Author: Matthew Lombard


  • Call: International Workshop on Movement and Computing (MOCO’16)

    International Workshop on Movement and Computing (MOCO’16) July 5-6 2016, Thessaloniki, Greece University of Macedonia, Greece Aristotle University of Thessaloniki, Greece Organized by MINES ParisTech, France In cooperation with Paris 8 University, France http://moco16.movementcomputing.org/ Following on from the two previous successes of the International Workshop on Movement and Computing (MOCO’14) at IRCAM (Paris, France) in 2014, as well as MOCO’15 at Simon Fraser University (Vancouver, Canada) in 2015, we are pleased to announce MOCO’16, which will be hosted in Thessaloniki, Greece. MOCO’16 will be organized by MINES ParisTech, (France) in co-operation with the Paris 8 University (France), the University of…

    Read more: Call: International Workshop on Movement and Computing (MOCO’16)
  • Presence history: In thrall of the traveling stereopticon

    [It’s easy to forget that the pursuit of presence experiences has a very long history; the fascinating, if long, story below is from the Otago Daily News where it includes a 5 image photo gallery. –Matthew] [Image: A Magic Lantern Slide Lecture on St. Peter’s Basilica, 1897. An illustration from the December 1897 catalogue of T. H. McAllister Company, Manufacturing Opticians, New York. Source: Art History Resources.] In thrall of travelling stereopticon Tue, 5 Jan 2016 In The Lives of Colonial Objects, even the seemingly ordinary can offer exceptional insights into New Zealand’s cultural fabric. The following extract from the…

    Read more: Presence history: In thrall of the traveling stereopticon
  • Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)

    Call for Papers Fifth International Symposium on New Frontiers in Human-Robot Interaction A two-day symposium at AISB 2016, 5th – 6th April 2016, Sheffield, United Kingdom http://www.mahasalem.net/AISB2016/HRI-AISB2016-Symposium.html Submission Deadline: Monday, 11 January 2016 MOTIVATION Human-Robot Interaction (HRI) is a growing research field with many application areas that could have a big impact not only economically, but also on the way we live and the kind of relationships we may develop with machines. Due to its interdisciplinary nature different views and approaches towards HRI need to be nurtured. The first symposium on “New Frontiers in Human-Robot Interaction” was held as part…

    Read more: Call: Fifth International Symposium on New Frontiers in Human-Robot Interaction (at AISB 2016)
  • vTime brings immersive social networking to mobile VR

    [vTime brings us yet closer to the goal of a practical, cross-platform, mobile-capable, real-time, immersive virtual social environment that effectively evokes spatial and social presence. This story is from Road to VR, where it features more images and a 1:07 minute promotional video; a separate Road to VR story includes an 18:29 minute interview inside vTime with the Product Development Director. –Matthew] First Look: ‘vTime’ is a “Sociable Network” for Mobile VR, Available Today on Gear VR By Scott Hayden Dec 21, 2015 Starship, a Liverpool-based digital entertainment studio, has today released vTime on the Gear VR store, the mobile…

    Read more: vTime brings immersive social networking to mobile VR
  • Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info Systems

    Call For Papers: Usage of Simulations, Educational Games and Gamification in Education (Minitrack) IS in Education, IS Curriculum, Education and Teaching Cases (SIGED) (Track) (http://amcis2016.aisnet.org/index.php/sessions/track-list#SIGEDanchor) 22nd Americas Conference on Information Systems, August 11 – 13, 2016, San Diego (http://amcis2016.aisnet.org) The Usage of Simulations, Educational Games and Gamification in Education minitrack solicits studies that examine the usage of serious games, simulations, or gamification in education. Although the focus is on studies on information systems education, studies from other fields are also welcome especially if the results can be used across different educational settings. This track invites both research papers and teaching…

    Read more: Call: Usage of Simulations, Educational Games and Gamification in Education – Americas Conference on Info Systems
  • Icaros fitness machine powers your workouts with virtual reality

    [Can presence in virtual environments motivate us to return to the gym? Will machines like the Icaros come to dominate the gym of the future? This story is from Gizmag, where the original includes a 10 image photo gallery. –Matthew] Icaros fitness machine powers your workouts with virtual reality C.C. Weiss December 23, 2015 The idea of blending exercise with video games isn’t a new one. Nintendo got plenty of hype years ago with the Wii and offerings like Wii Fit, and there’ve been multiple other examples of virtual-physical exercise equipment, such as the Pro-Form Le Tour de France Indoor…

    Read more: Icaros fitness machine powers your workouts with virtual reality
  • Job: PhD student in HCI: Rich and Natural Interaction, at Chalmers U. of Technology

    PhD student position in Human-Computer Interaction (HCI): Rich and natural interaction Chalmers University of Technology, Gothenburg, Sweden Application deadline: 17 January 2016 http://www.chalmers.se/en/about-chalmers/vacancies/Pages/default.aspx?rmpage=job&rmjob=3496 INFORMATION ABOUT THE DEPARTMENT AND THE DIVISION The Department of Applied Information Technology (AIT) offers education and carries out research within the areas informatics, interaction design, learning, communication, cognitive science and visualization in close collaboration with industry and public sector. Development of the individual’s knowledge and ability to analyze, understand and handle different aspects of IT, interaction between people and interaction between people and technology are at focus. AIT is located at Campus Lindholmen and is part…

    Read more: Job: PhD student in HCI: Rich and Natural Interaction, at Chalmers U. of Technology
  • Can virtual nature help keep astronauts sane in space?

    [If presence can produce even a subset of the benefits of nonmediated nature it could be immensely valuable in space travel and other contexts, as described in this story from Popular Science (which includes the mentioned video); more information is in a Dartmouth press release and see a related story from 2014 in ISPR Presence News. –Matthew] [Image: Screengrab from Virtual Wembury. Virtual simulation of a seaside village in the UK. It’s almost like the real thing.] Can Virtual Reality Help Keep Astronauts Sane In Space? Scientists are sending Oculus Rift headsets deep into the Arctic to find out By…

    Read more: Can virtual nature help keep astronauts sane in space?
  • Job: 3 year Research Fellow on Acoustic Levitation project at U. of Sussex

    Research Fellow in Human-computer Interaction for Acoustic Levitation (Fixed Term) Ref 537 University of Sussex School of Engineering and Informatics Department of Informatics Full time, fixed term for 36 months Salary range: starting at £31,656 and rising to £37,768 per annum Closing date for applications: 01 February 2016 Expected start date: 01 March 2016 or soon after http://www.sussex.ac.uk/aboutus/jobs/537 An exciting new position has become available to join the newly formed Interact lab at the School of Engineering and Informatics of the University of Sussex, to assist in the development of novel interactions using acoustic levitation systems. This is a joint…

    Read more: Job: 3 year Research Fellow on Acoustic Levitation project at U. of Sussex
  • You are the goalie: VR experience at Madison Square Garden puts fans in the game

    [It’s one thing to watch professional sports team members play, quite another to experience what they do on the field – it seems likely that virtual experiences like the one described in this story from Fortune will increase fans’ interest in the sport and admiration for players. For more, see the 1:49 minute video on YouTube. –Matthew] Now Anyone Can Play Goalie for the New York Rangers VR experience at Madison Square Garden puts fans in the goal vs. NHL players. By John Gaudiosi December 30, 2015 Over the years, only a small group of brave men have had the…

    Read more: You are the goalie: VR experience at Madison Square Garden puts fans in the game
  • Call: Multimodal Corpora – LREC 2016 Workshop

    Call for Papers LREC 2016 Workshop Multimodal Corpora: Computer vision and language processing 24 May 2016, Grand Hotel Bernardin Conference Center, Portorož, Slovenia http://www.multimodal-corpora.org/ Submission deadline: 12 February, 2016 The creation of a multimodal corpus involves the recording, annotation and analysis of several communication modalities such as speech, hand gesture, facial expression, body posture, gaze, etc. An increasing number of research areas have transgressed or are in the process of transgressing from focused single modality research to full-fledged multimodality research, and multimodal corpora are becoming a core research asset and an opportunity for interdisciplinary exchange of ideas, concepts and data.…

    Read more: Call: Multimodal Corpora – LREC 2016 Workshop
  • Experience, create and control New Year fireworks in VR

    [Happy New Year and best wishes for a safe, healthy, productive 2016 filled with wonderful (nonmediated and telepresence) experiences! The story below from VR Focus highlights one option for celebrating within VR (see the creator’s 3:16 minute descriptive demo video on YouTube), and this and other virtual fireworks options are featured in a story at UploadVR. –Matthew] New To VR: Make Celebrations Go With a Virtual Bang In Firework Factory VR June 27, 2015 Kevin Eva It’s not just the Oculus VR Share and WEARVR platforms that get all the new content and we begin the weekend with the New…

    Read more: Experience, create and control New Year fireworks in VR

ISPR Presence News

Search ISPR Presence News:



Archives