Author: Matthew Lombard


  • Norwegian Army to use Oculus Rift to drive tanks

    [From Norwegian TV station TuTV; a subtitled 3:38 minute video story is available here] See the Norwegian Armed Forces driving with Oculus Rift The Norwegian Army is now trying Oculus Rift gaming glasses in Norwegian armoured vehicles. The effect can best be described as sitting in a transparent vehicle. Teknisk Ukeblad got to try out an early development version at the Rena test field with a prototype of Oculus Rift and the specially developed camera system. With cameras positioned on both sides of the vehicle and the special glasses, the tank operators have a 360 degree view from the driver‘s…

    Read more: Norwegian Army to use Oculus Rift to drive tanks
  • Call: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’

    CALL FOR PAPERS AND DEMONSTRATIONS Deadline: Wednesday, 21 May 2014 Conformity, Process and Deviation: Digital Arts as ‘Outsider’ CHArt 2014 conference, part of the UNDERGROUND Arts & Humanities Festival, King’s College London, Strand Saturday, 18 October 2014 Digital engagement with art is thriving. Much of it is actively subversive of the traditional frameworks that enable art to be created and responded to – whether casually or professionally. This subversion takes various forms, including notions of value, uniqueness, fixity and location. The CHArt 2014 Conference wishes to explore the role of digital technologies in the underground creation, display, consumption and study…

    Read more: Call: CHArt 2014 – Conformity, Process and Deviation: Digital Arts as ‘Outsider’
  • zSpace gives students an immersive educational experience

    [From NBC Bay Area, where the story includes an impressive 2:07 minute video] Los Altos School District Tries Out Virtual Reality in the Classroom By Jessica Aguirre and Barb Kunz Friday, May 2, 2014 The STEM Lab (short for Science, Technology, Engineering and Math) at Gardner Bullis Elementary School in Los Altos is the site of an unusual class project. “So my animal was a dolphin,” sixth grader Adam Mekay explains to a first grader. Adam and his classmates are among the first kids in the country to use a new 3D educational display. “These are some of the body…

    Read more: zSpace gives students an immersive educational experience
  • Call: 1st International Workshop on Augmented Digital Libraries (ADL’14)

    Extended Call for Papers 1st International Workshop on Augmented Digital Libraries (ADL’14) Workshop Website: http://adl2014.wordpress.com/ co-located with i-KNOW 2014 (http://i-know.tugraz.at/) Important Dates: Submission deadline: 4th May Notification to authors: 23rd May Camera Ready: 5th June Digital libraries are becoming increasingly important in research. Traditionally they have been used for tasks such as finding and storing research outputs, however they are increasingly being used as sources for mining information, discovering new trends and evaluating research excellence. The rapid growth in the number of documents being deposited in digital libraries requires the provision for novel approaches that are driven by the needs…

    Read more: Call: 1st International Workshop on Augmented Digital Libraries (ADL’14)
  • Project CARS racing game emphasizes realism

    [From Playstation Blog, where the post includes more pictures] First Look at Project CARS on PS] Posted by Andy Tudor on May 01, 2014 // Creative Director, Slightly Mad Studios If you haven’t heard about it already, Project CARS is a bit different. Different in the philosophy of freedom that runs throughout the entire game, and different in how it’s being created — by YOU, the gamers! Project CARS was conceived back in October 2011 (Wow, time flies!) as a natural continuation of our work on two of racing’s biggest franchises — Need For Speed and Test Drive — and…

    Read more: Project CARS racing game emphasizes realism
  • Call: Speech and Language for Interactive Robots – Special issue of Computer Speech and Language (CSL)

    Call for Papers: Computer Speech and Language (CSL) Special Issue on Speech and Language for Interactive Robots AIMS AND SCOPE Speech-based communication with robots faces important challenges for their application in real world scenarios. In contrast to conventional interactive systems, a talking robot always needs to take its physical environment into account when communicating with users. This is typically unstructured, dynamic and noisy and raises important challenges. The objective of this special issue is to highlight research that applies speech and language processing to robots that interact with people through speech as the main modality of interaction. For example, a…

    Read more: Call: Speech and Language for Interactive Robots – Special issue of Computer Speech and Language (CSL)
  • Oculus Rift coming; next gen version reaches ‘new level of realism’

    [From Business Insider, where the story includes another image] [Image: A man tries the Oculus Rift headset at Facebook’s F8 conference. Credit: Kyle Russell/Business Insider] Oculus Rift Will Finally Go On Sale To Consumers Next Year Jim Edwards Apr. 30, 2014 An Oculus Rift virtual reality headset for consumers could go on sale next year, a company representative told Business Insider at Facebook’s F8 developer conference today. Management at Oculus VR, the Irvine, Calif.-company that Facebook bought for $2 billion earlier this year, will be “disappointed” if it doesn’t have a headset available at retail for ordinary people by 2016, according…

    Read more: Oculus Rift coming; next gen version reaches ‘new level of realism’
  • Call: Affective Agents Workshop (AAW) at IVA 2014

    Call for Papers Affective Agents Workshop (AAW) Workshop homepage: http://gaips.inesc-id.pt:8081/iva14-waa/ To be held in conjunction with IVA (Intelligent Virtual Agents) 2014 in Boston, MA, USA, 27-29 August 2014 Conference homepage: http://www.ccs.neu.edu/iva2014/ SCOPE Many researchers in the virtual agents and social robotics communities are exploring the integration of affective computing into their systems. However, the majority of this research focuses on only one aspect of affective computing, such as the detection, modeling, or expression of emotion. The goal of this workshop is to create collaborations between the experts in each of these areas to share their latest findings so as to…

    Read more: Call: Affective Agents Workshop (AAW) at IVA 2014
  • Knightscope K5 autonomous security robot will begin patrolling this year

    [From Gigaom, where the story includes more images and a 1:01 minute video; a 2:46 minute BBC News report is available here; both reports touch only briefly on how people respond to the robot] [Image: CEO William Santana Li with a K5. Photo by Signe Brewster.] The K5 security robot will begin patrolling one Silicon Valley campus this year By Signe Brewster Feb. 25, 2014 The Knightscope K5 robot’s 5-foot-tall bullet-shaped frame is impressive. Studded with cameras and sensors and colored Stormtrooper black and white, it really is imposing. But that’s the point: It’s a robot cop, and it doesn’t…

    Read more: Knightscope K5 autonomous security robot will begin patrolling this year
  • Call: Array Telepresence Open House on May 2 – “Prepare to be amazed”

    Hello ISPR Community, We are introducing a revolutionary telepresence camera and image improvement processor that turns any traditional videoconferencing codec (Avaya/RADVISION, Cisco, ClearOne, LifeSize, Polycom, Vidyo, etc.) into a dual screen telepresence environment that exceeds the quality of $250,0000 telepresence group systems from Cisco & Polycom for $14,000 and the cost of a 2nd display. The company is called Array Telepresence and their patent-pending Equal-i technology includes a unique camera and “Image Improvement Processor” that brings the furthest participants in a videoconferencing meeting “Up Close and Personal”, hides the camera, improves the eye-line, improves the meeting format, and spreads the…

    Read more: Call: Array Telepresence Open House on May 2 – “Prepare to be amazed”
  • New production frontiers: Creating virtual reality narratives for Sony and Oculus Rift

    [From The Hollywood Reporter] [Image: Atlantic Productions/Zoo] British TV Producer Creating Virtual Reality Narratives for Sony and Oculus Rift Atlantic Productions, the company behind the BAFTA-winning “Flying Monsters 3D,” is working on documentary, animated and dramatic pilots for Oculus Rift and Sony’s Project Morpheus. 4/25/2014 by Adrian Pennington British TV producer Atlantic Productions, the company behind natural-history documentaries fronted by Sir David Attenborough (Galapagos, Kingdom of Plants and the BAFTA-winning Flying Monsters 3D) is pioneering virtual-reality narrative content. It includes documentary, CG and drama pilots in development for Facebook’s virtual-reality headgear-maker Oculus Rift and for Sony’s Project Morpheus.…

    Read more: New production frontiers: Creating virtual reality narratives for Sony and Oculus Rift
  • Call: Playful Virtual Characters Workshop 2014

    Call for Participation for Playful Virtual Characters Workshop 2014 Boston, MA Tuesday August 26, 2014 (Full day workshop) Url: http://www.northeastern.edu/games/playful-virtual-characters-iva-workshop-2014/ This workshop is part of the IVA Conference 2014. It focuses on Playful Virtual Characters. Important Dates: Submissions Due: July 1, 2014 Notification: August 1, 2014 Camera Ready: August 15, 2014 This workshop will focus on Characters that can be described as Playful. We focus on narrative characters that can be part of a story or standalone characters and have history, goals, rich complex personality, and attitudes. The workshop will borrow from theatre improvisation and Live Action Role-Playing games (LARPs)…

    Read more: Call: Playful Virtual Characters Workshop 2014

ISPR Presence News

Search ISPR Presence News:



Archives