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Author Archives: Hocheol Yang

Job: Associate Professor in Extended Reality and Visual Computing at NTNU

Tenure-track Associate Professor in Extended Reality (XR=VR/AR/MR) and Visual Computing
Department of Computer Science
Norwegian University of Science and Technology (NTNU)

Gjøvik, Norway
https://www.jobbnorge.no/en/available-jobs/job/179127/tenure-track-associate-professor-in-extended-reality-xrvr-ar-mr-and-visual-computing

Application deadline: January 15, 2020

We have a vacancy for a position as tenure-track Associate Professor in Extended Reality (XR=VR/AR/MR) and Visual Computing at the Department of Computer Science at the Norwegian University of Science and Technology (NTNU), workplace is at campus Gjøvik, Norway.

We are recruiting in the core area of Extended Reality XR (Virtual, Augmented and Mixed Reality), as part of the Visual Computing area of Computer Science and the core technology’s application related to simulation, training, and serious games within various fields.

Main duties and responsibilities

  • The associate professor is expected to play a leading role in research and research-based education related to the research field in close collaboration with existing staff at the department of computer science.
read more. “Job: Associate Professor in Extended Reality and Visual Computing at NTNU”
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Call: VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual

Call for Papers

VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual
April 22-24, 2020
Place de Hercé
Laval, France
http://www.laval-virtual.com/ ; https://easychair.org/cfp/VRIC-ConVRgence2020

Abstract registration deadline: January 10, 2020
Submission deadline: January 17, 2020

The annual ConVRgence (VRIC) – Laval Virtual scientific conference – is a global forum for researchers and engineers from industry, academia and research institutes to discuss and exchange ideas, methods and results on Virtual Reality, Augmented Reality, Mixed Reality, new usage scenarios and emerging technologies. The scope of the conference covers a variety of topics ranging from theoretical developments to industrial applications and case studies. You have the opportunity to share your knowledge by submitting and presenting an abstract or a paper.

SUBMISSION GUIDELINES… read more. “Call: VRIC ConVRgence 2020: 22nd Virtual Reality International Conference – Laval Virtual”

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Call: iLRN’s State of XR and Immersive Learning Expert Panel

Call for Nominations/Self-nominations

iLRN’s State of XR and Immersive Learning Expert Panel
https://immersivelrn.org/ilrns-state-of-xr-and-immersive-learning-expert-panel-call-for-nominations-self-nominations/

Deadline for expressions of interest: July 1, 2019

iLRN’s State of XR and Immersive Learning project (see https://immersivelrn.org/about-us/state-of-xr-and-immersive-learning/) combines a systematic review and synthesis of the scholarly evidence and knowledge base on extended reality (XR) and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known NMC (now EDUCAUSE) Horizon Report. Planned for release in early 2020, the inaugural State of XR and Immersive Learning Report is being produced by iLRN in collaboration with the IEEE ICICLE XR for Learning and Performance Augmentation SIG, EDUCAUSE, and the Consortium for School Networking. The sponsors of the inaugural Report include Adobe, Dassault Systèmes SolidWorks Corporation, HP, SpringboardVR, Unity Technologies, and zSpace.

iLRN is seeking nominations of, and expressions of interest from, both scholars and practitioners working in XR and immersive learning to serve on the Expert Panel for the inaugural Report.… read more. “Call: iLRN’s State of XR and Immersive Learning Expert Panel”

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Call: SIGGRAPH Asia 2019 Emerging Technologies (E-Tech) Demonstrations

Call for Emerging Technologies (E-Tech) Demonstrations
SIGGRPAH Asia 2019

Brisbane, AUSTRALIA
17-20 November
https://sa2019.siggraph.org/submissions/emerging-technologies

Deadline: 17 June 2019

Experience the Future!

Interactive technology is one of the most important and exciting parts of the SIGGRAPH and SIGGRAPH Asia conferences, and the Emerging Technologies program plays a vital role in driving the development of research communities to pursue technological innovations and to make a great impact on the public. The Emerging Technologies program presents demonstrations of research from a wide range of fields, including displays, virtual and augmented reality, input devices, and robotics.

These technologies may include, but are not limited to:

3D interaction
Augmented human
Brain-machine interface / brain-computer interface
Collaborative technologies
Device technologies
Display technologies
Embodiment interaction
Haptics
Illusion / actuality
Interaction technologies
Interactive visualization and other graphics technologies
Microscopic technologies, Multi-cross-modality
Perception / cognition
Physical computing
Prosthetics Robotics
Sensors
Shape-changing interfaces
Social interaction
Super-human Sports
Synthetic biology
Tangible UI
Technologies for everyday life, food and kitchen
Telepresence / Tele-existence
Virtual and augmented reality

Feel free to submit your work even if it does not fall under the list of categories above.… read more. “Call: SIGGRAPH Asia 2019 Emerging Technologies (E-Tech) Demonstrations”

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