Call: 2nd Immersive Learning Research Network Conference – iLRN 2016

Call for Papers

iLRN 2016: The 2nd Annual International Conference of the Immersive Learning Research Network
June 27 – July 1
Santa Barbara, California

Full details:

Do you research games in education or other kinds of immersive learning?

We invite you to submit a proposal to present at the Immersive Learning (iLRN) conference in Santa Barbara, CA to be held from June 27th to July 1st – an intensive interdisciplinary collaboration to dialogue and action on this rapidly growing research and development space.

Topics of interest in the context of immersive environments for the main conference include:

  • Immersive Technologies, Systems and Devices
  • Natural and Built Environments as Immersive Learning Spaces
  • Cognitive and Pedagogical Analysis
  • Learning and Training Applications
  • Non­-leisure Games and Gamification
  • A Glance into the Future: Innovations, Challenges and Applications
  • Games and Entertainment
  • Art and Creativity
  • Cultural Heritage

Special Tracks include:

K-12 AND SCHOOL TECHNOLOGY: The possibilities for creating meaningful experiences for kids is mind boggling. Unfortunately, many immersive learning environments have been used without thoughtful consideration of the differentiated needs of ESL, special needs, at-risk, ethnic minorities, and other vulnerable populations within the classroom. Immersive learning environments have a lot to offer for differentiation of instruction and classroom management, and proposals that address this topic through current, relevant, and situated immersive learning research in the K-12 classroom are welcome.

SELF-REGULATED LEARNING IN IMMERSIVE ENVIRONMENTS: The ability to self-regulate is a necessary ingredient of learners’ versatility and is crucial to help people to successfully cope with the demands of both formal education and life-long learning. Unfortunately, many traditional learning environments do not scaffold learners in self-regulation skills. Immersive learning environments hold much promise in this regard, but have not yet been explored in this context.

THE FUTURE OF EDUCATION: How can immersive learning change the future landscape of education? This special track seeks imaginative submissions that focus on prognostications and predictions of how immersive learning will alter and transform education. The track will encourage papers that make use of the Science-Fiction Prototyping methodology, it will be open to any narrative vision of the future education.

COGNITIVE SERIOUS GAMING: To be an effective educational tool, serious games must couple advanced technological interventions with sound cognitive, learning, and pedagogical principles into their design and structure. This special track will explore how cognitive principles from the learning sciences can be applied to improve the training effectiveness in serious games.

Submission Details:

Papers submission deadline (main conference and special tracks): February 15, 2016

Author notification of acceptance: March 30, 2016
Camera-ready deadline: April 23, 2016

Workshop/poster submissions: March 15, 2016
Workshop/poster notification of acceptance: May 1, 2016
Workshop/poster camera-ready deadline: May 29, 2016

You can submit online at, log in with an account or register, and select the special track of your choice to add your submission.


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