Author: Matthew Lombard


  • The world’s first real-time mixed reality ski race

    [From the University of Southampton; a 0:33 minute video is available on YouTube] European project launches the world’s first real-time ‘mixed reality’ ski race February 2, 2015 A professional skier will battle against two online gamers in the world’s first interactive ‘mixed reality’ downhill ski race using technology pioneered by European researchers. Hitting speeds of up to 100 kilometres an hour, the top-class skier will hurtle down the world cup ski course in Schladming, Austria, in a bid to reach the finish line before his two competitors – virtual reality gamers based in Thessaloniki, in Greece, and Munich, in Germany.…

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  • Call: The Emerging Policy and Ethics of Human Robot Interaction – HRI 2015 Workshop

    Final Call for Papers: The Emerging Policy and Ethics of Human Robot Interaction Mar 2, 2015 • Portland, Oregon • Workshop @ HRI 2015 http://www.openroboethics.org/hri15/ STUDENT SCHOLARSHIPS AVAILABLE Submission deadline: 2 Feb 2015 As robotics technology forays into our daily lives, research, industry, and government professionals in the field of human-robot interaction (HRI) in must grapple with significant ethical, legal, and normative questions. Many leaders in the field have suggested that “the time is now” to start drafting ethical and policy guidelines for our community to guide us forward into this new era of robots in human social environments. However,…

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  • In Sweden, remote-control airport is a reality

    [From NPR, where you can listen to the 3:56 minute audio version of the story] [Image: Mikael Henriksson works at an air traffic control center in the town of Sundsvall, Sweden. But the screens show the airport in the tiny town of Ornskoldsvik, more than 100 miles away. It’s the world’s first facility to use new technology to help passenger planes land far away at an unmanned airport.] In Sweden, Remote-Control Airport Is A Reality Ari Shapiro February 01, 2015 As our plane touches down in Sundsvall, Sweden, the horizon is all snow and ice. A small air traffic control…

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  • Call: In Gallery Engagement: Digital vs Analogue – Oxford University Museums Partnership Conference

    CALL FOR PAPERS Conference Title: In Gallery Engagement: Digital vs Analogue Date: 22 July 2015, Oxford University Museum of Natural History http://www.oxfordaspiremuseums.org/aspire/news/gallery-engagement-digital-vs-analogue Computer interactives, augmented reality, video screens and touchtables, digital is increasingly occupying gallery space as a means of engaging audiences with museum content. Museums are experimenting with new technologies to capture audience interest and deliver deeper interpretation. But while the technology for delivering interactive engagement becomes more sophisticated, are the principles different to those of low-tech interactives such as handling collections, replica costumes and ‘lift-the-flap’ activities? Technology aside, how do digital interactives differ from their low-tech counterparts? Oxford…

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  • Does bot-written note in your handwriting look like it’s from uncanny valley?

    [From Fast Company, where the story includes more pictures and a 0:19 minute video] Sending A Handwritten Letter Is Now As Easy As Using Gmail But does a note in your handwriting done by a bot look like it’s sent from uncanny valley? We test out letter-writing company Bond to see. By Rebecca Greenfield January 23, 2015 Sitting on my desk is a lovely note, written on thick, customized stationery with my name scrawled across the top. It’s in my handwriting, but I didn’t write it. A robot did. Looking closely, I can spot some slight differences between the bot-generated…

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  • Call: Physiological Computing – IEEE Computer special issue

    We look for contributions for a Special Issue of IEEE Computer on Physiological Computing. Full paper submission deadline: 1 April 2015 Publication date: October 2015 http://www.computer.org/web/computingnow/cocfp10 Computer seeks submissions for the October 2015 special issue on challenges and applications in physiological computing. Physiological computing — using human physiological data as system inputs in real time — makes it possible to create dynamic user-state representations so that software can respond dynamically and context-specifically to changes in actual human user states. Various paradigms for human–computer interaction fall under this general system rubric: brain–computer interfaces, affective computing, adaptive automation, and health informatics, among…

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  • Qantas to provide VR experiences for first-class in-flight entertainment

    [From Gizmodo Australia, where the story includes more images and a 0:41 minute video; coverage in the International Business Times notes that Samsung is also discussing partnerships with other airlines and with train operators] Qantas To Use Samsung’s Gear VR For First-Class In-Flight Entertainment Campbell Simpson January 29, 2015 If you’re lucky enough to fly in first class, your pointy end long-haul flight is about to get even fancier. Qantas is going to be using the Samsung Gear VR, and the accompanying Galaxy Note 4, for in-flight entertainment for its first-class customers. Starting out as a pilot program on Qantas’…

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  • Call: 2015 Games and Software Engineering Workshop (with ICSE 2015)

    2015 GAMES AND SOFTWARE ENGINEERING WORKSHOP Fourth International Workshop on Games and Software Engineering Workshop in conjunction with ICSE 2015 (Int’l Conference on Software Engineering) Florence/Firenze, Italy May 18, 2015 http://sites.google.com/site/icsegas2015/ CALL FOR PAPERS The 2015 Games and Software Engineering workshop (GAS 2015) explores issues that crosscut the software engineering and the game engineering communities. Modern games entail the development, integration, and balancing of software capabilities drawn from algorithm design and complexity, artificial intelligence, computer graphics, computer-supported cooperative work/play, database management systems, human-computer interaction and interface design, operating systems and resource/storage management, networking, programming/scripting language design and interpretation, performance monitoring,…

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  • “First live VR broadcast brought the beach to my backyard”

    [From Engadget, where the story includes more pictures] The first live VR broadcast brought the beach to my backyard By Richard Lawler | January 26th 2015 On Saturday morning in Ann Arbor, Michigan, it was about 30 degrees outside, but I was in my backyard enjoying a 75-degree day at the beach. That’s only possible because I was testing out the first attempt at streaming virtual reality from one place to another — in this case from Laguna Beach, California, to a Samsung Gear VR headset strapped to my head. Thanks to technology from the folks at Next VR, I…

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  • Call: South West Virtual Reality Conference

    [Information about the upcoming South West Virtual Reality Conference, from Road to VR, where the story includes several images] UK Based ‘South West VR’ Conference Announced, Guests Include Oculus, Aardman and Unity January 25, 2015 by Paul James As virtual reality rises, so does the need for its enthusiasts and industry members to meet. The UK has a thriving VR community and a growing industry presence, so the recently announced South West Virtual Reality Conference on the 24th Feb, is a welcome addition to the VR calendar. Whilst the US, and in particular, the west coast, get a large proportion…

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  • Brand Killer: Augmented reality goggles create real-world AdBlock

    [From International Business Times, where the story includes more images and a 0:55 minute video] [Image: Brand Killer blocks ads in real time from the wearer’s point of view using a DIY augmented reality headset] Brand Killer: Augmented reality goggles create real-world AdBlock By Anthony Cuthbertson January 23, 2015 A new use for augmented reality headsets has been developed by students in the US using software that blocks brand’s logos in the real world. Brand Killer was designed and built by undergraduates at the University of Pennsylvania and uses similar technology to other virtual reality and augmented reality headsets, such…

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  • Call: Vittorio Gallese lectures – “The Body, the Brain, Symbolic Expression and Its Experience: An Experimental Aesthetics Perspective”

    [Note that the first lecture is Wednesday January 28, 2015  –Matthew] The Body, the Brain, Symbolic Expression and Its Experience: An Experimental Aesthetics Perspective. Vittorio Gallese, University of Parma Chandaria Lectures, Institute of Philosophy, Senate House (London WC1), Room 349, third floor Wed Jan 28th 6pm ; Feb 11th 6pm ; and Feb 18th 6pm Cognitive neuroscience can shed new light – from its own methodological reductionist perspective – on the aesthetic quality of human nature and its natural creative inclination. By exploiting the neurocognitive approach, viewed as a sort of ‘cognitive archeology’, we can empirically investigate the neurophysiological brain-body…

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