Author: Matthew Lombard


  • NZ Fire Service safety campaign uses VR to put you in burning house

    [This is a good example of the movement toward presence-evoking formats in media campaigns, in this case for fire safety. The story is from StopPress, where it includes two videos and more images. More information and pictures are available in a story from NZ TechBlog, which includes this additional detail: “People are prompted to enter their address when commencing the Escape My House VR activity. Once they reach the end and have made it out of the house safely onto the street, they will be confronted with an image of their own home burning down in front of them, pulled…

    Read more: NZ Fire Service safety campaign uses VR to put you in burning house
  • Young girl mistakes water heater for a robot and it’s adorable

    [I highly recommend watching the 24 second viral video available in this short Huffington Post story. For more internet reactions see coverage in NDTV. And for more items like this, please join us in the (free and public) ISPR Presence Community Facebook group. –Matthew] Young Girl Mistakes Water Heater For A Robot And It’s Adorable “I wuv you wobot.” By David Moye March 27, 2017 It’s an age-old story: Girl meets water heater, thinks it’s a robot and falls in love. Actually, it’s not that age-old ― it’s the basic plot of a YouTube video called, “Rayna meets a ‘robot’”…

    Read more: Young girl mistakes water heater for a robot and it’s adorable
  • New tech sends virtual lemonade over the internet

    [The technology described in this widely cited story from New Scientist moves us closer to sharing richer and more diverse sensory experiences over time and distance; the original story includes a 0:35 minute video and a second 1:08 minute video is available on YouTube. See Nimesha Ranasinghe’s website for more information, including the earlier Digital Lollipop project. –Matthew] [Image: Source: [TEI2017] Virtual Lemonade: Let’s Teleport Your Lemonade! via YouTube] Virtual lemonade sends colour and taste to a glass of water By Timothy Revell 24 March 2017 When life hands you digital lemons, make virtual lemonade. A system of sensors and…

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  • Call: GHItaly17 – 1st Workshop on Games-Human Interaction

    Call for Papers GHItaly17 – 1st Workshop on Games-Human Interaction In Conjunction with The 12th Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter http://sites.unica.it/chitaly2017/ghitaly/ Deadline for submitting papers: May 28 CALL FOR PAPERS The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on HCI applied to design and production of video games. The application range of video games has to…

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  • Nadia the chatbot: The rise of emotionally intelligent, lifelike customer service avatars

    [Here’s a good example of the evolution of presence-evoking technology and (though it’s not discussed in this story from idealog), the obvious ethical issues it raises. The idealog story includes more pictures and two videos; MIT Technology Review’s coverage includes a 1:42 minute video of Nadia; and more information is available from the Soul Machines website. For a related story that raises some of the ethical issues, see “Can Alexa lie?” from Shelly Palmer’s blog. –Matthew] Soul Machines unveils its first emotionally intelligent, lifelike avatar By Elly Strang 17 Feb 2017 A Kiwi company at the forefront of humanising AI…

    Read more: Nadia the chatbot: The rise of emotionally intelligent, lifelike customer service avatars
  • Call: Co-Creation Workshop (CCW 2017) at ICCC 2017

    CALL FOR PARTICIPATION CCW 2017: Co-Creation Workshop Workshop at ICCC 2017, the Eighth International Conference on Computational Creativity June 19, Atlanta, GA Workshop website: sites.google.com/view/cocreationworkshop Submit by April 21, 2017 THE WORKSHOP The first Co-Creation Workshop (CCW 2017) will be hosted in Atlanta, GA at the International Conference on Computational Creativity on June 19, 2017. Co-creation is a new interdisciplinary research topic that asks questions related to human-computer interaction, computational creativity, and cognitive science. It investigates how two or more agents interact to produce emergent meaning and artifacts in a participatory process of meaning building (i.e. participatory sense-making). Collaboration is…

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  • New technology lets you and doctors experience your eye in VR

    [This short story from Quartz describes an intriguing use of virtual reality and presence: data from scans of a person’s eye are used to produce an interactive VR experience that doctors can experience together for collaborative diagnosis and treatment, and patients can use to better understand their condition. The scan data can also be used to print a 3D version of the eye. See the original Quartz story for a 1:32 minute video, and the Wellcome Image Awards website for more information including profiles of the team that developed the technique and a different 1:52 minute video (a 4:15 minute version…

    Read more: New technology lets you and doctors experience your eye in VR
  • Call: Safe Human-Robot Collaboration session at ETFA 2017

    Call for Papers Special Session – SS07. Safe Human-Robot Collaboration 22nd IEEE International Conference on Emerging Technologies And Factory Automation (ETFA 2017) September 12-15, 2017, Limassol, Cyprus http://www.etfa2017.org Deadline for submission of special sessions papers: April 9, 2017 The special session is promoted within the FourByThree project (http://www.fourbythree.eu/ – FoF H2020) and is organized in synergy within the “Track 7 – Intelligent Robots & Systems” of ETFA 2017. Industrial robots have previously demonstrated their excellence in industrial applications requiring dexterity, accuracy and efficiency. This is especially the case for large production batches, repetitive operations, and risky or unpleasant working conditions.…

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  • Catch a virtual ball: Disney Research tech lets you interact with real objects in virtual reality

    [Disney Research has taken another intriguing step toward compelling presence illusions; this story from Gizmodo (where it includes a 2:47 minute video) outlines some of the applications, and coverage in Mashable goes further: “if you really want to go long on futurecasting, this may also be an early look at a real Star Trek holodeck, a fictional room that allows users to feel real impacts from virtual objects. Whether we get there through haptic feedback suits, real world object tracking, or perhaps a combination of the two, Disney Research’s experiment is yet another indication that we’re just at the beginning…

    Read more: Catch a virtual ball: Disney Research tech lets you interact with real objects in virtual reality
  • Call: PervasiveHealth 2017 (Posters and Demos)

    Call for Posters and Demos – PervasiveHealth 2017 23 – 26 May 2017, Barcelona, Spain http://pervasivehealth.org/2017/show/cf-exhibits-and-demos Important Dates Submission deadline: 31st March 2017 (5:00pm PST) Notification of acceptance: 21st April 2017 Camera-ready deadline: 1st May 2017 OVERVIEW The 11th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2017, invites proposals that address innovative and important topics related to the application of pervasive technologies in the field of healthcare. This call is divided into two categories: Posters and Demos. POSTERS aim at reporting on the progress of ongoing research and insights into the lessons learned from current (industrial, practitioners, government,…

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  • Mathematicians create warped worlds in virtual reality

    [This story from Nature describes the potential of presence to lead to new discoveries in mathematics; the original version includes another image, two videos, and references; for much more information about the project see eleVR’s website. –Matthew] Mathematicians create warped worlds in virtual reality Immersive experience set to become accessible to all. Davide Castelvecchi 21 March 2017 “It feels like the entire universe is within a sphere that is maybe within a couple metres’ radius,” says topologist Henry Segerman at Oklahoma State University in Stillwater. He is describing, not an LSD trip, but his experience of exploring a curved universe…

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  • Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments

    Call for Papers AIIDE-17 – Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments October 5-9, 2017 Snowbird Ski and Summer Resort, Snowbird, Utah http://www.aiide.org/ CFP: https://sites.google.com/view/aiide2017/home/call-for-papers Submission Site: https://easychair.org/conferences/?conf=aiide2017 Submission Deadlines: May 1 (Workshop / Tutorial Proposals), May 25 (Papers / Demos / Doctoral Consortium / Playable Experiences) Hello everyone! I am writing on behalf of this year’s AIIDE organizing committee to invite y’all to participate in the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments, to be held in Snowbird, Utah, October 5 – 9. AIIDE-17 provides a meeting place for academic AI…

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