Author: Matthew Lombard
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Call: 15th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2012)
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Read more: Call: 15th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2012)CALL FOR PAPERS PRIMA 2012 The 15th International Conference on Principles and Practice of Multi-Agent Systems Kuching, Sarawak, Malaysia September 3-7, 2012 http://www.prima2012.org Co-located with PRICAI 2012, DC 2012 and PKAW 2012 Important Dates Workshop proposals: December 15, 2011 Papers/Tutorial proposals: April 10, 2012 Author notification: May 28, 2012 Camera-ready papers: June 15, 2012 Workshops and Tutorials: September 3-4, 2012 Conference: September 5-7, 2012 Agent computing is an exciting, transformational approach to developing computer systems that can rapidly and reliably solve real- world problems that usually demand human knowledge and expertise. The value, power and flexibility of agent and multi-agent…
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ProtoSphere: Engaging global communication and collaboration via avatars
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Read more: ProtoSphere: Engaging global communication and collaboration via avatars[From MedCity News, where the story includes a 2:10 minute video] Welcome to the Matrix: Using virtual reality to develop global clinical trials 3.26.12 | Stephanie Baum In a bid to address the reality of global clinical trials among life science companies, one business has developed software to facilitate business collaboration meetings taking place between multiple parties in different locations and continents using … wait for it: avatars. Ron Burns, the CEO of ProtonMedia, said its ProtoSphere world logically addresses the challenge of simultaneous global communication. Burns told MedCity News: “Our companies relate to the room environment the most.…
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Call: The Internet of Things: The Next Technological Revolution (IEEE Computer special issue)
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Read more: Call: The Internet of Things: The Next Technological Revolution (IEEE Computer special issue)CALL FOR PAPERS IEEE Computer special issue: The Internet of Things: The Next Technological Revolution Final submissions due: 1 July 2012 Acceptance notification: 15 August 2012 Final papers due: 15 October 2012 Publication date: February 2013 http://www.computer.org/portal/web/computingnow/cocfp2 IEEE Computer seeks submissions for a February 2013 special issue on the Internet of Things. The IoT promises to be the most disruptive technological revolution since the advent of the World Wide Web. Projections indicate that up to 100 billion uniquely identifiable objects will be connected to the Internet by 2020, but human understanding of the underlying technologies has not kept pace. This…
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Shapeways Siri contest: iPhone 4S virtual assistant brought to life through design
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Read more: Shapeways Siri contest: iPhone 4S virtual assistant brought to life through design[From The Huffington Post, where the story includes more images] [Image: One of the winners of the Shapeway contest, this amazing design, courtesy of SaGa Design, is essentially an iPhone casing that forces you to interact with the usually intangible Siri.] Shapeways Siri Contest: iPhone 4S Virtual Assistant Brought To Life Through Design (PICTURES) The Huffington Post Courteney Palis Posted: 02/29/2012 Ever since the iPhone 4S was released back in October, the device’s voice-controlled virtual assistant app has captured the attention of users and non-users alike. By now, we’ve grown accustomed to Siri and her pleasant monotone, always at our…
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Jobs: Two 3-year full-time PhD stipends at RMIT’s Games & Experimental Entertainment Lab (GEElab)
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Read more: Jobs: Two 3-year full-time PhD stipends at RMIT’s Games & Experimental Entertainment Lab (GEElab)RMIT University is a global university of technology and design and Australia’s largest tertiary institution (see http://www.rmit.edu.au/about). RMIT’s Games & Experimental Entertainment Laboratory (GEElab) is offering two 3-year full-time PhD stipends, to highly motivated Australians or New Zealanders. At the GEElab, an international research team is investigating how game design thinking can affect and alter architecture & urbanism, mobility, popular media & storytelling, engagement as well as other sciences, cf. www.geelab.rmit.edu.au. The GEElab operates sites at RMIT in Melbourne, Australia, as well as in Stuttgart, Germany, there as GEElab Europe, and is based in RMIT’s School of Media and Communication.…
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Glasses-free 3D teleconference links UK and Russia
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Read more: Glasses-free 3D teleconference links UK and Russia[From TechWeekEurope; the 3D Focus article includes detailed information] Glasses-Free 3D Teleconference Links UK And Russia Telepresence just got more immersive…. On March 26, 2012 by Max Smolaks A 3D teleconference that didn’t need the participants to wear special glasses linked London and Russia yesterday, in the first experiment of this kind in the world. It was possible due to a host of inventions by Russian company Triaxes Vision, based in the Siberian city of Tomsk. During the experiment, the guests of the 3D Storytelling conference, a broadcast and gaming industry event held in London, could see and talk to…
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Call: Immersive Education 2012 – Learning Games, Serious Games and Game-Based Education
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Read more: Call: Immersive Education 2012 – Learning Games, Serious Games and Game-Based EducationSPECIAL CALL FOR LEARNING GAMES, SERIOUS GAMES AND GAME-BASED EDUCATION Immersive Education 2012 Boston Summit World’s leading immersive learning experts & practitioners convene June 14-16 in Boston BOSTON, MA – March 02, 2012 – The Immersive Education Initiative today issued a special call for learning games, serious games and game-based education to be presented at iED 2012 Boston this June. April 1st is the abstract deadline for papers, posters, workshops, panels and general presentations. May 1st is the abstract deadline for demos and outliers (novel late-breaking research and technology). Details are available on the official Immersive Education (iED) Summit website…
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Virtual reality technology comes of age
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Read more: Virtual reality technology comes of age[From CNBC] [Image: Eon Reality’s virtual reality product, the Eon iCube.] Virtual Reality Technology Comes of Age Published: Tuesday, 27 Mar 2012 By: Joan Voight, Special to CNBC.com Scuba diving among the sharks along Australia’s Great Barrier Reef is a breathtakingly immersive experience. It’s also dangerous and expensive. But exploring a virtual ocean and coming nose to nose with a real-looking shark is a viable alternative. That, in a nutshell, has been the promise of virtual reality over the years — it could put us in an artificial environment that feels entirely real, without getting our feet wet. Movies like…
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Humanoid firefighting robot SAFFiR interacts as member of the team
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Read more: Humanoid firefighting robot SAFFiR interacts as member of the team[From PhysOrg.com, where the story includes an additional image] [Image: The Naval Research Laboratory’s Shipboard Autonomous Firefighting Robot (SAFFiR) is a humanoid-type robot being designed for shipboard firefighting. Credit: U.S. Naval Research Laboratory] NRL designs robot for shipboard firefighting March 8, 2012 By Donna McKinney (PhysOrg.com) — In both war and peacetime scenarios, fire in the shipboard environment is serious and frequently results in excessive damage and high repair costs because the fire is not detected or controlled adequately. To help further improve future shipboard firefighting capability, scientists at the Naval Research Laboratory have formed an interdisciplinary team to develop…
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Call: European Conference on Cognitive Ergonomics (ECCE 2012)
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Read more: Call: European Conference on Cognitive Ergonomics (ECCE 2012)European Conference on Cognitive Ergonomics ECCE 2012, Edinburgh Napier University Edinburgh, Scotland 28 – 31 August 2012 http://www2.napier.ac.uk/companions/ECCE12.html We invite long or short papers, posters, doctoral work-in-progress and proposals for workshops and tutorials in the areas of cognitive ergonomics, human technology interaction and cognitive engineering. This year’s theme is Re-thinking cognition. Cognition is no longer viewed as being merely “rules and representations” but is now seen to be situated, distributed, shared, embodied and embedded. We invite researchers to consider how these new treatments have shaped and perhaps, even, overturned their thinking and practice.…
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With augmented reality, Wallit app assigns virtual walls to physical places
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Read more: With augmented reality, Wallit app assigns virtual walls to physical places[From Mashable] With Augmented Reality, Wallit App Assigns Virtual Walls to Physical Places March 06, 2012 by Sam Laird “People have wanted to leave their mark since the beginning of humanity,” says Veysel Berk, creator of the mobile app Wallit. “Now they are going to be able to do that digitally using their smartphones.” Released Tuesday for iPhone and iTouch, Wallit is hailed by Berk as the world’s first “social augmented reality app.” Like Facebook, it enables you to interact with your friends. Like Twitter, it only lets you write in short 140-character bursts. Like Foursquare, its digital benefits are…
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Call: GAME-ON North America 2012
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Read more: Call: GAME-ON North America 2012First Call for Papers GAME-ON North America 2012 7th Annual International North-American Conference on AI and Simulation in Games August 16-18, 2012 Digipen Institute of Technology Organized by The European Technology Institute Hosted by Digipen Institute of Technology, Redmond-Washington, USA Co-Sponsored by EUROSIS Digipen Institute of Technology See: http://www.eurosis.org/cms/?q=taxonomy/term/320 AIM AND TOPICS Games have become an important part of our everyday life, not only as a means of entertainment, but also by providing a unique venue for recreation, training, health intervention and artistic creation. The aim of the 7th annual North American Game-On Conference (GameOn’NA 2012) is to bring together…
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