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Author Archives: Hocheol Yang

Call: iLRN’s State of XR and Immersive Learning Expert Panel

Call for Nominations/Self-nominations

iLRN’s State of XR and Immersive Learning Expert Panel

Deadline for expressions of interest: July 1, 2019

iLRN’s State of XR and Immersive Learning project (see combines a systematic review and synthesis of the scholarly evidence and knowledge base on extended reality (XR) and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known NMC (now EDUCAUSE) Horizon Report. Planned for release in early 2020, the inaugural State of XR and Immersive Learning Report is being produced by iLRN in collaboration with the IEEE ICICLE XR for Learning and Performance Augmentation SIG, EDUCAUSE, and the Consortium for School Networking. The sponsors of the inaugural Report include Adobe, Dassault Systèmes SolidWorks Corporation, HP, SpringboardVR, Unity Technologies, and zSpace.

iLRN is seeking nominations of, and expressions of interest from, both scholars and practitioners working in XR and immersive learning to serve on the Expert Panel for the inaugural Report.… read more. “Call: iLRN’s State of XR and Immersive Learning Expert Panel”

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Call: SIGGRAPH Asia 2019 Emerging Technologies (E-Tech) Demonstrations

Call for Emerging Technologies (E-Tech) Demonstrations
SIGGRPAH Asia 2019

17-20 November

Deadline: 17 June 2019

Experience the Future!

Interactive technology is one of the most important and exciting parts of the SIGGRAPH and SIGGRAPH Asia conferences, and the Emerging Technologies program plays a vital role in driving the development of research communities to pursue technological innovations and to make a great impact on the public. The Emerging Technologies program presents demonstrations of research from a wide range of fields, including displays, virtual and augmented reality, input devices, and robotics.

These technologies may include, but are not limited to:

3D interaction
Augmented human
Brain-machine interface / brain-computer interface
Collaborative technologies
Device technologies
Display technologies
Embodiment interaction
Illusion / actuality
Interaction technologies
Interactive visualization and other graphics technologies
Microscopic technologies, Multi-cross-modality
Perception / cognition
Physical computing
Prosthetics Robotics
Shape-changing interfaces
Social interaction
Super-human Sports
Synthetic biology
Tangible UI
Technologies for everyday life, food and kitchen
Telepresence / Tele-existence
Virtual and augmented reality

Feel free to submit your work even if it does not fall under the list of categories above.… read more. “Call: SIGGRAPH Asia 2019 Emerging Technologies (E-Tech) Demonstrations”

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