Author: Matthew Lombard


  • Panasonic’s transparent TV disappears when you wave at it

    [This Panasonic prototype seems to evoke presence in multiple ways (the headline in The Verge is “Panasonic’s transparent display is hard for your eyes to believe”); the story below is from Digital Journal, where it features a different image and the 2:05 minute video from YouTube. For a nice summary of this and a wide variety of other presence-related tech at CES 2016 see coverage in CNN Money. ––Matthew] [Image: Source: CNN Money] Panasonic’s transparent TV disappears when you wave at it By James Walker Jan 12, 2016 As part of its demonstrations during CES 2016 last week, Panasonic unveiled…

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  • Call: TVX 2016 – ACM International Conference on Interactive Experiences for Television and Online Video

    TVX 2016 ACM International Conference on Interactive Experiences for Television and Online Video June 22-24, 2016 Spertus Institute Chicago, IL, USA http://tvx2016.com/ TVX is the ACM International Conference on Interactive Experiences for Television and Online Video. TVX is the leading international conference for presentation and discussion of research into online video and TV interaction and user experience. The conference brings together international researchers and practitioners from a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology. In addition to standard research paper presentations the conference includes a wide range of…

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  • Fox pushes VR to the limit with 30 minutes on Mars

    [Without using the term, this story from Engadget covers key current challenges and future prospects for designing effective presence illusions; for more details see coverage in The Verge. –Matthew] [Image: Source: The Verge] Fox pushes virtual reality to the limit with 30 minutes on Mars Being Matt Damon has never been easier. Joseph Volpe January 08, 2016 I wasn’t prepared for The Martian VR Experience. All I’d known before sitting down in a padded seat in a near-pitch-black booth, tucked away in the Library bar at Vegas’ Marquee nightclub, was that I’d be enveloped in virtual reality for up to…

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  • Call: iThrive Empathy Games Competition (part of Games4Health Challenge)

    iThrive and the University of Utah Announce Empathy Games Competition Initiative fosters development of digital games to promote empathy in adolescents Contact: Heidi McDonald iThrive Initiative Heidi.McDonald@centerstone.org Nashville, TN, 1/12/2016 – The University of Utah’s third annual Games4Health Challenge officially kicked off on January 11, 2016. With a total of $60,000 in prizes, the Games4Health Challenge invites gaming and health teams from across the globe to address real-world challenges facing well-being, home health and clinical needs via game design. The iThrive Empathy Challenge is one of five sponsored challenges, and will provide US$8,000 in prizes for the development of concepts…

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  • Long-term presence: This guy just spent 48 hours in virtual reality

    [We usually study individual, brief presence experiences, but the ‘performance’ in this story looks ahead to when VR and presence is a way of life. It’s from The Creators Project, where you’ll find four more images and two videos. –Matthew] This Guy Just Spent 48 Hours in Virtual Reality By DJ Pangburn — Jan 14 2016 After decades of broken dreams, virtual reality appears to be fulfilling its promise. It’s not just that the hardware and software are finally arriving with Oculus Rift and Samsung Gear headsets (motion sickness not excluded); it’s that artists, game designers, filmmakers, and other creatives…

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  • Call: VERSIONS 2016 – The Creative Landscape of Virtual Reality

    Call for Participation VERSIONS 2016 – The Creative Landscape of Virtual Reality WHERE: The New Museum, Manhattan, NYC WHEN: Saturday, March 5th, 2016 WEBSITE: https://versions2016.squarespace.com/ Versions aims to foster an interdisciplinary conversation about the creative landscape of virtual reality. We’re assembling a curated, intimate group of 200 artists, filmmakers, scientists, game developers, journalists, creative directors, technologists, advertising creatives, media execs, visual effects specialists and more. Though virtual reality has existed in some form since the 1960s, and in the realm of science fiction for much longer, 2016 promises to be a breakthrough year for the technology with high profile product…

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  • Game creators put actors in VR for more natural motion capture

    [No need to imagine what the game player will see – these clever people “injected an actor into a scene using VR” and then captured their performance; the story is from Ars Technica, where it includes the 3:50 minute explanatory video. See the studio’s blog for more information and images. –Matthew] Is this the world’s first full virtual-reality motion/voice capture session? Actors combine mo-cap suit, HTC Vive to become characters, see virtual teleprompters. by Sam Machkovech – Jan 13, 2016 Forget latex suits and white ping-pong balls. Motion-capture sessions for video games and films have only gotten more intense over…

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  • Call: Eurohaptics 2016

    Dear Colleagues, We are pleased to announce the second call for papers for Eurohaptics 2016. The conference will run from 4-7 July and will be hosted in London at Imperial College. Technical papers can now be submitted to the Springer OCS system either via https://ocs.springer.com/ocs/home/EUROHAPTICS2016 or using the ‘submissions’ tab of www.eurohaptics2016.org. Workshop proposals should be submitted via email (m.diluca@bham.ac.uk). Deadline for technical papers and workshop proposals is the 1st February 2016 The conference seeks to cover all aspects of haptics, including Perception and psychophysics in real and simulated environments, Engineering and computing to provide effective haptic interactions, Neuroscience Creative…

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  • Experience the Puppy Bowl in virtual reality

    [Research question: Are puppies cuter when you experience them in VR? This story from Popular Mechanics (where it features a different image) mentions a few interesting possible sporting event applications of VR as the technology evolves. For information on the different ways to see the Puppy Bowl players in VR see the Discovery website and for full details on the event, see the press release. –Matthew] [Image: Source: PCProactive] The Most Exciting (Dog-Related) Sporting Event Will Show Practices in VR Why would you watch the Super Bowl when you can strap on some Goggles and go hog wild at the…

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  • Call: Image Temporality: The Relation of Time, Space and Reception of Visual Media (Yearbook of Moving Image Studies)

    Call for Abstracts/Articles Yearbook of Moving Image Studies Image Temporality: The Relation of Time, Space and Reception of Visual Media Deadline for Abstracts: August 1, 2016 Deadline for Articles: January 9, 2017 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from scientists, scholars, artists and film makers for the third issue entitled »Image Temporality: The Relation of Time, Space and Reception of Visual Media«. YoMIS will be enriched by disciplines like media and film studies, image science, (film) philosophy, art history, game studies and other research areas related to the moving image in general.…

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  • Nadine and EDGAR: NTU scientists unveil social and telepresence robots

    [This news release from Nanyang Technological University highlights developments in robotics and artificial intelligence that help independently acting social robots and user-inhabited telepresence robots evoke presence. Pretty amazing, and progress is sure to continue… –Matthew] [Image: Prof Nadia Thalmann (left) posing beside Nadine. NTU-built EDGAR telepresence robot (right).] NTU scientists unveil social and telepresence robots Published on: 29-Dec-2015 Say hello to Nadine, a “receptionist” at Nanyang Technological University (NTU Singapore). She is friendly, and will greet you back. Next time you meet her, she will remember your name and your previous conversation with her. She looks almost like a human…

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  • Presence Picture #12: ‘Virtual Bowie Coupe’ on train to exhibit in Grongen, Netherlands

    “Train passengers take a virtual reality journey through the life of the British pop star David Bowie, which is exhibited in a ‘Virtual Bowie Coupe’ in the train from Zwolle to Groningen/Netherlands/.” The Getty Image is from The Telegraph on this sad day, 9 January 2016. After the virtual journey in the train compartment, the passengers can visit a new exhibition about David Bowie in the Groninger Museum, curated by the Victoria and Albert Museum in London; details from the museum are here. RTV Oost [translated via Google] has more details, three other images, and a 1:32 minute video and…

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