Category: Calls


  • Call: Travelogue and Festivaletteratura

    TRAVELOGUE Curated by Matteo Bittanti September 7- 11 2016 Cantine di Vincenzo I Gonzaga Piazzetta Santa Barbara, 46100 Mantua MN Open every day from 8.15 AM until 19.15 p.m. Admission: 3 euros An official event of Festivaletteratura 2016 Official website: http://travelogue.space Festivaletteratura: http://www.festivaletteratura.it/ TRAVELOGUE is a survey of audiovisual artworks made with or inspired by video games. Using machinima and interactive installations, fifteen artists examine the virtual automobile as medium, message, technological commodity, status symbol, interface, and prosthetics. Created through a process of appropriation and remix, these works lie at the intersection of fiction and documentation, performance and simulation, video…

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  • Call: IxAP 2016 – International Symposium on Interactive Technology and Ageing Populations

    FINAL CALL FOR PARTICIPATION IxAP 2016 International Symposium on Interactive Technology and Ageing Populations Kochi, Japan October 20 – 22, 2016 http://itap2016.xrenlab.com/ Submission Deadlines: August 20, 2016: Full papers September 1, 2016: Posters ***For those attending UIST (the ACM Symposium on User Interface Software and Technology)***: This conference will be held after the UIST conference in Tokyo.  So if you attend UIST, you are encouraged to submit to IxAP and visit the beautiful nature of Kochi! IxAP 2016 focuses on coordinating efforts and raise awareness on interactive technology for ageing populations. We will invite 100 world class researchers to attend…

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  • Call: 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016)

    CALL FOR PAPER 1st International Conference on Game, Game Art and Gamification (ICGGAG 2016) 19 – 21 December 2016 fX Sudirman Campus Binus University International Jakarta, Indonesia Sponsored by IEEE Indonesian Section http://gamelab.university-id.net/conference/icggag/ Full Paper Submission:  Wed 31 Aug 2016 OVERVIEW The International Conference on Game, Game Art and Gamification (ICGGAG 2016) brings together scientists, researchers, programmers, designers, computer users, and students to exchange and share their experiences, new ideas, and research results about all aspects of game, game art and gamification. This International Conference will be casual and intimate Conference. The objective is to provide a friendly and informal…

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  • Call: ICVAR 2017: 19th International Conference on Virtual and Augmented Reality

    ICVAR 2017: 19th International Conference on Virtual and Augmented Reality Paris, France January 23 – 24, 2017 https://www.waset.org/conference/2017/01/paris/ICVAR Abstracts/Full-Text Paper Submission Deadline:  August 23, 2016 CONFERENCE AIMS AND OBJECTIVES The ICVAR 2017: 19th International Conference on Virtual and Augmented Reality aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Virtual and Augmented Reality. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted…

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  • Call: “Advanced Interaction and Virtual/Augmented Reality” for IEEE Consumer Electronics Magazine

    IEEE Consumer Electronics Magazine Call for Papers for a Special Issue on “Advanced Interaction and Virtual/Augmented Reality” http://specialvr.ieee-cesoc.org/ Submission deadline: December 15th, 2016 FOREWORD This Special Issue solicits papers discussing human-machine interaction approaches tailored to Consumer Electronics with a special emphasis on those pertaining Virtual and Augmented Reality, with the aim to provide a platform for engineers, researchers, industrial experts and other stakeholders to address related challenges. TOPICS OF INTEREST User Experience, Usability and Interaction Design Sensing and Actuation Technologies Adaptive, Personalized and Intelligent Interfaces Interactive TV and Personal Multimedia Devices Natural, Multi-Modal and Three Dimension Interfaces Interaction Paradigms for…

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  • Call: International Conference on Technology Innovation and Learning Technology (ICTILT 2016)

    International Conference on Technology Innovation and Learning Technology (ICTILT 2016) Boston, USA December 27-28, 2016 http://www.ictilt.com/ictilt/ Paper Submission Date: 30th September 2016 This conference covers a wide range of fields in science and engineering innovation and aims to bring together engineering technology expertise. The professional from the industry, academia and government to discourse on research and development, professional practice, business and management in the science and engineering fields are welcome to the ICTILT 2016. This conference enables interdisciplinary collaboration between science and engineering technologists in the academic and industrial fields as well as networking internationally. A new wave of technologies…

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  • Call: Tangible Interaction and Cognition – OzCHI’16 Workshop

    Call for Papers: OzCHI’16 Workshop: Tangible Interaction and Cognition To be held on 29 November At the 28th Australian Conference on Human-Computer Interaction (HCI) November 29 – December 2 Launceston, Tasmania, Australia Website: https://tangiblehci.wordpress.com/ Deadline for submissions:  26 August 2016 This workshop will bring together researchers and practitioners working in the fields of tangible interaction and cognition to share their experiences of working on issues such as but not limited to embedded / embodied interaction, cognitive load, tangibles and education, the Internet of Things, and interaction design. The aim of the workshop is to generate discussion among participants of the…

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  • Call: MindCare 2016 – 6th International Symposium on Pervasive Computing Paradigms for Mental Health

    CALL FOR PAPERS/PARTICIPATION: MindCare – The 6th International Symposium on Pervasive Computing Paradigms for Mental Health November 28-29, 2016 Barcelona, Spain Website: www.mindcaresymposium.org Paper submission due: September 1st, 2016 SCOPE MindCare 2016 continues the tradition of being a place where technological, psychiatric and psychological disciplines meet. It hosts top researchers and practitioners focused on exploiting technological advancements to maintain and/or improve mental health. Technology is allowing the acquisition of unprecedented information related to individuals’ mental wellbeing as well as the provision of novel methods of treatment. The MindCare Community leverages the opportunities offered by the technological advancements to provide an…

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  • Call: International Conference on Agents and Artificial Intelligence – ICAART 2017

    CALL FOR PAPERS 9th International Conference on Agents and Artificial Intelligence – ICAART 2017 24 – 26 February, 2017 Porto, Portugal Website: www.icaart.org Regular Papers: Paper Submission: October 4, 2016 Authors Notification: November 28, 2016 Camera Ready and Registration: December 13, 2016 Position Papers: Paper Submission: November 8, 2016 Authors Notification: December 13, 2016 Camera Ready and Registration: December 30, 2016 Workshops: Workshop Proposal: November 7, 2016 Doctoral Consortium: Paper Submission: December 26, 2016 Authors Notification: January 6, 2017 Camera Ready and Registration: January 16, 2017 Special Sessions: Special Session Proposal: November 23, 2016 Paper Submission: December 9, 2016 Authors…

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  • Call: HCI for Health Services – OzCHI ’16 Workshop

    Call for papers: HCI for Health Services A Workshop at OzCHI ’16 November 29, 2016 Launceston, TAS, Australia Submission Deadline: 26 August 2016 The future of Health Service delivery is not constrained by in-clinic consultation, formal appointment schedules, paper based education, expensive equipment and poorly engaged patients. Advances in areas such as mobile computing, pervasive computing, sensing technologies, and VR/AR are enabling powerful new technologies that have the potential to change when, where, and how health interventions are delivered. Technology availability is a prerequisite for change in health service delivery, but true change can only happen if technologies are accepted,…

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  • Call: International Research Seminar Series: Making School in the Age of the Screen

    International Research Seminar Series: Making School in the Age of the Screen Sponsored by the Philosophy of Education Society of Great Britain (PESGB) First seminar: Liverpool Hope University, 30th September to 1st October 2016 http://www.philosophy-of-education.org/about/north-west-branch.html In this seminar series we explore how present changes in cultural and societal conditions, and in particular the ubiquity of digital media, affect the way in which we look at education, and the ways in which we give shape to educational practices. Our main concern is to ask whether it is still possible to ‘make school’ when our relation to others and the world is…

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  • Call: 12th International Symposium on Visual Computing (ISVC’16)

    CALL FOR PAPERS and SPECIAL TRACKS 12th International Symposium on Visual Computing (ISVC’16) December 12-14, 2016 Monte Carlo Resort & Casino Las Vegas, Nevada, USA http://www.isvc.net Submission Deadline: Aug 20, 2016 ISVC provides a common forum for researchers, scientists, engineers and practitioners to present their latest research findings, ideas, developments and applications in visual computing. We seek papers contributing to the state of the art and practice in any of the four main areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. A “best paper” award ($500) will be sponsored by industry (TBA).…

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