Author: Matthew Lombard


  • Call: Workshop on Intelligent Cinematography and Editing 2013

    Call for Papers Workshop on Intelligent Cinematography and Editing 2013 Part of the International Conference on the Foundations of Digital Games Crete, May 14th-17th 2013 The expressive use of virtual cameras, mis-en-scene, lighting and texturing within 3D synthetic environment shows great promise to extend the communicative power of film and video into the artificial environments of games and virtual worlds. Cinematics produced in virtual worlds will play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts. The automatic creation of cinematics in these environments holds the potential to produce video…

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  • UT Dallas researchers adding haptics to VR for use in telemedicine

    [From The University of Texas at Dallas News Center] [Image: Dr. Balakrishnan Prabhakaran (right) moves a haptic device while Dr. Xiaohu Guo tracks the corresponding movement on the computer screen.] Researchers Pushing the Boundaries of Virtual Reality Devices That Detect and Convey Sense of Touch May Have Applications in Telemedicine Feb. 5, 2013 UT Dallas researchers are extending the borders of virtual reality, going beyond virtual spaces in which people can see and hear one another to an environment that adds the sense of touch. The technology would make it possible for physical therapists, for example, to work with patients…

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  • Call: IEEE Conference on Computational Intelligence and Games – CIG 2013

    CALL FOR PAPERS IEEE Conference on Computational Intelligence and Games CIG 2013 Niagara Falls, Canada, 11-13 August 2013 http://eldar.mathstat.uoguelph.ca/dashlock/cig2013/ Games are an ideal domain for the study of computational intelligence. They are not only fun to play and interesting to observe, but they also provide competitive and dynamic environments that model many real-world problems. The 2013 IEEE Conference on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The financial support of the IEEE Computational Intelligence Society is pending. PAPER SUBMISSION 15 March 2013…

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  • “Fear of fun”: Future presence tech and the violence debate

    [From The Huffington Post] [Image: Grand Theft Auto IV from BWT] Fear of Fun By Marty Kaplan, Director, Norman Lear Center and Professor at the USC Annenberg School Posted: 12/31/2012 Some day not all that far in the future, a new kind of entertainment is going to be perfected that will either be the coolest video game ever, or the media equivalent of a lethal man-made super-virus. You can predict what that entertainment might be like just by extrapolating from technology that already exists.…

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  • Call: 10th International Conference on Mobile Web Information Systems (MobiWIS 2013)

    10th International Conference on Mobile Web Information Systems (MobiWIS 2013) 26-28 August 2013, Coral Beach Conference Hotel and Resort Paphos, Cyprus http://mobiwis2013.cs.ucy.ac.cy CALL FOR PAPERS The International Conference on Mobile Web Information Systems (MobiWIS) aims to advance the state of the art in scientific and practical research on mobile Web and information systems. It provides a forum for researchers and practitioners from academia, industry, and the public sector in an effort to disseminate latest research results and to share knowledge and experiences regarding tools, techniques, technologies, models, and methodologies that lead to better information and service provisioning in the mobile…

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  • We’re falling in love with our phones

    [From The Huffington Post; see also “Artificial Artificial Intelligence (And Flirting Via Committee)” also at The Huffington Post] We’re Falling In Love With Our Phones Bianca Bosker, Executive Tech Editor, The Huffington Post Posted: 01/15/2013 Siri: humble assistant — and close friend? A survey of 1,000 cell phone owners commissioned by Nuance, a provider of voice recognition software, suggests that people are developing closer relationships with the virtual assistants on their smartphones. In the past decade, we’ve embraced software as a service. Will software as soulmate be next?…

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  • Call: Rethinking ‘Nature’ – Special issue of Teoria

    «Teoria», 1/2014 Ripensare la ‘natura’/ Rethinking ‘Nature’ Guest Editor: Flavia Monceri Call for papers: The notion of nature is one of the most recurring, and perhaps questioned notions, in Western philosophy and the social sciences. Although its definition was never obvious, nature currently seems in need of a more radical rethinking, also due to the increasing relevance of research fields that compel to its revision. This is just the goal of the present issue of «Teoria», by means of collecting contribution coming not only from philosophical but also social, psychological, literary and artistic sciences, at the aim to provide a…

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  • Popular Science is building the telepresent robotic boss of the future

    [From Popular Science, where the story includes an additional image and two videos] [Image: The Digital Embodiment Of Editor In Chief Jacob Ward Big on “tele-” but not so much on “presence.” Dan Nosowitz] Popular Science Is Building The Telepresent Robotic Boss Of The Future To overcome the physical distance between our New York offices and our editor in chief–who lives and works on the West Coast–Popular Science is exploring the cutting edge of telepresence technologies. By Clay Dillow Posted 01.28.2013 Earth circa 1993 was a radically different place. In roughly two decades, technology has completely reorganized our lives, our…

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  • Call: Point of View in Memory & Imagery: Philosophical & Psychological Perspectives on Perspective

    Call for Papers Point of View in Memory & Imagery: Philosophical & psychological perspectives on perspective Macquarie University, Friday-Saturday, 10-11 May 2013 Abstracts due Feb 15 Enquiries to John Sutton, [email protected] Overview This workshop will address perspective-taking in remembering and imagining. We welcome offers of papers from philosophers and psychologists, and from related disciplines. We are particularly interested in proposals which discuss relations between visual or visuospatial perspective and other kinds of perspective, or which address interactions between internal and external perspectives on one’s past, future, or possible actions and experiences. Background When I remember my past experiences, I may…

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  • Virtual superheroes are more heroic in real life

    [From Discovery News] Virtual Superheroes Are More Heroic In Real Life Jan 30, 2013 // by Nic Halverson “With great power comes great responsibility” is perhaps the most famous — albeit foreshortened — phrase in comic book history, attributed to Stan Lee and Steve Ditko’s Amazing Fantasy #15, the issue that first introduced the world to Spider-Man. However, this adage also holds true for virtual superheroes. A recent study found that having superpowers in a virtual world made people more likely to be helpful in real life. The study, conducted by clinical psychologist Robin Rosenberg and colleagues from Stanford University’s…

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  • Call: Arts,Design & Virtual Worlds – Special Session at Cyberworlds 2013

    Calls for Papers: ARTS,DESIGN & VIRTUAL WORLDS SPECIAL SESSION at CYBERWORLDS 2013 INTERNATIONAL CONFERENCE http://www.vc.media.yamanashi.ac.jp/cw2013/ 21-23 OCTOBER 2013, YOKOHAMA, JAPAN Keio University, Faculty of Science and Technology Chair: Dr. Gianluca Mura, Politecnico di Milano University, Italy SUBMISSION DEADLINE: March 18, 2013 Send your paper to: [email protected] More information from http://artsvirtualworlds.artsmachine.org/ Full papers up to 8 pages and short papers up to 5 pages have to be submitted electronically in MS Word data formats. The papers must be written in English. Please use the following template for preparing your papers from: http://www.artsmachine.org/web/docs/cwtemplate.doc By submitting a paper the authors confirm that their…

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  • Simple virtual world gonorrhea game used for ethical study of why people skip condoms, vaccinations

    [From Tech News Daily] [Image: To get a flu shot or not to get a flu shot? A new game lets researchers explore why people choose not to take precautions against disease outbreaks. CREDIT: CDC/Judy Schmidt] Game Reveals Why People Skip Condoms, Vaccinations Francie Diep, TechNewsDaily Staff Writer January 14 2013 A new game, loosely modeled after the spread of gonorrhea, offers a new way for researchers to study people’s motivations for choosing whether or not to use condoms, get flu shots or otherwise protect themselves from epidemics. The game may be the first specifically designed for studying the spread…

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