Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Canadian Game Studies Association (CGSA) 2017 Conference
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Read more: Call: Canadian Game Studies Association (CGSA) 2017 ConferenceCall for Papers 2017 — Congress of the Humanities and Social Sciences Canadian Game Studies Association (CGSA) May 31 – June 2 Toronto, Canada Submission Deadline: January 10, 2017 The 2017 Canadian Game Studies Association (CGSA/ACÉV) annual conference will be May 31 to June 2 in Toronto, Ontario in conjunction with the Congress of the Humanities & Social Sciences. This year’s Congress theme is “From Far and Wide: The Next 150”. We invite submissions from all disciplines from researchers working on or around games including digital and non-digital games. In keeping with this year’s call for proposals, we also invite…
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Call: Foundations of Digital Games (FDG) 2017
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Read more: Call: Foundations of Digital Games (FDG) 2017CALL FOR PAPERS: FDG 2017 The 12th International Conference on the Foundations of Digital Games (FDG) August 14-17, 2017 Cape Cod, MA (hosted by Northeastern University) http://fdg2017.org Conference theme: Celebrating the Player The International Conference on the Foundations of Digital Games (FDG) is a major international event that seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies,…
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Call: Gaming Disability: Disability Perspectives on Contemporary Video Games (book chapters)
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Read more: Call: Gaming Disability: Disability Perspectives on Contemporary Video Games (book chapters)Call for Papers: Gaming Disability: Disability Perspectives on Contemporary Video Games Edited by Dr Katie Ellis, Dr Mike Kent & Dr Tama Leaver Internet Studies, Curtin University Abstracts Due 15 February 2017 Video games are a significant and still rapidly expanding area of popular culture. Media Access Australia estimated that in 2012 some twenty percent of gamers were people with a disability, yet, the relationship between video gaming, online gaming and disability is an area that until now has been largely under explored. This collection seeks to fill that gap. We are looking for scholars from both disability studies and…
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Call: Journal of Virtual Worlds Research – Quick Turnaround Issue ‘Assembled 2016’
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Read more: Call: Journal of Virtual Worlds Research – Quick Turnaround Issue ‘Assembled 2016’The Journal of Virtual Worlds Research Call for Papers for a Quick Turnaround Issue ‘Assembled 2016’ http://jvwresearch.org/index.php/2011-06-12-18-46-09/10-cfps/43-cfp-assembled-general-call-for-papers Deadline: November 25, 2016 The Journal of Virtual Worlds Research (http://www.jvwresearch.org/) is an online, open access academic journal that engages a wide spectrum of scholarship and welcomes contributions from the various disciplines and approaches that intersect with virtual worlds research. Virtual worlds ignite a continuously evolving area of study that spans multiple disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly research. Note: this is a good opportunity for authors for a quick turnaround of…
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Call: 1st Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)
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Read more: Call: 1st Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE)Call For Papers: 1st Workshop on Theory-Informed User Modeling for Tailoring And Personalizing Interfaces (HUMANIZE) https://humanize2017.wordpress.com March 13, 2017, Limassol (Cyprus) In conjunction with IUI 2017 http://iui.acm.org/2017/ MOTIVATION AND GOALS When designing (user) interfaces, practitioners rely on knowledge and experience about the interfaces’ intended users and their needs (in the form of a theory-informed model, such as the user’s cognitive style or personality) in order to provide the optimal interface for its users. In contrast to this, in content recommendations, a more data-driven approach is taken without the need to have to rely on user knowledge. Combining these two approaches,…
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Call: Robotics track at 2017 International Conference on Automated Planning and Scheduling (ICAPS)
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Read more: Call: Robotics track at 2017 International Conference on Automated Planning and Scheduling (ICAPS)[Among other topics here, note the presence-related “planning for perception” –Matthew] Call for Papers ICAPS 2017 ROBOTICS TRACK The 27th International Conference on Automated Planning and Scheduling (ICAPS 2017) June 18-23, 2017, Pittsburgh (PA), USA http://icaps17.icaps-conference.org/robotics-track (icapsrobtrack2017@gmail.com for inquiries) Abstracts due: November 18, 2016 Papers due: November 22, 2016 Notification: January 26, 2017 ICAPS will run a Robotics track as part of the main conference, following the successes of the 2014, 2015 and 2016 edition. The Robotics track will emphasize the opportunities that emerge from integrating the fields of AI planning and autonomous robotics. The ICAPS-2017 Robotics track provides an opportunity…
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Call: Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning – SmartLearn 2017
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Read more: Call: Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning – SmartLearn 2017CALL FOR PAPERS Workshop on Intelligent Interfaces for Ubiquitous and Smart Learning – SmartLearn 2017 (http://smartlearn.dibris.unige.it/) in conjunction with the 22nd ACM International Conference on Intelligent User Interfaces – IUI 2017 (http://iui.acm.org/2017/), March 13-16, 2017, Limassol, Cyprus. IMPORTANT DATES Paper Submission: 16 December 2016 Notification of authors: 8 January 2017 Camera-ready version due: 13 January 2017 Workshop date: 13 March 2017 DESCRIPTION New technologies are changing the way we learn and teach. Emerging technologies such as social semantic web, cloud computing, and the growing popularity of mobile devices, embedded devices and adaptive context-aware technologies are leading to a paradigm shift…
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Call: “Digital interlocutors: Theory and practice of interactions between human and machines” (CHB journal section)
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Read more: Call: “Digital interlocutors: Theory and practice of interactions between human and machines” (CHB journal section)Call for Papers Computers in Human Behavior Digital interlocutors: Theory and practice of interactions between human and machines http://www.journals.elsevier.com/computers-in-human-behavior/call-for-papers/call-for-papers-digital-interlocutors-theory-and-practice-of Submission deadline: October 1, 2017 Robots and other machine communicators are emerging in all aspects of everyday life. They are increasingly performing social and workplace roles such as teachers, caregivers, surveillance, decision-makers and personal companionship. They have the ability to improve quality of human life through assistance, enabling, for instance, independent living or providing support in work-intensive, difficult and possibly complex situations. They also can be used as educators and motivators. This special section of Computers in Human Behavior aims to…
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Call: 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)
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Read more: Call: 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017)CALL FOR PAPERS INTETAIN 2017 9th International Conference on Intelligent Technologies for Interactive Entertainment June 20-22, 2017 – Funchal, Madeira http://www.intetain.org Digital technologies are woven deep into the fabric of our everyday existence. Play and entertainment serve a crucial role in determining how such technologies evolve, having served both as catalyst for the development of novel devices and interaction paradigms, as well as proposing novel uses for technology. The 9th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2017) celebrates the future of Interactive Entertainment by inviting researchers to submit contributions around developments and insights in art, design, science,…
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Call: Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media
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Read more: Call: Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction MediaCall for Papers Codes & Modes: ReFraming Reality, Virtuality & Non-Fiction Media March 17th & 18th 2017 Hunter College, City University of New York http://ima-mfa.hunter.cuny.edu/reframe/ Deadline: December 1st, 2016 Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiological impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies? This version of the Codes and Modes Symposium aims to create an intervention into the uncritical excitement…
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Call: Phenomenology and Virtuality Conference
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Read more: Call: Phenomenology and Virtuality ConferenceCall for Abstracts Phenomenology and Virtuality Conference 29-30 May 2017, KU Leuven, Belgium Deadline: 31st January 2017 What is virtuality? How do we experience it? What is its relation to perception and imagination? What is its status with regard to the real and irreal, actual and possible, present and absent? Can we give a phenomenological account of virtuality? Finally, how are present-day virtual technologies changing not only our daily lives, but perhaps even the ways we think and behave? It is such questions that this two-day international conference on Phenomenology and Virtuality seeks to address. This call for abstracts is therefore…
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Call: HCI International 2017
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Read more: Call: HCI International 2017HCI International 2017 Vancouver, Canada, 9 – 14 July 2017 Vancouver Convention Centre http://2017.hci.international/index.php Deadline: 4 November 2016 (extended) Welcome to the 19th International Conference on Human-Computer Interaction. HCI International 2017, jointly with the affiliated Conferences, held under one management and one registration, will take place at Vancouver Convention Centre in Vancouver, Canada, under the auspices of 15 distinguished international boards. HCII2017 invite you to participate and contribute to the international forum for the dissemination and exchange of up-to-date scientific information on theoretical, generic and applied areas of HCI, through the following modes of communication: Plenary / Keynote Presentation, Parallel…
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