Author: Matthew Lombard


  • New in schools: Learning via 3D

    [From The Wall Street Journal; a related article is available in THE Journal] [Image: Students at Monarch High School in Louisville, Colo., watch lessons in 3-D.] Coming Soon To Schools: Dissecting Frogs in 3-D By Michelle Kung September 7, 2011 When Maurio Medley, an eighth-grade math teacher at Ocoee Middle School in central Florida, wants to teach his students how to find the volume of a cylinder, he doesn’t turn to a textbook or chalkboard. Instead, he turns on a 3-D-enabled projector to rotate a virtual Euclidian solid. Schools are trying to keep up with the multiplex, keen to find…

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  • Call: Models asnd Simulations 5

    Call for papers MODELS AND SIMULATIONS 5 Helsinki, 14-16 June 2012 The Finnish Centre of Excellence in the Philosophy of the Social Sciences is delighted to host the 5th Models and Simulations (MS5) conference in Helsinki. Conference website: http://www.helsinki.fi/ms5 The previous MS meetings have taken place in Paris, Tilburg, Charlottesville, and Toronto. As before, the overall theme of the conference will be the philosophical and methodological issues of simulations and models, broadly construed. Papers on any aspect of this theme are welcome from both philosophers and practicing scientists. One focus of the 5th meeting will be on models and simulations…

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  • Virtual danger: Toronto lab recreates the world – and may revolutionize research

    [From The National Post] [Image: The “street lab” recreates the environment outside the hospital. Tyler Anderson / National Post.] Virtual danger: Toronto lab recreates the world — and may revolutionize research Tom Blackwell Nov 16, 2011 It looks like a typical, comfortably furnished one-bedroom condominium, with a few notable exceptions — the apartment has no ceiling, it is surrounded by a catwalk that lets scientists peer down at the occupants and the entire thing is situated in a downtown hospital. “Home lab,” as researchers at Toronto Rehabilitation Institute have dubbed their open-top apartment, is part of an impressive $36-million complex whose…

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  • Job: Faculty positions in Game Design and Interactive Media at Northeastern University

    Tenure Track Faculty Position in Game Design and Interactive Media Joint between College of Arts, Media and Design and College of Computer and Information Science at Northeastern University Job code: 114350 Northeastern University is seeking one or more tenure track faculty for interdisciplinary positions in Game Design joint within the College of Computer and Information Science and the College of Arts, Media and Design starting September 1, 2012.  Positions will be filled at the assistant, associate or full professor rank depending on the qualifications of the candidate. Northeastern University is in the heart of Boston and world leader in experiential…

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  • Bell Labs builds telepresence ‘robots’

    [From iTnews] Bell Labs builds telepresence ‘robots’ Nethead could reach market in two years. By Liz Tay on Nov 7, 2011   Videoconferencing ‘robots’ in development at Alcatel-Lucent’s research arm, Bell Labs, could give remote workers a more physical presence in office meetings within two years. Researchers are working on a low-cost camera and screen that swivels on a set of robotic shoulders, and sits at a meeting table with physical attendees. Each so-called ‘Nethead’ represents a remote participant, who appears by video on the screen, and can control the direction the robot faces by naturally turning his or her…

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  • Call: European Conference on Artificial Intelligence (ECAI) 2012

    ECAI 2012 — Call For Papers www2.lirmm.fr/ecai2012 ECAI is the biennial European Conference on Artificial Intelligence organised by the European Coordinating Committee for Artificial Intelligence (ECCAI); it is the premier forum for presenting Artificial Intelligence results in Europe. The twentieth conference in this series, ECAI 2012, will take place in Montpellier (France), August 27-31. ECAI 2012 will gather researchers and practitioners of Artificial Intelligence from all over the world; they will present the latest results and identify new trends and challenges in all subfields of Artificial Intelligence as well as demonstrate innovative applications and uses of advanced Artificial Intelligence technology.…

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  • Prototype potential: Cat mask expressions controlled by facial muscle movements via non-contact interface

    [From CNET’s Crave blog; more information, including images and a 1:31 minute video, is available at DigInfo TV] Giant robot cat mask purrfect for pesky mice by Tim Hornyak November 14, 2011 Japanese writer Natsume Soseki, author of the celebrated novel “I Am a Cat,” would have loved this one. Researchers at Tokyo Metropolitan University’s Ideea Lab have developed a giant furry cat head that mimics the movements of its human wearers. The Neko Kaburu headpiece, aka the AnimatronInterface, consists of an inner mesh mask equipped with sensors that track eyelid, mouth, and muscle movements. These are reproduced in the…

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  • Call: Chapter proposals for Technologies in Urban and Spatial Planning: Virtual Cities and Territories

    CALL FOR CHAPTER PROPOSALS Proposal Submission Deadline: December 31, 2011 Technologies in Urban and Spatial Planning: Virtual Cities and Territories Edited by:  Nuno Norte Pinto, University of Coimbra, Portugal José António Tenedório, Universidade NOVA de Lisboa, Portugal  António Pais Antunes, University of Coimbra, Portugal  Josep Roca, Technical University of Catalonia, BarcelonaTech, Spain  Introduction This book aims to present the state-of-the-art of the development and application of all kinds of new virtual technologies based on the use of hardware and software developed to represent and simulate virtual environments, built spaces, and buildings, and the interactions of these new technological solutions with…

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  • A video game designer and a scientist explore the undeniable pull of virtual worlds

    [From scienceline]   [Image: A new existence awaits right inside our computer screens. Credit: Snooze] Virtually everything at stake A video game designer and a scientist explore the undeniable pull of virtual worlds By Kelly Slivka | Posted November 13, 2011 Lee Guzofski loves people, and that’s why he loves virtual reality. By the time I arrived to interview him at a coffee shop near Washington Square Park in Manhattan, he was already on a first-name basis with the baristo Leo, chatting with him like an old friend. “New York City is endlessly fascinating and authentic,” Guzofski told me after…

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  • Call: Beyond Sports vs. Games – Workshop at ITU Copenhagen

    Beyond Sports vs. Games Workshop @ ITU Copenhagen Friday, February 17, 2012 Organizers: T.L. Taylor, Emma Witkowski, Miguel Sicart, and Douglas Wilson of the IT University of Copenhagen. Full details: http://game.itu.dk/index.php/Beyond_Sports_vs._Games_workshop Description: Ten years of game studies have passed with little exploration of sports as a key link in the study of computer gaming. Despite the huge popularity of sports titles, the growth of e-sports, or the general adoption of “sporting attitudes” and practices, not much work has been done to unpack the nature of computer game play as sport. Conversely, forty years of sports studies have produced only limited…

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  • Condition One app immerses you in the story

    [From The New York Times’ Lens blog; the post includes a 1:37 minute video]   Immersing Yourself in the Story November 11, 2011 By Michael Kamber Tired of news footage where all you can see is what’s right in front you as the camera rolls down a road in a war-torn landscape? A new iPad app is about to change all that, immersing viewers in a near virtual reality where they can become director and editor. With the Condition One app, which debuts Friday, viewers can get a 180-degree field of view by simply moving the iPad in their hands.…

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  • Call: The Visual Computer – Special issue on Virtual Worlds

    Call for Papers The Visual Computer: International Journal of Computer Graphics Special Issue on Virtual Worlds: Where Image Processing meets Computer Graphics http://www.3dlife-noe.eu/3DLife/activities/special-issues/cfpvw/ The Visual Computer is dedicated to reporting on the state-of-the-art of research in the field of graphics, vision, imaging, and virtual reality. This special issue in the Visual Computer aims at presenting a representative sample of innovative research, methods and techniques towards the creation of realistic virtual humans. The main goal is to achieve horizontal integration by bringing together the typically disparate research communities working on 3D image processing, computer graphics, human computer interaction and human factors,…

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