Author: Matthew Lombard


  • Prototype potential: Cat mask expressions controlled by facial muscle movements via non-contact interface

    [From CNET’s Crave blog; more information, including images and a 1:31 minute video, is available at DigInfo TV] Giant robot cat mask purrfect for pesky mice by Tim Hornyak November 14, 2011 Japanese writer Natsume Soseki, author of the celebrated novel “I Am a Cat,” would have loved this one. Researchers at Tokyo Metropolitan University’s Ideea Lab have developed a giant furry cat head that mimics the movements of its human wearers. The Neko Kaburu headpiece, aka the AnimatronInterface, consists of an inner mesh mask equipped with sensors that track eyelid, mouth, and muscle movements. These are reproduced in the…

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  • Call: Chapter proposals for Technologies in Urban and Spatial Planning: Virtual Cities and Territories

    CALL FOR CHAPTER PROPOSALS Proposal Submission Deadline: December 31, 2011 Technologies in Urban and Spatial Planning: Virtual Cities and Territories Edited by:  Nuno Norte Pinto, University of Coimbra, Portugal José António Tenedório, Universidade NOVA de Lisboa, Portugal  António Pais Antunes, University of Coimbra, Portugal  Josep Roca, Technical University of Catalonia, BarcelonaTech, Spain  Introduction This book aims to present the state-of-the-art of the development and application of all kinds of new virtual technologies based on the use of hardware and software developed to represent and simulate virtual environments, built spaces, and buildings, and the interactions of these new technological solutions with…

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  • A video game designer and a scientist explore the undeniable pull of virtual worlds

    [From scienceline]   [Image: A new existence awaits right inside our computer screens. Credit: Snooze] Virtually everything at stake A video game designer and a scientist explore the undeniable pull of virtual worlds By Kelly Slivka | Posted November 13, 2011 Lee Guzofski loves people, and that’s why he loves virtual reality. By the time I arrived to interview him at a coffee shop near Washington Square Park in Manhattan, he was already on a first-name basis with the baristo Leo, chatting with him like an old friend. “New York City is endlessly fascinating and authentic,” Guzofski told me after…

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  • Call: Beyond Sports vs. Games – Workshop at ITU Copenhagen

    Beyond Sports vs. Games Workshop @ ITU Copenhagen Friday, February 17, 2012 Organizers: T.L. Taylor, Emma Witkowski, Miguel Sicart, and Douglas Wilson of the IT University of Copenhagen. Full details: http://game.itu.dk/index.php/Beyond_Sports_vs._Games_workshop Description: Ten years of game studies have passed with little exploration of sports as a key link in the study of computer gaming. Despite the huge popularity of sports titles, the growth of e-sports, or the general adoption of “sporting attitudes” and practices, not much work has been done to unpack the nature of computer game play as sport. Conversely, forty years of sports studies have produced only limited…

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  • Condition One app immerses you in the story

    [From The New York Times’ Lens blog; the post includes a 1:37 minute video]   Immersing Yourself in the Story November 11, 2011 By Michael Kamber Tired of news footage where all you can see is what’s right in front you as the camera rolls down a road in a war-torn landscape? A new iPad app is about to change all that, immersing viewers in a near virtual reality where they can become director and editor. With the Condition One app, which debuts Friday, viewers can get a 180-degree field of view by simply moving the iPad in their hands.…

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  • Call: The Visual Computer – Special issue on Virtual Worlds

    Call for Papers The Visual Computer: International Journal of Computer Graphics Special Issue on Virtual Worlds: Where Image Processing meets Computer Graphics http://www.3dlife-noe.eu/3DLife/activities/special-issues/cfpvw/ The Visual Computer is dedicated to reporting on the state-of-the-art of research in the field of graphics, vision, imaging, and virtual reality. This special issue in the Visual Computer aims at presenting a representative sample of innovative research, methods and techniques towards the creation of realistic virtual humans. The main goal is to achieve horizontal integration by bringing together the typically disparate research communities working on 3D image processing, computer graphics, human computer interaction and human factors,…

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  • Virtual changing rooms hit the high street: Debenhams first to trial new technology

    [From The Daily Mail, where the story includes additional images] Virtual changing rooms hit the high street: Debenhams first to trial new technology By Sadie Whitelocks Last updated on 1st November 2011 If clammy changing rooms clogged with rails of clothing and queues of belligerent shoppers drive you mad, the virtual changing room might be the answer. Using your smartphone, iPad or webcam you can try on potential purchases at your leisure, without getting undressed or battling through crowded shops. Known as augmented reality (AR) this cutting-edge technology superimposes outfits over your image, bringing together real and virtual worlds. Now…

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  • Call: HSI-2012 – 5th International Conference on Human System Interactions

    HSI-2012 5th International Conference on Human System Interactions 6-8 June 2012, Perth, Australia http://hsi2012.debii.edu.au/ OVERVIEW: HSI conference series has become the most important international conference in the field of Human System Interactions, human system science and engineering, human factors in large complex systems, human space computing and cyber-physical systems, human environment interactions, and social-technical systems. HSI 2012 is technically sponsored by IEEE Industrial Electronic Society, IEEE-IES Technical Committee on Industrial Informatics and IEEE-IES Technical Committee on Human Factors. This international conference in Human System Interactions will be held in Perth, Western Australia from 6 to 8 June, 2012. The conference…

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  • Real-life holodecks? Microsoft Kinect augmented reality room is the closest thing yet

    [From Wired’s GeekDad blog] Real-Life Holodecks? Microsoft Kinect Augmented Reality Room Is the Closest Thing Yet By Chuck Lawton November 5, 2011 I first saw technology like this at the Microsoft Imagine Cup where student teams hacked the XBox 360 accessory Kinect to do some pretty amazing things. Microsoft’s previously released SDK was showcased at the event with workshops for students to learn how to leverage the platform and every competitor received a free Kinect to further the platform. And while what’s showcased in this [6:00 minute] video is far from a group of students hacking away at a consumer device,…

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  • Call: JANET Videoconferencing User Group Event

    JANET Videoconferencing User Group Event Ravensbourne Greenwich Peninsula London If you use videoconferencing in an educational context, for example in a school, college, university or museum, please come along to our FREE event and: Explore a wide range of teaching content Meet suppliers to discuss your requirements Discover creative uses for videoconferencing Keep updated on JANET Videoconferencing Explore the latest in videoconferencing technology To register and find out more, please visit: http://www.ja.net/services/events/2011/vcuser/details.html VIDEOCONFERENCING AWARDS Inspire others by your use of videoconferencing If you have an interesting or creative use of videoconferencing that you would like to share, then why not…

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  • Satosphere provides 360-degree view of art projections and puts audiences into the action

    [From The Vancouver Sun] [Image: A giant steel dome in central Montreal shelters the world’s first ‘immersion theatre’. A 360-degree screen, eight projectors and 157 loudspeakers plunge the spectators completely inside a virtual reality created by modern digital filmmakers. Photograph by: Geraldine Woessner, AFP, Getty Images, Agence France-Presse] Experiencing 3-D without the glasses Satosphere provides 360-degree view of art projections and puts audiences into the action Agence France-Presse November 4, 2011 The audience finds itself inside a giant uterus. Or it flies around cathedral ruins. Or it is transported to a dark, lonely forest. Such are the experiences offered by…

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  • Call: Games+Learning+Society Conference 8.0

    Call for Papers Games+Learning+Society Conference 8.0 http://glsconference.org/ June 13-15, 2012 Madison, WI The University of Wisconsin-Madison is excited to announce the Games+Learning+Society (GLS) Conference 8.0 to be held June 13-15, 2012, with preconference activities on June 12 including the GLS Educators Symposium and the inaugural year of the GLS Doctoral Consortium at the Memorial Union on campus. The GLS Conference is the premier event in the field of videogames and learning. Now in its eighth year, this grassroots “indie” event is evolving to include more innovative content formats and new programming. The GLS conference is one of the few destinations…

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