Author: Matthew Lombard
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Call: MobileHCI 2015 – International Conference on Human-Computer Interaction with Mobile Devices and Services
Read more: Call: MobileHCI 2015 – International Conference on Human-Computer Interaction with Mobile Devices and ServicesCall for Participation: Posters, Demos, Tutorials and Workshop Papers ACM International Conference on Human-Computer Interaction with Mobile Devices and Services 2015 (MobileHCI) Copenhagen, Denmark, August 24-27 2015 http://mobilehci.acm.org/ Mobile HCI is the premier forum for innovations in mobile, portable and personal devices and with the services to which they enable access. There are still a number of ways for you to participate in MobileHCI 2015, either by making a submission or simply attending. MobileHCI brings together people from diverse areas, providing a multidisciplinary forum for academics, hardware and software developers, designers and practitioners to discuss the challenges and potential solutions…
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Han the humanoid robot understands your facial expressions and can respond in kind
Read more: Han the humanoid robot understands your facial expressions and can respond in kind[Watch the 2:08 minute video of Han, the latest creation from Hanson Robotics, and see if we’ve reached Mori’s uncanny valley. The story from the International Business Times also includes another image. Coverage by Reuters includes another video and notes that Han’s female counterpart Eva is scheduled to soon interact with the public in various roles. –Matthew] Han the humanoid robot understands your facial expressions and can respond in kind [Video] By Mary-Ann Russon April 21, 2015 Hanson Robotics has debuted a humanoid robot that is able to recognise and understand people’s facial expressions, hold a conversation and respond appropriately…
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Call: “Designing for Peripheral Interaction: Seamlessly integrating interactive technology in everyday life” (Special issue of IxD&A)
Read more: Call: “Designing for Peripheral Interaction: Seamlessly integrating interactive technology in everyday life” (Special issue of IxD&A)CALL FOR PAPERS “Designing for Peripheral Interaction: seamlessly integrating interactive technology in everyday life” SPECIAL ISSUE in the Interaction Design and Architecture(s) journal (IxD&A) SUBMISSION DEADLINE: 1st July, 2015 http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call26 GUEST EDITORS Saskia Bakker (1), Doris Hausen (2), Elise van den Hoven (3, 1), Ted Selker (4) (1) Industrial Design Department, Eindhoven University of Technology, the Netherlands (2) Human-Computer-Interaction Group, University of Munich (LMU), Germany (3) Faculty of Design, Architecture & Building, University of Technology, Sydney, Australia (4) Carnegie Mellon University, Silicon Valley, USA IMPORTANT DATES Submission deadline: 1st July, 2015 Reviews available: 1st August, 2015 Revisions due: 1st September,…
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VR film installation puts disassociative twist on awkward family dinners
Read more: VR film installation puts disassociative twist on awkward family dinners[This description of an intriguing project refers to nearly every type of presence but never uses the term; The Creator’s Project story includes more pictures and a 2:41 minute video; more information can be found in coverage by The Irish Times, and a 5:41 minute interview with the artists is available on Vimeo. –Matthew] Virtual Reality Film Installation Puts a Disassociative Twist on Awkward Family Dinners By Beckett Mufson — May 3 2015 There may be two sides to every story, but in virtual reality film installation The Doghouse, which landed at the UK’s 2015 Flatpack Film Festival in March,…
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Call: “The Significance of Simulation” (TRANSOR workshop)
Read more: Call: “The Significance of Simulation” (TRANSOR workshop)Call for Papers: TRANSOR workshop, “The Significance of Simulation” University of Southern Denmark, Kolding Campus. June 18-19, 2015. Sponsored by the Research Network TRANSOR (Transdisciplinary Studies in Social Robotics – http://www.transor.org). Keynote Address: John Sullins (Sonoma State University, California), “Building Artificial Phronesis: A New Approach?” (provisional title) BACKGROUND / RATIONALE As social robots continue their rapid development and deployment, “simulation” has emerged as a key focus in a number of ways. For example, robots are currently incapable of experiencing emotions as conscious and embodied beings: in many examples, however, “artificial emotions” can be emulated and expressed by social robots in…
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A bee’s-eye view of the making of Patron Tequila: Drones are filming seriously jaw-dropping VR video for brands
Read more: A bee’s-eye view of the making of Patron Tequila: Drones are filming seriously jaw-dropping VR video for brands[Drones provide a powerful tool for evoking presence; this Adweek story includes a 2:11 minute behind-the-scenes video about Patrón Tequila’s VR experience; a web-based version of the experience is available on the Patrón website and the press release is available at PR Newswire. –Matthew] Drones Are Filming Seriously Jaw-Dropping Virtual Reality Video for Brands Patrón goes inside the agave field By Lauren Johnson May 1, 2015 Ever since Twitter used drones to create buzzy six-second videos at Cannes last year, the remote-controlled devices have ditched their reputation as weird flying gizmos the military uses in favor of one as a…
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Call: IMMERSION 2015
Read more: Call: IMMERSION 2015IMMERSION 2015 Immersive Education Initiative Conference September 7-10 Paris-Sorbonne University (“the Sorbonne”) Paris, France http://immersiveeducation.org/i2015 Call for Participation As a special event that is open to the public, the first two days of IMMERSION 2015 features general-interest keynote addresses, talks, panel discussions and exhibits. The event concludes with hands-on workshops and a special 2-day technical conference specifically for researchers, academics, teachers and corporate trainers. SPEAKERS AND EXHIBITORS: Prospective IMMERSION 2015 speakers and exhibitors are encouraged to review last year’s IMMERSION 2014 event. RESEARCHERS, TEACHERS AND TRAINERS: In addition to reviewing last year’s IMMERSION 2014 event, prospective IMMERSION 2015 corporate and…
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How Social VR is going to fix society and humanize social media
Read more: How Social VR is going to fix society and humanize social media[A thoughtful consideration of how and why the most effective and useful presence technology will evoke both social and spatial presence (with lots of interesting links); this is from Upload, where the article includes more images and a video. –Matthew] Will Mason April 15, 2015 We reported earlier that reddit co-founder Alexis Ohanian made reference to a reddit VR platform on the GearVR. In that article, I tried to imagine what that app might look like, especially within the constraints of the device. That was all a vision of a translation of the site, a port if you will, for…
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Call: Virtual Reality, Real Impact! (Event at Teeside University)
Read more: Call: Virtual Reality, Real Impact! (Event at Teeside University)Virtual Reality, Real Impact! An event at Teeside University TS One 200 Linthorpe Road, Middlesbrough, TS1 3RF Tuesday 19 May 2015 – Doors open 6.30pm, Event 7pm-9pm Price £3.00 Tickets and more information: http://pintofscience.co.uk/event/virtual-reality-real-impact/ “Do not try and bend the spoon: that’s impossible. Instead, only try to realize the truth: there is no spoon!” Virtual Reality, Real Impact! – Can virtual reality actually be fun? Dr Fred Charles (Principal Lecturer in Visualisation) We will cover the current status of Virtual Reality and the importance of interaction by players with virtual worlds, meaning how AI technologies and techniques allow for different…
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Feelreal VR Mask and Nirvana helmet let gamers smell and feel the action
Read more: Feelreal VR Mask and Nirvana helmet let gamers smell and feel the action[Feelreal is raising funds for a series of products that add more senses to virtual experiences; the 2:49 minute video included with this story in Gizmag (which also includes a photo gallery) says the products “enhance personal presence in the virtual world”; for a (negative) hands-on review see coverage in The Verge. –Matthew] Feelreal VR Mask and Nirvana helmet let gamers smell and feel the action By Richard Moss April 30, 2015 In what could just as easily prove to be a very bad idea as it could a good one, a startup company called Feelreal has created a virtual…
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Call: Tangible, Embedded and Embodied Interaction (TEI) 2016
Read more: Call: Tangible, Embedded and Embodied Interaction (TEI) 2016TEI’16: OUR BODY IS OUR MANUAL CALL FOR PARTICIPATION: TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2016 February 14-17, 2016 in Eindhoven, The Netherlands http://tei-conf.org/ SUBMISSION DEADLINES Papers: 02 August 2015 Studio/Workshops: 16 August 2015 Arts Track: 25 October 2015 Student Design Challenge: 25 October 2015 Graduate Student Consortium: 25 October 2015 Work in Progress: 25 October 2015 TANGIBLE, EMBEDDED AND EMBODIED INTERACTION The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces and interaction, and technical development. The TEI conference has gained substantial visibility and activity over…
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LiveLike VR puts you in the luxury box to watch your favorite sports events
Read more: LiveLike VR puts you in the luxury box to watch your favorite sports events[This VR technology, easier than most for content producers to adopt, makes the user “[f]eel like you’re in a luxury box with friends at your favorite sporting event”; the story is from Road to VR and includes more images. –Matthew] LiveLike Combines the Cameras of Today with the VR of Tomorrow By Ben Lang – Apr 29, 2015 While other companies are busy building 360 degree camera rigs and hoping for consumer adoption, VR startup LiveLike has a unique approach which uses existing broadcast camera tech in a surprisingly effective way to make you feel like you’re in a luxury…
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