Call: GAMEON’2015, the 16th annual Simulation and AI in Games Conference

FIRST CALL FOR PAPERS

GAMEON’2015
The 16th annual Simulation and AI in Games Conference
University of Amsterdam UvA
Amsterdam, The Netherlands
December 2-4, 2015

Games Development Methodology
Game Theory/Multi-Agent Systems
Artificial Intelligence
Learning and Adaptation
Intelligent/Knowledgeable Agents
Collaboration & Multi-agent Systems
Opponent Modelling
Physics and Simulation/Graphical Simulation
3D Scalability
Facial, Avatar, NPC, 3D in Game Animation
AI and Simulation Tools for games design
Game Design
Rendering Techniques
Voice Interaction
Cognitive Psychology
Affective Computing and Emotional Gaming
Artistic input to game and character design
Storytelling and Natural Language Processing
Online Gaming – Security Issues in Online Gaming
MMOG’s
Serious gaming
Wargaming Aerospace Simulations, Board Games etc….
Games for training
Games Applications in education, Government, health, Corporate…
Games Consoles
Games Console Design
Mobile Gaming and VR Gaming
Perceptual User Interfaces for Games
Poster Session
Student Session
Tutorials
Exhibition

Organised by The European Technology Institute
Sponsored by EUROSIS

For latest information see: www.eurosis.org or http://www.eurosis.org/cms/?q=taxonomy/term/369

CONFERENCE AIM

The aim of the 16th annual European GAMEON® Conference (GAMEON®’2015) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by providing how-to tutorials and giving them the opportunity to show their ideas and demos to the gaming industry. The conference will concentrate mostly on the programming of games, with special emphasis on simulation, AI and fuzzy sets, and physics related computer graphics. Next to that, all of this will be fused in the topic of computer game design in stand-alone and networked games. Software providers will be able to show their latest packages and give hand-on tutorials for the participants.

Companies will also have the opportunity to seek new talent at this unique event.

KEYNOTES

The first keynote is already announced:

Serious Gaming for Tactical and Strategic Decision Making
Dr. A.H. (Anja) van der Hulst, Senior Consultant, Training Performance Innovations, TNO, The Netherlands
more to follow

More info on: http://www.eurosis.org/cms/index.php?q=node/3151

TUTORIALS

Building games with Casanova
Mohamed Abbadi, Giuseppe Maggiore and Pieter Spronck, Tilburg University, Tilburg, The Netherlands

Self-Promotion — How to tell your story and present yourself or your goal(s) with an interactive game
Ximpel

More info on: http://www.eurosis.org/cms/index.php?q=node/3152

CONFERENCE VISIT

A visit to the Medialab of the Hogeschool van Amsterdam is envisaged.

GAMEON’2015 consists of four core tracks, which cover, Gaming Methodology and Theory, Artificial Intelligence and Simulation, while the other tracks cover peripheral technologies closely linked to games design, like 3-D scalability, facial and skeletal animation, 3D in-game animation etc, Mobile Gaming and Gaming Applications…

All submissions will be peer reviewed by at least three members of the International Program Committee. Accepted papers will be published in the conference Proceedings (both print and electronic format), that will be copyrighted and widely disseminated.

Contributions to the technical program are solicited in the following general areas;

CONFERENCE THEMES

The conference will cover four core tracks and a number of peripheral tracks

Core Tracks

  • Game Development Methodology
  • Game Theory
  • Multi-Agent Systems
  • Artificial Intelligence
  • Physics and Simulation

Peripheral Tracks

  • 3-D Scalability
  • Facial Animation
  • Skeletal Animation and Fully-Scaled Rendering
  • 3-D In-Game Animation
  • Modelling of virtual worlds
  • AI and Simulation Tools
  • Design
  • Rendering
  • On-line Gaming and online-gaming security
  • Voice Interaction
  • Cognitive Psychology
  • Affective Computing and Emotional Gaming
  • Artistic Input
  • Storytelling
  • Game Analysis
  • Applications
    • Wargaming methodology and techniques applied to strategic game design using Campaign managers, character generators, terrain generators. Multiplayer wargaming and Web Wargaming
    • Serious Games applications
    • Aerospace Simulations, Board Games etc…
    • Games for training
    • Games Console Design
    • Gaming with Robots
  • Handheld Gaming Devices – Mobile Gaming and VR Gaming
  • Perceptual User Interfaces for Games

For more info and details see: http://www.eurosis.org/cms/index.php?q=node/3160

WORKSHOPS

Workshops on gaming, AI, simulation or software topics can be proposed by June 20th, 2015.

POSTER SESSION

The poster session only features work in progress. Next to the actual poster presentation, these submissions also feature as short papers in the Proceedings.

STUDENTS SESSION

This session is for students who want to present their work in progress or part of their doctoral thesis as a paper. Student papers are denoted by the fact that only the name of the student appears on the paper as an author. They are published as short papers in the Proceedings.

DIVERSE ACTIVITIES

For demonstrations, tutorials or video sessions, please contact EUROSIS. Partners for projects session(s) will be organised by EUROSIS to give potential project teams or individuals the opportunity to present their research in order to link up with fellow researchers for future research projects. Those wishing to participate in this session need to send a proposal to EUROSIS.

EXHIBITION

A special exhibition will be held during the conference focused on gaming applications. For more information please contact EUROSIS for further details. Email: philippe.geril@eurosis.org

DEADLINES AND REQUIREMENTS

Send all submissions in an ELECTRONIC FORM ONLY in (zipped) Microsoft Word format, or PDF format (preferred format) indicating the designated track and type of submission (full paper or an extended abstract) to the EUROSIS (philippe.geril@eurosis.org). Please provide your name, affiliation, full mailing address, telephone / fax number and Email address on all submissions as well. For submissions please put in the subject of your Email the following indications: GAMEON’2015 and designated track or USE THE ONLINE SUBMISSION FORM: http://www.eurosis.org/cms/index.php?q=node/3159

Only original papers, which have not been published elsewhere, will be accepted for publication

JOURNAL PUBLICATION AND INDEXING

Only accepted and presented extended papers are eligible for journal publication in any of the journals listed here. All GAMEON Proceedings are submitted to ISI-Thomson Reuters and IET, SCOPUS and Elsevier Engineering Village for referencing. They are also referenced under DBLP

QUALITY CONTROL

In order to ensure the quality of the proceedings, Thomson-Reuters ISI and IET will receive the listing of the actually presented papers, next to the copies of the Proceedings.

REGISTRATION FEES

Author:
Pre-registration before November 5, 2015: € 505
Registration after November 5, 2015: Pre-registration required

EUROSIS members:
Pre-registration before November 5, 2015: € 505
Registration after November 5, 2015: € 550

Other Participants:
Pre-registration before November 5, 2015: € 560
Registration after November 5, 2015: € 560

STUDENT REGISTRATION FEES

Author:
Pre-registration before November 5, 2015: € 380
Registration after November 5, 2015: Pre-registration required

EUROSIS members:
Pre-registration before November 5, 2015: € 380
Registration after November 5, 2015: € 395

Other Participants:
Pre-registration before November 5, 2015: € 415
Registration after November 5, 2015: € 435

The registration fee includes one copy of the Conference Proceedings, conference materials, coffee and tea during the breaks, all lunches and a conference dinner.

PAPER SUBMISSION TYPES

Full Paper (5 to 8 pages including abstract, conclusions, diagrams, references)
During review, the submitted full papers can be accepted as a regular 5 page paper. If excellent, full papers can be accepted by the program committee as an extended (8-page) paper. Each submission will be reviewed by at least three members of the GAMEON’2015 International Program Committee.

Extended Abstract (at least five pages)
Participants may also submit a 5 page extended abstract for a regular (5 pages) or short (3-4 pages) paper or poster, which will be reviewed by the International Program Committee. All accepted papers will be published in the GAMEON’2015 Conference Proceedings.

One Page Abstracts are not accepted.

CORRESPONDENCE ADDRESS

Philippe Geril
EUROSIS-ETI
European Simulation Office
Greenbridge NV
Ghent University Campus Ostend
Wetenschapspark 1
Plassendale 1
B-8400 Ostend Belgium

Tel: OO32.59.255330
Fax: OO32.59.255339
Email: philippe.geril@eurosis.org

OUTSTANDING PAPER AWARD

The 2015 GAMEON Conference Committee will select the Outstanding Paper of the Conference. The author of this paper will be awarded a free registration for a EUROSIS conference. Only papers SUBMITTED AS FULL papers will be eligible for the Outstanding Paper Award. The free registration is valid for 2 years after the event

LANGUAGE

The official conference language for all papers and presentations is English

IMPORTANT DEADLINES

Early Bird submission deadline: AUGUST 15TH, 2015
Submission deadline: SEPTEMBER 1ST, 2015
Late submission deadline: SEPTEMBER 15TH, 2015
Notification of acceptance or rejection: OCTOBER 5TH, 2015
Authors provide camera-ready manuscript: NOVEMBER 5TH, 2015
Conference at the University of Amsterdam UvA: DECEMBER 2-4, 2015

VENUE

The conference will be held at the University of Amsterdam UvA, Amsterdam, the Netherlands
http://www.uva.nl/en/home

Venue Info: (under construction)
http://www.eurosis.org/cms/index.php?q=node/3163

Hotel info:
http://www.eurosis.org/cms/index.php?q=node/3157

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