Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 10th World Congress on Information and Communication Technologies (WICT 2020)
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Read more: Call: 10th World Congress on Information and Communication Technologies (WICT 2020)Call for Papers 10th World Congress on Information and Communication Technologies (WICT 2020) On the World Wide Web December 16-18, 2020 http://www.mirlabs.org/wict20 http://www.mirlabs.net/wict20 Indexed by: SCOPUS, Thomson ISI Web of Science, DBLP etc. Proceedings of WICT’2019: https://www.springer.com/gp/book/9783030493387 History of WICT series: http://www.mirlabs.net/wict20/previous.php WICT 2020: Scopus Proceedings: All accepted and registered papers will be published in AISC Series of Springer, indexed in ISI Proceedings, EI-Compendex, DBLP, SCOPUS, Google Scholar and Springerlink. IMPORTANT DATES: Paper submission due: October 15, 2020 Notification of paper acceptance: November 15, 2020 Registration and Final manuscript due: November 25, 2020 Conference: December 16-18, 2020 ABOUT WICT 2020:…
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Call: Games Research User Experience (GRUX) Online Conference
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Read more: Call: Games Research User Experience (GRUX) Online ConferenceCall for Submissions Games Research User Experience (GRUX) Online Conference November 27, 2020 9AM to 3PM GMT, 1AM to 9AM PST Streamed free on our YouTube channel https://grux.org/summits/grux-online/ Deadline for submissions: September 11, 2020 ABOUT A free online conference dedicated to the design of player experience. Please join us for #GRUXOnline! This smaller event will be in addition to our mainline #gamesUR Summits (NA / EU)! Games ‘User Experience’ (UX) is a vibrant professional discipline of researchers, designers, data scientists, artists, and production staff with one goal: design and deliver superb experiences in commercial video game development. #GRUXOnline is a…
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Call: The human in the loop: Perspectives and challenges for robots’ behaviours in RoboCup 2050
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Read more: Call: The human in the loop: Perspectives and challenges for robots’ behaviours in RoboCup 2050Call for Participation: The human in the loop: perspectives and challenges for robots’ behaviours in RoboCup 2050 Deadline for submission of a proposal: September 30th, 2020 Inspired by the success of the workshop held in conjunction with the Virtual Humanoid RoboCup Open Workshops (V-RoHOW) 2020 we are bringing together leading researchers to contribute to an article on: The human in the loop: perspectives and challenges for robots’ behaviours in RoboCup 2050. ABOUT THE RESEARCH TOPIC The long term goal of RoboCup is to develop a robotic soccer team that is capable of challenging the best human soccer team in a…
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Call: “Learning and learning ecosystems in the time of Covid-19” for IxD&A Journal
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Read more: Call: “Learning and learning ecosystems in the time of Covid-19” for IxD&A JournalCall for Papers Special Issue on Learning and learning ecosystems in the time of Covid-19 to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call46 Submission deadline (extended): September 27, 2020 Guest editor: This special issue will not be guest edited by individuals but by an association, ASLERD (Association fos Smart Learning Ecosystems and Regional…
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Call: Talking Robotics
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Read more: Call: Talking RoboticsCall for Participation Talking Robotics A series of talks promoting reflections and dialogue on robotics and its interaction with other relevant research fields https://talking-robotics.github.io/ First Zoom session: September 4, 2020 We acknowledged the broader interest of robotics students and researchers on diverse aspects related to working with robots and we aim to accommodate different discussions that can sparkle knowledge in different directions in the field of robotics. In our readings we aim to include material/research/papers/discussions surrounding automation, algorithms, user studies, and systems. FORMAT We are having virtual meetings on Zoom. The sessions are once every two weeks and are in…
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Call: Art and Performance track at Tangible, Embedded and Embodied Interaction (TEI) 2021
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Read more: Call: Art and Performance track at Tangible, Embedded and Embodied Interaction (TEI) 2021Call for Submissions TEI2021 Art and Performance track Tangible, Embedded and Embodied Interaction (TEI) 2021 February 14-17, 2021 Salzburg, Austria [see note below] https://tei.acm.org/2021/art-performance/ Submission deadline: September 25, 2020 NOTE: “TEI2021 will currently stay on course with the planning of the physical conference in Salzburg, while closely observing the health and travel regulations as well as possible political or financial constraints for the community.” For more information please see https://tei.acm.org/2021/covid-19/ The art and performance track at TEI seeks interactive artworks and performances that articulate and provoke alternative viewpoints to facilitate the discussion around the TEI theme of tangible interaction design.…
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Call: Journal of Sound and Music in Games
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Read more: Call: Journal of Sound and Music in GamesCall for Papers Journal of Sound and Music The Society for the Study for Sound and Music in Games https://www.sssmg.org/wp/jsmg/ The Society for the Study for Sound and Music in Games has launched the “Journal of Sound and Music in Games” beginning this year in collaboration with University of California Press, and we are excited to present the first three issues for free: Issue 1: https://online.ucpress.edu/jsmg/issue/1/1 Issue 2: https://online.ucpress.edu/jsmg/issue/1/2 Issue 3: https://online.ucpress.edu/jsmg/issue/1/3 JSMG is a peer-reviewed journal that presents high-quality research concerning all areas of music and/or sound in games. While the core audience is game music scholars (mostly with…
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Call: “Conversational Agents for Healthcare and Wellbeing” issue of ACM TiiS
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Read more: Call: “Conversational Agents for Healthcare and Wellbeing” issue of ACM TiiSCall for Papers ACM Transactions on Interactive Intelligent Systems Special Issue on Conversational Agents for Healthcare and Wellbeing https://dl.acm.org/journal/tiis/calls-for-papers Full paper submission deadline: January 15th, 2021 Conversational agents (CAs) are systems that engage human users in one-to-one conversation through a natural language interface. Such systems may differ in terms of their conversational capabilities, ranging from simple question- answering to multi-turn dialogues, as well as in their interaction modalities, ranging from text- or voice-only to multimodal interaction. Technical advances in speech recognition, natural language processing, and machine learning have led to increasing adoption and use of CAs. While CAs are widely…
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Call: “Smart Toys, Smart Tangibles, Robots and other Smart Things for Children” for International Journal of Child Computer Interaction
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Read more: Call: “Smart Toys, Smart Tangibles, Robots and other Smart Things for Children” for International Journal of Child Computer InteractionCall for Papers Special Issue on Smart Toys, Smart Tangibles, Robots and other Smart Things for Children International Journal of Child Computer Interaction https://www.journals.elsevier.com/international-journal-of-child-computer-interaction/call-for-papers/special-issue-on-smart-toys-smart-tangibles-robots-and-other Deadline for abstract submissions (optional but recommended): 10 October 2020 Deadline for manuscript submissions: 30 October ~1 November 2020 The world of children’s toys has continued to evolve with advances in embedded electronics, digital capabilities, and wireless connectivity. Smart toys, and robots represent an increasingly vibrant range of play objects that combine different capabilities such as networking, processing and intelligent reasoning. These interactive objects posit a growing and promising form of technology capable of sensing and…
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Call: Fashion and Photography: 2nd Global Inclusive Interdisciplinary Conference
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Read more: Call: Fashion and Photography: 2nd Global Inclusive Interdisciplinary Conference[Although this call doesn’t focus on presence phenomena, the rise of digital models, fashion shows, social media influencers, etc. along with the organizers’ openness toward a wide range of topics, suggest it may be of interest to some in the presence community. –Matthew] Fashion and Photography 2nd Global Inclusive Interdisciplinary Conference Friday 12th March 2021 – Saturday 13th March 2021 Lisbon, Portugal http://www.progressiveconnexions.net/interdisciplinary-projects/global-transformations/fashion-and-photography/conferences/ Submission deadline: 4th September 2020 NOTE: Due to the postponement of this event in relation to the Covid pandemic, we are delighted to be able to unexpectedly reopen the Call for Submissions for the newly rescheduled dates.…
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Call: Chapters for Handbook on Games and Sex/Sexuality
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Read more: Call: Chapters for Handbook on Games and Sex/SexualityCall for Submissions Handbook on Games and Sex/Sexuality https://networks.h-net.org/node/73374/announcements/6343859/call-submissions-handbook-sexsexuality-game-studies Deadline for proposals: September 30, 2020 We have been approached by Bloomsbury Publishing to put together a proposal for a handbook on the intersection of (video) games with sexual content and sexuality. Traditionally, handbooks are envisioned as comprehensive surveys of the discipline aimed at the library market. Volumes typically consist of about 25-35 contributions written by experts in their respective areas of the field. There is a great deal of interest and exceptional work being done on this topic with numerous publications written and published in the last five years. This…
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Call: Aesthetics and Ethics in the Digital Age – British Society of Aesthetics Conference
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Read more: Call: Aesthetics and Ethics in the Digital Age – British Society of Aesthetics ConferenceCall for Abstracts British Society of Aesthetics: Aesthetics and Ethics in the Digital Age 27th and 28th May 2021 Cambridge, UK https://fass.open.ac.uk/research/conferences/AEDA Submission deadline: 31st December 2020 Submissions are invited for the upcoming conference British Society of Aesthetics: Aesthetics and Ethics in the Digital Age. The conference will take place on 27th and 28th May 2021 in Cambridge, UK. The aim of this conference is to explore some developments in recent practice that raise new and interesting questions for the philosophy of art. Artists, working independently in different parts of the world, are creating new forms of technological interfaces and…
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