANT DATES Workshop participation submissions: July 26, 2016 Workshop participation notification: August 12, 2016 Workshop day: October 16, 2016 Please submit by email to: amon.rapp@gmail.com Motivation Scholarship in HCI on gamification is largely focused on evaluating the short-term effectiveness and usefulness of this design technique, while other, and perhaps more important aspects, are not receiving similar attention. Side-effects, long-term and systemic consequences, ethical and societal…
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Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications
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Read more: Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive ApplicationsCall for Submissions SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications Conference: 5 – 8 December 2016 Exhibition: 6 – 8 December 2016 The Venetian Macao, Macao WEBSITE: https://sa2016.siggraph.org/en/submitters/symposium-on-mobile-graphics-and-interactive-applications SUBMISSION DEADLINE: 18 JULY 2016, 23:59 UTC/GMT The increased power, portability, and ubiquitous connectivity of mobile devices are causing a fundamental shift in how we interact with digital content. The graphics and interactivity that once was only possible with desktop computers is now in the palm of the hand, and can be experienced almost anywhere. Increasingly sophisticated development environments, easy market access through application stores, and widespread device availability…
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Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016
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Read more: Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016Call for Participation Next Generation Human-Agent Interaction Workshop (NGHAI Workshop) To be Held in conjunction with the 4th International Conference on Human-Agent Interaction (HAI 2016) October 4, 2016, Singapore http://nghai.net/ Submission Deadline (2-4 pages): July 8, 2016 NGHAI is the workshop, held in conjunction with the International Conference on Human-Agent Interaction (http://hai-conference.net/hai2016/), for next generation researchers (young researchers, students, and newcomers) in Human-Agent Interaction field. It aims to provide the opportunity for the next generation researchers to build collaborative relations internationally through presentations and discussions. The constructive relationship will lead the researchers to tackle pivotal challenges, and encourage them contribute…
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Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)
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Read more: Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)Call For Participation 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017) March 6-9, 2017, Vienna, Austria http://humanrobotinteraction.org/2017/ Submission Deadline: October 3, 2016 The ACM/IEEE International Conference on Human-Robot Interaction is a premiere, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 12th Annual HRI Conference theme is “Smart Interaction,” following Vienna’s “Smart City” initiative. The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers, alt.HRI papers, Late-Breaking Reports, and abstracts from Tutorials, Workshops, Demonstrations and Videos, will be…
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Call: 5th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2017)
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Read more: Call: 5th IEEE International Conference on Serious Games and Applications for Health (SEGAH 2017)Call for Papers SEGAH 2017 5TH IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH April 2 – 4, 2017 Perth, Western Australia co-located with 26th International World Wide Web Conference, 2017 (http://www.www2017.com.au/) View this call online at: http://www.segah.org/2017/ Supported by: Polytechnic Institute of Cavado and Ave, IPCA, Barcelos, Portugal Murdoch University, Perth, Western Australia SUBMISSION DEADLINE: OCTOBER 30th, 2016 Dear Colleagues, The 5th IEEE International Conference on Serious Games and Applications for Health, SEGAH 2017, will be held in Perth, Western Australia, from 2-4 April, 2017. The overall objectives of the conference are the discussion and sharing of…
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Call: Game Criticism – Chapter proposals for edited collection
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Read more: Call: Game Criticism – Chapter proposals for edited collectionCall for Chapter Proposals: Game Criticism Editor: Gaines S. Hubbell Proposals (500 words) due July 21, 2016 As attention to the study and criticism of games grows, attention to how games are studied and criticized must keep pace. For some time, game studies has relied on methods of criticism appropriate to previous media and developed by prior disciplines. These methods have treated games as objects for anthropological studies, textual analysis, literary analysis, user experience studies, and technology studies, among many others; however, games often require that they be treated differently because of the medial, technological, or textual constraints they place…
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Call: Machine Ethics and Machine Law 2016
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Read more: Call: Machine Ethics and Machine Law 2016Call for Papers Machine Ethics and Machine Law Interdisciplinary perspectives on moral and legal issues in artificial agents November 18, 2016 – November 19, 2016 Jagiellonian University Cracow, Poland WEBSITE: http://machinelaw.philosophyinscience.com/ Abstract submission: 9 September 23:59 CEST Abstract guidelines: 1000 words, prepared for blind review via website AI systems have become an important part of our everyday lives. What used to be a subject of science fiction novels and movies has trespassed into the realm of facts. Our machines are tasked with ever more autonomous decisions that directly impact on the well-being of humans. This leads directly to the question:…
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Call: Fringe 30 at Australasian Simulation Congress (ASC 2016)
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Read more: Call: Fringe 30 at Australasian Simulation Congress (ASC 2016)Call for Presentations Fringe 30 at Australasian Simulation Congress (ASC 2016) Monday 26 September – Thursday 29 September 2016 Melbourne Convention and Exhibition Centre, Victoria, Australia http://www.simulationcongress.com/ Expressions of interest due by Wednesday 20 July 2016 Simulation Australasia, the national body for those working in simulation in Australasia, will once again bring together the SimHealth and SimTecT conferences under the name of the Australasian Simulation Congress (ASC) with opportunities for a number of joint sessions of mutual interest. In 2016, it will also incorporate the International Simulation and Gaming Association (ISAGA). WHAT IS FRINGE 30? Leading for the future with…
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Call: IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)
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Read more: Call: IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe)Call for Papers IEEE ISMAR 2016 Workshop on Collaboration in Mixed Reality Environments (CoMiRe) September 22, 2016 Merida, Mexico https://comire16.wordpress.com Submission deadline: July 1, 2016 As the world becomes more complex, problem solving increasingly requires teams of experts to work together at the same location or at different ones. To support this, we need collaborative tools, and a variety of teleconferencing and telepresence technologies have been developed to address this need. However, most of them involve some variation of traditional video conferencing, which has limitations, such as not being able to effectively convey spatial cues or share the user’s task…
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