Author: Matthew Lombard


  • Jobs: 2 faculty positions in Game Development program at DePaul University in Chicago

    DePaul University, School of Design – Game Design Job Openings The Game Development program in the School of Design within the College of Computing and Digital Media at DePaul University invites applications to apply for one of two full-time positions, a tenure-track position at the assistant or associate rank and a non-tenure track one-year position (renewable), both to begin in September 2016. Our innovative, well-established Game Development program features concentrations in design and programming, working closely with our programs in Graphic Design, Animation, Digital Cinema, Computer Science, Software Engineering, and Computer Graphics. Our students and faculty strive to advance the…

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  • Ultrahaptics lets you touch and manipulate virtual objects

    [Although the terminology is different, the story below notes how the disconnect between what a VR user can see and hear, and what she can touch, breaks (or fails to evoke) a presence illusion. But when that problem is solved, the applications are going to be impressive. The story is from Bloomberg and features more images and a 1:25 minute video. –Matthew] [Image: A virtual slider control for a DJ’s mixing desk—just one potential application for Ultrahaptics technology] Meet the Man Who Made Virtual Reality ‘Feel’ More Real Tom Carter’s ultrasound technology lets you touch and manipulate virtual objects—attracting interest…

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  • Call: 2nd Immersive Learning Research Network Conference – iLRN 2016

    Call for Papers iLRN 2016: The 2nd Annual International Conference of the Immersive Learning Research Network June 27 – July 1 Santa Barbara, California Full details: http://immersivelrn.org/ilrn2016/ Do you research games in education or other kinds of immersive learning? We invite you to submit a proposal to present at the Immersive Learning (iLRN) conference in Santa Barbara, CA to be held from June 27th to July 1st – an intensive interdisciplinary collaboration to dialogue and action on this rapidly growing research and development space. Topics of interest in the context of immersive environments for the main conference include: Immersive Technologies,…

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  • Our evolving relationships with robots: Julie Carpenter on culture and HRI in militarized (and other) spaces

    [The interview below from Forbes (where it features more images) is a very thoughtful discussion of social presence – primarily in response to independent robots (‘medium as social actor’ presence) but also to teleoperated ones that act as extensions of users. Note that the term presence appears once near the end. Fascinating, important stuff! –Matthew] Relationships with Robots: Good or Bad for Humans? Patrick Lin Feb 1, 2016 As robotics and autonomous systems flourish, human-robot relationships are becoming increasingly important. They’re how we interact and control the technology, from self-driving cars to sex robots. The way technologies are designed can…

    Read more: Our evolving relationships with robots: Julie Carpenter on culture and HRI in militarized (and other) spaces
  • Call: 2016 International Conference on Collaboration Technologies and Systems (CTS 2016)

    Call For Papers and Participation The 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) The 17th Annual Meeting June 06 – 10, 2016 The Rosen Plaza Hotel Orlando, Florida, USA http://cts2016.cisedu.info , http://cisedu.us/rp/cts16 In Cooperation with the ACM, IEEE, IFIP Main Track Paper Submission Deadline: February 17, 2016 (*) (Other tracks have their own deadlines) You are cordially invited to participate in this international conference through paper submission, a track, a workshop or a special session organization, a tutorial, an invited speech, a demo, a poster, an exhibit, a panel discussion, a doctoral dissertation abstract, whichever sounds more…

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  • Enhancing presence in VR with natural mapping

    [Although it doesn’t use the terms, this link-filled article from MIT Technology Review is all about how natural mapping can be used to evoke more effective (tele)presence illusions. –Matthew] The Step Needed to Make Virtual Reality More Real If virtual reality is going to be truly immersive, holding a game controller could be distracting. Companies will instead try to let you control the action with your eyes, head, or fingers. by Rachel Metz February 1, 2016 It’s one thing to play the arcade game Whac-A-Mole by swinging around an oversized mallet; it’s far easier to whack those moles virtually, controlling…

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  • Call: Mobile HCI 2016

    Call for Contributions: Papers & Notes Mobile HCI 2016 6-9 September 2016, Florence, Italy http://mobilehci.acm.org/ MobileHCI 2016 is the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, which is the premier forum for innovations in mobile, portable and personal devices and with the services to which they enable access. MobileHCI brings together people from diverse areas which provides a multidisciplinary forum for academics, hardware and software developers, designers and practitioners to discuss the challenges and potential solutions for effective interaction with and through mobile devices, applications, and services. MobileHCI maintains a small number of tracks along with…

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  • Marvin Minsky (1927-2016) and telepresence

    [If you haven’t heard the sad news, Marvin Minsky passed away on January 24, 2016. His contribution to telepresence has rarely been mentioned in the coverage but it’s the focus of this post from IEEE Spectrum; follow the link to watch the 7:05 minute video mentioned at the end. –Matthew] [Image: The June 1980 issue of Omni featured an essay by Marvin Minsky titled “Telepresence”. Photo: Erico Guizzo/IEEE Spectrum] Video Friday: Marvin Minsky, Submersible Drone, and SLAM on a SnakeBot By Evan Ackerman and Erico Guizzo Posted 29 Jan 2016 Marvin Minsky, the AI pioneer and MIT professor, died on…

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  • Naughty America VR pornography at CES: A first person report

    [Though scholars too rarely study it, presence and sexuality is a fascinating topic – the story below is from Digital Trends, where it includes a 3:56 minute video. More reactions to the CES demonstration are detailed in coverage in PCWorld and Mashable (which features a 3:22 minute video); a thoughtful different analysis can be found in Slate. –Matthew] [Image: Source: Slate] I tried VR porn in a CES hotel suite, and I’ll never be the same By Will Fulton — January 12, 2016 Porn has always been a trailblazer. Throughout the last few decades, the pornography industry has been an…

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  • Call: The Power of Presence – ISPR Preconference for ICA 2016 in Kyoto, Japan

    [Please consider submitting an abstract, paper, poster or demo, and help us spread the word about this next ISPR event: ICA’s a great conference, Kyoto was just ranked the World’s Best City by Travel + Leisure magazine, and we have a very cool program planned. Join us in Japan this June! -Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century A preconference of the 2016 conference of the International Communication Association (ICA) Co-sponsored by the International Society for Presence Research (ISPR) June 8, 2016…

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  • Call: HRI 2016 workshop: 2nd Workshop on Evaluating Child Robot Interaction

    Call for papers HRI 2016 workshop: 2nd Workshop on Evaluating Child Robot Interaction Location: Christchurch, New Zealand Important Dates: Position Papers submission deadline (extended): 1st February 2016 Notification of acceptance: 7th February 2016 Camera Ready: 15th   February 2016 Workshop Date: 7th March 2016 (Full-day workshop) Website: https://evaluatingchildrobotinteraction.wordpress.com/ Submissions should be mailed to c.zaga@utwente.nl Social Media: Twitter hashtag: #evaluatingCRI Facebook group: https://www.facebook.com/groups/CRIresearch/ ABSTRACT AND MOTIVATION Many researchers have started to explore natural interaction scenarios for children. No matter if these children are normally developing or have special needs, evaluating Child-Robot Interaction (CRI) is a challenge. To find methods that work well…

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  • Microsoft AR study projects life-size people into each others’ rooms

    [This Microsoft project suggests the potential of AR to create social (tele)presence; the story is from MIT Technology Review; for a closely related 5:19 minute video, see coverage in Numrush. –Matthew] Augmented Reality Study Projects Life-Sized People into Other Rooms A Microsoft Research study uses augmented reality to project a life-size person into a room with you, perched in an empty seat. By Rachel Metz on January 19, 2016 Nothing beats talking to another person face-to-face, but a group of researchers are considering whether a life-size projection of a person who appears to be sitting across from you in an…

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