Author: Matthew Lombard


  • Call: Artificial Sexuality – 9th AISB Symposium on Computing and Philosophy

    Call for Papers The 9th AISB Symposium on Computing and Philosophy: Artificial Sexuality AISB Convention, University of Sheffield, UK, from 4-6th April 2016 The Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) Symposium Website OVERVIEW: Sexual activity is central to our very existence; it shapes how we think, how we act and how we live. It is deeply embedded in our society. With cognitive systems development being heavily influenced by human cognition, perception, and interaction, should sexual behaviour and sexuality be part of that influence? Previous research has examined what might happen to us if we…

    Read more: Call: Artificial Sexuality – 9th AISB Symposium on Computing and Philosophy
  • Study: What Americans really think about virtual reality

    [The overall message from this new consumer study is that there’s great interest in trying and purchasing presence-evoking VR technology for a variety of activities (though apparently not communication/social VR); there are also some concerns (see the last paragraph). The story is from Fast Company, where it features more (full-size) infographics. –Matthew] What Americans Really Think About Virtual Reality A new consumer study finds that minorities are more interested in VR, and Oculus is not No. 1. By Daniel Terdiman November 6, 2015 Minorities are more likely than whites to be passionate about virtual reality. And despite the attention paid…

    Read more: Study: What Americans really think about virtual reality
  • How telerobotics can reshape our workspace

    [This is a first person report and thoughtful consideration of the value and likely future of telepresence and telerobotics; it’s from TechCrunch, where the post includes additional images. –Matthew] How Telerobotics Can Reshape Our Workspace Posted Oct 8, 2015 by Peter Hirst, Executive Director of Executive Education at MIT Sloan School of Management At a conference last October, I encountered a fascinating “creature” named AVA that I mentioned in a blog post shortly afterwards. Though extraordinarily helpful in keeping a conversation going with another conference attendee, AVA was not a person. She (or perhaps I should say “it”) was a…

    Read more: How telerobotics can reshape our workspace
  • ISPR News: This is big

    We’re working hard on what we think will be a valuable new resource for everyone interested in (tele)presence; watch this space for details soon! -Matthew …

    Read more: ISPR News: This is big
  • Jobs: 5-7 faculty positions in Northeastern College of Computer and Information Science (including in HCI and Health)

    Greetings, We have 5-7 faculty positions open in the Northeastern College of Computer and Information Science in Boston – at all levels and across all sub-disciplines. We’re particularly interested in candidates whose research is at the intersection of HCI and health. The official ad is below. Information on our Personal Health Informatics (PHI) PhD program and faculty is here: http://phi.ccs.neu.edu/ Go here to apply: http://www.ccs.neu.edu/hiring-faculty/ccis-2016-faculty-recruitment/ You can contact me with any questions about HCI- or agents-related positions. (yes, Stacy [Marsella] is here too!) Tim Bickmore…

    Read more: Jobs: 5-7 faculty positions in Northeastern College of Computer and Information Science (including in HCI and Health)
  • Work all day in virtual reality with Envelop VR

    [Envelop VR has an intriguing new approach to working in VR, and the founder talks about it and related issues in the 14:37 podcast episode in this story from Road to VR; among other things, he talks (starting at 10:37) about the distinctions among VR, AR, MR, etc.: “I call them immersive technologies – anything that helps you achieve presence.” –Matthew] Work All Day in Virtual Reality with Envelop VR Voices of VR Podcast – Episode #236 By Kent Bye – Nov 3, 2015 Envelop VR is a productivity tool that provides a virtual shell to allow users to use…

    Read more: Work all day in virtual reality with Envelop VR
  • Call: Mobile Learning and Special Education issue of Interaction Design and Architecture(s)

    Call for Articles for a special issue of Interaction Design and Architecture (s) (IxD&A): Mobile Learning and Special Education Guest Editors – Enrico Gandolfi, Peña Bedesem, Richard E. Ferdig, and Cheng-Chang Lu (Kent State University) http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call28 IMPORTANT DATES Deadline: February 28, 2016 Notification to the authors: March 30, 2016 Camera ready paper: April 20, 2016 Publication of the special issue: end of May, 2016 OVERVIEW The widespread distribution of mobile devices as well as the massive availability of mobile apps has created innovative opportunities for teaching and learning in both general and special education. Special education here means “specially designed…

    Read more: Call: Mobile Learning and Special Education issue of Interaction Design and Architecture(s)
  • How Facebook plans to evolve VR

    [Facebook is revealing more about its plan to refine “you are there” virtual experiences; the story is from Business Insider. –Matthew] [Image: Crave] How Facebook plans to more or less build a teleporter Jillian D’Onfro Nov. 3, 2015 Facebook’s chief technical officer, Mike Schroepfer, says that when the company thinks about where it wants to be by 2025, it aims to “effectively build a teleporter.” “Facebook wants to build a device that allows you to be anywhere you want, with anyone, regardless of geographic boundaries,” Schroepfer added at a press event on Tuesday morning before his appearance at the Dublin…

    Read more: How Facebook plans to evolve VR
  • Call: 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016)

    CALL FOR PAPERS INTETAIN 2016 8th International Conference on Intelligent Technologies for Interactive Entertainment June 28-30, 2016 – Utrecht, The Netherlands http://www.intetain.org/2016 Deadline for submissions: February 19, 2016 SCOPE Intelligent technologies have shaped and will continue to shape the way we experience entertainment. Novel devices and novel interaction paradigms present opportunities for richer interactions. At the same time, the adoption of such technology by humans presents interesting challenges. The development of interactive entertainment applications therefore requires thorough knowledge from multiple research domains (computer graphics, human factors, signal processing, artificial intelligence, etc.). When successfully combined, novel interaction paradigms can impact the…

    Read more: Call: 8th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2016)
  • As new Star Trek series is announced, an ambitious virtual U.S.S. Enterprise project

    [Coinciding with the announcement that a new Star Trek television series is going into production, this Daily Mail story describes an ambitious project to create a complete, navigable virtual version of the U.S.S. Enterprise-D from Star Trek: The Next Generation. The story includes more images and a video about an effort to build a real Enterprise (!). The 12:10 minute demo video for the Enterprise 3D Construction Project is available on YouTube and see the project’s website for much more information. –Matthew] Take a tour of Star Trek’s USS Enterprise: Video lets you walk through the ship’s maze of corridors…

    Read more: As new Star Trek series is announced, an ambitious virtual U.S.S. Enterprise project
  • Call: IEEE Computational Intelligence and Games Conference 2016

    IEEE Computational Intelligence and Games Conference 2016 20-23 September, 2016, Santorini Island, Greece http://cig16.image.ntua.gr/ DESCRIPTION Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and…

    Read more: Call: IEEE Computational Intelligence and Games Conference 2016
  • Don’t let VR ads become virtual prisons for consumers

    [The advertising and marketing industries will have to make some important decisions about how to use, or abuse, VR and presence. This is from Advertising Age; the image is from an earlier related article in Forbes. –Matthew] [Image: Forbes] How to Avoid the Potential Horrors of Virtual Reality Marketing Don’t Let Virtual Reality Ads Become Virtual Prisons for Consumers By Nicholas Manluccia October 30, 2015 If the free-flowing venture capital and multi-billion dollar industry valuation are any indication, the advent of virtual reality is upon us. VR is poised to change the way consumers interface with media, entertainment, even politics.…

    Read more: Don’t let VR ads become virtual prisons for consumers

ISPR Presence News

Search ISPR Presence News:



Archives