Author: Matthew Lombard


  • The limitations of VR and presence for evoking empathy

    [A recent post here of a story from Haaretz raised provocative questions about the morality of using VR and presence to evoke empathy in users; the story below from The Atlantic describes some important limitations of VR to evoke meaningful empathy beyond situations that involve an immediate physical environment. Read the last three paragraphs for the author’s argument for a technology that’s better for evoking empathy for psychological situations rather than physical ones. –Matthew] [Image: Visitors at MSF’s “Forced From Home” exhibit in DenmarkReuters] It’s Ridiculous to Use Virtual Reality to Empathize With Refugees The technology isn’t the moral game-changer…

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  • Call: UBI Summer School 2017 – Ubiquitous computing, HCI and cities

    UBISS 2017 – 8th International UBI Summer School 2017 Oulu, Finland, June 12-17, 2017 Hosted by the Center for Ubiquitous Computing at the University of Oulu Registration fee: 250 EUR Accommodation: 30 EUR/day Credits: 5 ECTS http://ubicomp.oulu.fi/UBISS Application deadline: March 13, 2017 UBISS 2017 invites researchers, students, and industry and public sector professionals to gain theoretical insights and personal hands on experience on selected topics under the tutelage of distinguished experts. UBISS 2017 builds on the legacy of the previous seven successful UBI Summer Schools hosted by us in Oulu in 2010-2016. UBISS 2017 comprises of four parallel 6-day “hands…

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  • Short plays of “Hi-Fi Wi-Fi Sci-Fi: Predictions Past, Present, & Future” dramatize presence

    [If you’re in or near New York City, you might want to check out this intriguing event that features portrayals of telepresence (we’re studying a wide variety of them in an ongoing research project here by the way). The story below is from Broadway World; see the La MaMa website for more information including images, a video, and descriptions of two more plays in the performance (“Action” and “Simultaneous Transmissions”). And a La MaMa Blogs post features an interview with Jason Trucco, co-director of Hi-Fi / Wi-Fi / Sci-Fi, including his answer to the question “How are you integrating the…

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  • Call: Video Games and Virtual Ethics Conference

    Call for Papers: Video Games and Virtual Ethics Conference Institute of Philosophy, School of Advanced Study, University of London July 21-22, 2017 Essay submissions due: 1 March 2017 Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues. Papers are invited that deal with issues…

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  • The challenges in presenting live NFL games in VR

    [This story from Digital Trends outlines the challenges the NFL (and other sports leagues) are addressing as they work to bring live, full game coverage in VR to audiences; in a related development, you can watch highlights of this Sunday’s Super Bowl in VR – see coverage in SportTechie for details. –Matthew] You Won’t Watch A Live NFL Game in VR This Year. Here’s Why By Keith Nelson Jr. January 16, 2017 You can experience almost anything in virtual reality. You can be on stage as Paul McCartney performs. You can travel around the globe. You can even watch a…

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  • Call: Language Game[s], a symposium on language, consciousness and technology

    Call for Proposals Language Game[s] Chelsea College of Arts London, UK Friday 5 May 2017 http://www.arts.ac.uk/chelsea/research/events/language-games-call-out/ Deadline: 6 March 2017 Call for proposals for Language Game[s], a one-day symposium that will look at the association between language and human consciousness, and how developments in technology might affect this relationship. At present, artificial language systems such as Siri and Amazon Echo mimic forms of human speech, but cannot replicate the cognitive processes which lie behind language. As technology develops and artificial language systems become ever more autonomous, how will this affect us? What is language, when it is no longer made…

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  • Can mediated images reproduce reality for us – and do they have to?

    [This feature from an SMPTE Newswatch email is a long and at times a bit technical but very interesting discussion of the ways mediated images may and may not ever be able to fully reproduce reality for our visual perceptual systems, but may not have to. –Matthew] Hot Button Discussion Human Image Perception By Michael Goldman (bio at end) January 31, 2017 As engineers push ongoing image display technology enhancements, and content creators experiment with how they can utilize those enhancements to tell stories, a few questions naturally come up. How do either engineers or content creators know what average…

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  • Call: Special Issue on Cognitive Assistants – International Journal of Human-Computer Studies

    Call for Papers Special Issue on Cognitive Assistants International Journal of Human-Computer Studies ELSEVIER JCR Impact Factor: 1.476 SCImago Journal Rank (SJR): 0.815 https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/cognitive-assistants Manuscript submissions due: April 30, 2017 INTRODUCTION Cognitive Assistants (CA) are a relatively new concept, advancing the Cognitive Orthotics concept that is only focused on direct assistance, to people with cognitive or physical disabilities, and expanding the area to include complex platforms that include sensors, actuators, monitoring abilities and decision processes. CA is an area containing technologies such as cognitive assistants, multi-agent systems, robotics and applications (such as e-health and e-learning), among others. Essentially, CA is…

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  • Trump at 2AM: The new Oval Office in virtual reality

    [You can observe the new U.S. president in an eerie up-close experience in the Oval Office in the new (free) virtual reality creation Wide Awake; this first person report on the experience is from TechStack247; for more information including images and videos, see the MacInnes Scott website. You can download Wide Awake from Viveport. –Matthew] Trump at 2AM: The new Oval Office in virtual reality By Temidayo — January 21, 2017 Donald Trump stands before me with a grim look on his face, lightly leaning against the Oval Office’s Resolute desk. Moonlight pours in through the office’s rear windows as a phone…

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  • Call: Wearable Robotics for Assistance and Rehabilitation (WRAR) at CLAWAR 2017

    Call for Papers Wearable Robotics for Assistance and Rehabilitation (WRAR) A Special Session within the coming CLAWAR 2017 – 20th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines Oporto, Portugal, September 11-13, 2017 https://clawar.org/clawar2017/ Theme: Rehabilitation and assistive robotics Submission deadline: 01 February 2017 ABOUT THE SPECIAL SESSION: The adoption of novel active wearable devices, either for daily assistance or clinical rehabilitation, requires new approaches to ultimately enable efficient treatments and better facilitation of movement for individuals who present loss of motor abilities. In particular, since these devices interact directly with humans there are…

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  • ‘MasterpieceVR’ enables cross-platform real-time collaborative creativity

    [Real-time collaborative virtual environments like ‘MasterpieceVR’ have exciting potential to evoke presence and enable creativity and other positive outcomes; this story from Upload VR features several more images and two videos; an update includes another image and video and notes that the software is “available for download on Steam — entirely for free for a limited time” and that “the player count will increase to 4 in the next few weeks and grow steadily over the life of the platform.” –Matthew] ‘MasterpieceVR’ Brings Cross-Platform Multiplayer Painting And Sculpting To Rift And Vive By Danny Bittman December 23rd, 2016 Creating art…

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  • Call: VISion Understanding and Machine intelligence – visum 2017 Summer School

    VISion Understanding and Machine intelligence – visum 2017 7 – 14, July 2017 Porto, Portugal visum.inesctec.pt Application deadline: 06 March 2017 VISion Understanding and Machine intelligence – visum 2017 is the fifth edition of the Summer School that aims to gather Ph.D. candidates, Post-Doctoral scholars and researchers from academia and industry with research interests in computer vision and machine intelligence. visum is organized by INESC TEC in the scope of the FourEyes project. FourEyes aims to make critical and tangible advances in the digital media sector and transform the means by which multimedia content is created, distributed and consumed.…

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