Author: Matthew Lombard


  • Call: Workshop on ‘Developing Partnership and Advancing Driving Research’

    Call for Participation Workshop on “Developing Partnership and Advancing Driving Research” Michigan Tech, USA, May 28, 2015 For further information, visit: http://sites.google.com/a/mtu.edu/engin Michigan Tech Transportation Institute (MTTI) hosts the first workshop on “Developing Partnership and Advancing Driving Research”. We would like to invite researchers and practitioners interested in in-vehicle user interfaces and applications. This workshop aims to (1) identify plausible research projects and collaborators for each identified project, (2) introduce possible funding agencies and proposal submission logistics, and (3) plan and schedule activities that will culminate in competitive proposal submission. After the keynote speech, each participant will briefly introduce his…

    Read more: Call: Workshop on ‘Developing Partnership and Advancing Driving Research’
  • Move over, virtual reality: Literal reality is the next big thing

    [Interesting take (note the date) on first order (biology) and second order (technology) mediation, i.e., presence and telepresence; this is from Tom’s Hardware, where the story includes more pictures. –Matthew] Move Over, Virtual Reality: Literal Reality Is The Next Big Thing By Seth Colaner, Fritz Nelson, Niels Broekhuijsen, Lucian Armasu, Rexly Penaflorida II April 1, 2015 Move over, Oculus Rift. Get lost, HTC Vive. Don’t even bother, Microsoft’s Hololens. There’s an unbelievable new tech in town called literal reality (LR) that completely blows away the best VR or AR experience you’ve ever had or could hope to have. An entity…

    Read more: Move over, virtual reality: Literal reality is the next big thing
  • Call: OzCHI 2015 – Being Human

    OzCHI 2015 – Being Human 26th Australian Conference on Human-Computer Interaction (HCI) December 7—10, Melbourne http://www.ozchi.org/2015 OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia’s leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants come from a range of backgrounds, including interface designers, user experience (UX) practitioners, information architects, software engineers, human factors experts, information systems analysts and social scientists. The conference theme is Being Human, which highlights the opportunity and hope for technology to contribute to our…

    Read more: Call: OzCHI 2015 – Being Human
  • Array Telepresence tech transforms regular videoconferencing into immersive telepresence

    [Howard Lichtman, founder and president of the Human Productivity Lab, an independent consultancy and research firm that helps organizations design visual collaboration strategies and deploy solutions (and a keynote speaker at PRESENCE 2009 in Los Angeles), is also Chief Creative/Commercial Officer of Array Telepresence, which takes a different approach to creating immersive telepresence experiences for the high-end TP market. Details are below from Telepresence Options, and a video interview with the company principals is available here. –Matthew] Array Telepresence Debuts Immersive Telepresence Using Your Existing Videoconferencing System at Enterprise Connect March 16, 2015 Array Telepresence, a start-up telepresence solution provider…

    Read more: Array Telepresence tech transforms regular videoconferencing into immersive telepresence
  • Taste food off your phone with Maxis Screen Savour

    [Some of the use cases in the very entertaining 2:26 minute video that accompanies this story from The Hyped Geek could be very useful and popular (note: the creators didn’t take John Oliver’s pledge!) –Matthew] Taste food off your phone with Maxis Screen Savour Posted By Boss Geek on Mar 30, 2015 Ever drooled over a well taken food pics on Instagram? Some look so good you wish you could just lick them of your screen and taste them. Of course if your idea of a good taste is the salty taste of your face sweat or the dull taste…

    Read more: Taste food off your phone with Maxis Screen Savour
  • PlayStation Flow: A watershed moment in wearable tech

    [Another way to get immersed in mediated experiences, from PlayStation.Blog, where you’ll find many more pictures and a 2:31 minute video (note: the creators didn’t take John Oliver’s pledge!) –Matthew] Introducing PlayStation Flow A watershed moment in wearable tech By Ariel Ingannare, Wearable Tech Manager Posted 1 April At PlayStation we’ve always been dedicated to bringing gamers immersive experiences. From innovative features like Remote Play and Share Play to the endless possibilities of the upcoming Project Morpheus, PS4 is continually creating new ways to play. Here at the PlayStation Wearable Entertainment Technology (P-WET) group we are ready to add to…

    Read more: PlayStation Flow: A watershed moment in wearable tech
  • Call: The Borders of Digital Art

    The Borders of Digital Art The Digital Arts Project Tuesday 15th September – Thursday 17th September 2015 Mansfield College, Oxford, United Kingdom Call for Presentations: The digital arts are constantly developing with an ever growing number of new branches (i.e. hybrid art, digital musics, interactive art, animation/FX, game production, curating creative communities, urban gaming, application design, bioart, hacktivism, generic architecture, urban hacking, big data visualisation, etc.). Many of these enter and change the entertainment and media industry and often promote the exploration of various aspects of human life, philosophical issues, anthropological, social, political and judicial problems. Consequently they are strongly…

    Read more: Call: The Borders of Digital Art
  • Experiencing ‘Deep,’ the VR game that relieves anxiety attacks

    [Most of the coverage of the anxiety-treatment VR experience Deep refers to this story from VICE, which includes other images. For more information, including many more images and videos, be sure to visit Owen Harris’ website. –Matthew] Experiencing ‘Deep,’ the Virtual Reality Game That Relieves Anxiety Attacks March 24, 2015 By Joe Donnelly From the column ‘VICE Vs Video Games’ I remember the first time I realized my anxiety had become a problem. I was with friends in a popular Glasgow bar watching Sunday afternoon soccer. It was quiet, and alongside our table stood three vacant chairs: two with sturdy…

    Read more: Experiencing ‘Deep,’ the VR game that relieves anxiety attacks
  • Call: The Videogame Cultures Project: 7th Global Meeting

    The Videogame Cultures Project: 7th Global Meeting Friday 11th September – Sunday 13th September 2015 Mansfield College, Oxford, United Kingdom Call for Presentations: Videogames have probably become one of the most progressive mediums in the 21st century. The videogame genres and sub-genres are rapidly diverging and many concepts are merging with those from other media and even with the environment of the ‘real’ world (alternate reality games). Consequently the scope of the project is not limited to videogame studies only, but many other disciplines such as philosophy, psychology, sociology, economics, information science, criminology, military studies or ethology, to name but…

    Read more: Call: The Videogame Cultures Project: 7th Global Meeting
  • Occipital’s mobile 3D scanning sensor enhances mobile mixed reality

    [This looks like another step toward effective mobile/wearable augmented reality (I like the heading “Mixing Virtual Reality and Reality Reality”)… The article is from ReadWrite, where there’s a 0:41 minute video; more coverage, including more videos, is available from 3D Printing Industry. –Matthew]   Here’s A New Way To Step Into A Virtual World Occipital’s mobile 3D-scanning sensor goes virtual. Signe Brewster Mar 27, 2015 When you strap on an Oculus Rift virtual-reality headset, you’re free to look up, down and around. But as soon as you try to explore the virtual world further, you’re stuck. You can’t interact with…

    Read more: Occipital’s mobile 3D scanning sensor enhances mobile mixed reality
  • Call: HaPoC 3: Third International Conference for the History and Philosophy of Computing

    Call For Papers HaPoC 3: Third International Conference for the History and Philosophy of Computing 8-11 October, 2015, Pisa http://hapoc2015.di.unipi.it The DHST commission for the history and philosophy of computing (www.hapoc.org) is happy to announce the third HAPOC conference. The series aims at creating an interdisciplinary focus on computing, stimulating a dialogue between the historical and philosophical viewpoints. To this end, the conference hopes to bring together researchers interested in the historical developments of computing, as well as those reflecting on the sociological and philosophical issues springing from the rise and ubiquity of computing machines in the contemporary landscape. In…

    Read more: Call: HaPoC 3: Third International Conference for the History and Philosophy of Computing
  • Virtual noses keep real-world VR sickness at bay

    [As a commenter notes, it’s surprising this hasn’t been investigated sooner; the story is from Ars Technica and more information, including the article abstract, is available from Purdue University’s coverage. –Matthew] Virtual noses keep real-world VR sickness at bay Simulation sickness solution may have been sitting right in front of our faces. by Kyle Orland – Mar 25, 2015 As the new wave of virtual reality headsets barrel ever closer to consumer reality, the effects of “simulator sickness” on a significant portion of the population remain a concern. A group of researchers at Purdue University say they’ve found an easy…

    Read more: Virtual noses keep real-world VR sickness at bay

ISPR Presence News

Search ISPR Presence News:



Archives



Cookie Preferences

Choose which optional cookies you allow. Necessary cookies are always enabled.