Author: Matthew Lombard


  • Call: 9th International Conference on Game and Entertainment Technologies 2016

    CALL FOR PAPERS – GET 2016 – Deadline for submissions: 8 February 2016 9th International Conference on Game and Entertainment Technologies 2016 Madeira, Portugal, 2 – 4 July 2016 (http://www.gaming-conf.org/) Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2016) Madeira, Portugal, 1 – 4 July 2016 (http://www.mccsis.org) CONFERENCE SCOPE The GET 2016 conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play. Topics for this conference…

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  • The future of retail: Beyond stories told, to stories experienced

    [Presence has a big role to play in the evolution of brick and mortar retail in the age of online shopping; this story is from Forbes, where it features more images. –Matthew] The Future Of Retail: Beyond Stories Told, To Stories Experienced By Rachel Arthur Jan 26, 2016 If you’d visited a mall housing a J.C. Penney store over the holidays, you may have been welcomed by a virtual reality experience that took shoppers on an immersive ride to the North Pole. Created with marketing and technology agency Narrative, the “Twas The Flight Before Christmas” initiative was in place in…

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  • Call: ACM Symposium on Applied Perception – SAP 2016

    CALL FOR PAPERS AND POSTERS ACM Symposium on Applied Perception – SAP 2016 July 22-23, 2016, Anaheim, USA Paper submission deadline: March 25 Poster submission deadline: May 10 http://sap.acm.org/2016/cfp.php The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science. Our thirteenth annual event provides an intimate, immersive forum…

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  • ‘Perspective; Chapter 2: The Misdemeanor’ lets users experience police brutality from both sides

    [To me this illustrates the true promise of effective presence illusions; the story is from MTV and features two more images; more information on the VR project is available on the Specular Theory website. –Matthew] This Virtual Reality Experience Shows Police Brutality From Both Sides “Perspective; Chapter 2: The Misdemeanor” is a harrowing VR project that lets you experience police brutality first hand. by Crystal Bell January 26, 2016 Most people think of video games when they think of virtual reality, but a burgeoning group of innovative filmmakers are producing narrative VR experiences with the unprecedented ability to affect us…

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  • Call: Robophilosophy 2016

    CALL FOR PAPERS – INTERNATIONAL RESEARCH CONFERENCE WHAT SOCIAL ROBOTS CAN AND SHOULD DO Robophilosophy 2016 / TRANSOR 2016 October 17-21, 2016 Aarhus University, Denmark www.robo-philosophy.org FOCUS The “robotic moment” (Turkle 2011) is no longer on the horizon—we are living it now. Given the rapid development in social robotics, we are now at that potential turning point in human cultural history during which we need to react to concrete visions, by the robotics research industry, of placing artificial ‘social’ agents ubiquitously into the public and private spaces of human social interactions. How shall we respond? And who is to respond?…

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  • Go inside a Salvador Dali painting at new museum exhibition

    [The application of virtual reality and presence to the work of surrealist Salvador Dali (and presence experience creator Walt Disney) seems particularly appropriate; this story is from the AP via Business Insider; a 1:16 minute promotional video, a 5:09 minute 360 degree navigable version of the experience, and more information, are available from The Dali Museum. –Matthew] Virtual reality experience highlight of new Dali Museum show Beth J. Harpaz, Associated Press Jan. 22, 2016 Visitors to a new exhibition at The Dali Museum in St. Petersburg, Florida, won’t just be looking at art. Thanks to virtual reality, they’ll be exploring…

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  • Artist creates eerily realistic, presence-evoking Russian dolls

    [As this and other articles on the artist’s work note (without using the term), it’s hard to suppress a presence response to these realistic dolls. The story is from the Huffington Post and features more pictures; for a recent update on research on the Uncanny Valley, see coverage in Slate. –Matthew] Don’t Blink! These Russian Dolls Are So Lifelike They Could Move Captivating videos show Michael Zajkov eerily whittling away blocks of clay into lifelike human beings. 01/21/2016 Nina Golgowski Trends reporter, The Huffington Post When it comes to dolls, Michael Zajkov is not playing around. The Russian artist’s collection…

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  • Call: GROUP 2016 – ACM International Conference on Supporting Group Work

    Call for Submissions GROUP 2016 ACM International Conference on Supporting Group Work November 13-16, 2016, Sanibel Island, Florida, USA http://www.acm.org/conferences/group/conferences/group16/ Program co-chairs: Myriam Lewkowicz, Troyes University of Technology, France Michael Muller, IBM Research, USA Conference co-chairs: Stephan Lukosch, Delft University of Technology, Netherlands Aleksandra Sarcevic, Drexel University, USA GENERAL INFORMATION For over 25 years, the ACM International Conference on Supporting Group Work is a premier venue for research on Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. The conference integrates work in social science, computer science, engineering, design, values, and other diverse topics of…

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  • Werner Herzog talks virtual reality

    [This discussion from The New Yorker is full of incomplete but provocative ideas about the nature of our experience of both reality and mediated/virtual reality. –Matthew] [Image: Credit Sarah Lee / eyevine / Redux] Werner Herzog Talks Virtual Reality By Patrick House January 12, 2016 “I’m a skeptic of 3-D, but when I saw the paintings I knew I had to use it,” Werner Herzog told Judith Thurman in 2010, after the New York première of his documentary “Cave of Forgotten Dreams.” The film examines some of the world’s earliest known paintings, which cover the walls of the Chauvet-Pont-d’Arc Cave,…

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  • Job: PhD position in social robotics at Uppsala University

    PhD position in social robotics Division of Visual Information and Interaction, Department of Information Technology, Uppsala University Topic: Social learning for personalized human-robot interactions Application deadline: February 16, 2016 Uppsala University is an international research university focused on the development of science and education. Our most important assets are all the individuals who with their curiosity and their dedication make Uppsala University one of Sweden’s most exciting work places. Uppsala University has 45.000 students, 6,800 employees and a turnover of SEK 6,300 million. The Division of Visual Information and Interaction (http://www.it.uu.se/research/visual_information_and_interaction/research) is making a strategic initiative towards building a new…

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  • 3D sound is coming to Google Cardboard to make virtual worlds more real

    [Even inexpensive VR gear is becoming more realistic and likely to evoke presence; this is from Motherboard. –Matthew] [Image: Screenshot from Google’s sample app for audio spatialization.] 3D Sound Is Coming to Google Cardboard to Make Virtual Worlds More Real Michael Byrne, Editor January 14, 2016 Google’s goofy but cool Cardboard virtual-reality platform is getting an audio upgrade. On Wednesday, Cardboard project manager Nathan Martz announced via the Google Developer’s Blog that software development kits (SDKs) for both the Java-based (Android) and Unity-based (iOS) implementations of the VR headset API would be getting support for audio spatialization. Now, Cardboard apps…

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  • Job: PhD position in IxD, Making & Design Research at U. of Salzburg

    Open PhD position: IxD, Making & Design Research Center for Human-Computer Interaction University of Salzburg, Austria https://hci.sbg.ac.at/open-phd-position-ixd/ Deadline for application: February 1, 2016 Intended date of beginning: preferably on or before April 1, 2016 Duration: to be negotiated (min. 1 year) Extent of employment in hours per week: 30 The Center for Human-Computer Interaction (Department of Computer Sciences, University of Salzburg, Austria), directed by Manfred Tscheligi, is inviting applications for a PhD position in Human-Computer Interaction / Interaction Design with a focus on making, prototyping and design research around embodied interaction. As part of our interdisciplinary team, you will conduct…

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