Author: Matthew Lombard
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Jobs: Faculty positions in HCI/Games Computing at University of Lincoln
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Read more: Jobs: Faculty positions in HCI/Games Computing at University of LincolnLecturer/Senior Lecturer/Reader in Computer Science (HCI/Games Computing) University of Lincoln School of Computer Science Location: Brayford Salary: From £32,004 per annum Grade 7-9 Closing Date: Sunday 13 November 2016 Interview Date: Thursday 01 December 2016 Reference: MHT106 https://jobs.lincoln.ac.uk/vacancy.aspx?ref=MHT106 The School of Computer Science at the University of Lincoln invites applications for three positions at Lecturer/Senior Lecturer/Reader grade in HCI/Games Computing. These appointments are parts of a strategic plan to strengthen research and delivery in interaction design, user studies and interactive technologies and to strengthen our well established team of Games academics. Successful candidates will have the opportunity to contribute to…
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Portals project uses presence to connect people across globe
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Read more: Portals project uses presence to connect people across globe[Technology that connects strangers using social presence has the potential to widen horizons and enrich lives; this story is from the Austin American Statesman, where it includes more images and two videos. See also a 2015 ISPR Presence News post about the use of this technology by the UN. –Matthew] [Image: A virtual portal housed inside a shipping container allows visitors at St. Edward’s University to communicating by videoconference with people all over the world. In this photo, Tony Chavez (left), who works at the university and was on the committee for the project with Shared Studios, speaks to Mona…
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Call: 10th annual International Conference on E-Learning in the Workplace – ICELW 2017
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Read more: Call: 10th annual International Conference on E-Learning in the Workplace – ICELW 2017The 10th annual International Conference on E-Learning in the Workplace June 14-16, 2017 at Columbia University in New York http://www.icelw.org/index.html Proposals due: December 16, 2016, by 6:00 PM Eastern Time ICELW 2017 Call for Proposals The ICELW 2017 Call for Proposals is below. To submit a proposal, please follow the instructions on our ICELW 2017 Submissions Page. Please note that accepted ICELW papers are eligible for potential journal publication in the International Journal of Advanced Corporate Learning (iJAC). iJAC publishes a special ICELW-themed issue each year. WHO SHOULD PRESENT OR PARTICIPATE? Anyone with a background in online learning in the…
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Researchers resurrect Joey from Friends as a video chatbot
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Read more: Researchers resurrect Joey from Friends as a video chatbot[It’s still early days of course, but the ability to create AI-driven reproductions of well-known TV characters, or living or deceased private individuals, raises all kinds of possibilities and ethical concerns. In addition to the link to a detailed related story about Eugenia Kuyda’s creation of a chatbot of her best friend after he died, the original version of this story from The Verge includes a different image and a 1:45 minute video. –Matthew] [Image: Source: PSFK] Researchers resurrected Joey from Friends as a video chatbot No one told you life was gonna be this way by Casey Newton Oct…
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Call: Cognitive Architectures for Artificial Minds – Special issue of Journal of Cognitive Systems Research
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Read more: Call: Cognitive Architectures for Artificial Minds – Special issue of Journal of Cognitive Systems ResearchSPECIAL ISSUE ON: COGNITIVE ARCHITECTURES FOR ARTIFICIAL MINDS Journal of Cognitive Systems Research http://www.journals.elsevier.com/cognitive-systems-research/call-for-papers/special-issue-on-cognitive-architectures-for-artificial-mind INTRODUCTION The design and adaptation of Cognitive Architectures (CA) is a wide and active area of research in Cognitive Science, Artificial Intelligence and, more recently, in the areas of Computational Neuroscience, Cognitive Robotics, and Computational Cognitive Systems. Cognitive architectures have been historically introduced i) to capture, at the computational level, the invariant mechanisms of human cognition, including those underlying the functions of reasoning, control, learning, memory, adaptivity, perception and action, ii) to form the basis for the development of cognitive capabilities through ontogeny over extended periods…
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How augmented reality is fighting cultural erasure in East Harlem
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Read more: How augmented reality is fighting cultural erasure in East Harlem[Presence scholars have emphasized virtual reality over augmented reality, but projects like the one described in this story from The Creators Project point to the potential of AR to evoke a meaningful altered perception of a place. See the original story for many more images. –Matthew] How Augmented Reality Is Fighting Cultural Erasure in East Harlem Beverly Bryan — Oct 23 2016 Culture and history are vital, though often invisible, parts of any community, but the Mi Querido Barrio (My Beloved Community) augmented reality tour, presented by New York City’s Caribbean Cultural Center African Diaspora Institute (CCCADI), showcases the many…
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Call: Context in the Home – Workshop of the Context-17 Conference
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Read more: Call: Context in the Home – Workshop of the Context-17 ConferenceCall for Papers Context in the Home A Workshop of the Context-17 Conference Paris, France, 20-23 June 2017, http://context17.lip6.fr/ Workshop website: http://venus.inrialpes.fr/context4home/ Submission due: December 30th, 2016 DESCRIPTION This workshop will bring together researchers and professionals from different domains to discuss key issues in the implementation, evaluation and practical use of context for the development of smart objects, services, and applications that are useful, usable, and desirable in domestic settings. We welcome work on core enabling technologies such as hardware and software infrastructures that support, include or use context, open data for context benchmarking, bottom-up VS top-down approaches to context…
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My first virtual reality groping
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Read more: My first virtual reality groping[Here’s a depressing example of the all-too-timely dark side of presence; it’s from Medium, where the story includes two screenshots from the QuiVr game. –Matthew] [Image: Source: The Verge] My First Virtual Reality Groping October 20, 2016 Jordan Belamire Last week I was groped in virtual reality — did you know that could happen? I didn’t, but now I’m all the wiser.…
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Call: AAAI 2017 Workshop on What’s next for AI in games
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Read more: Call: AAAI 2017 Workshop on What’s next for AI in gamesAAAI 2017 Workshop on What’s next for AI in games At the Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17) San Francisco, California, USA Workshop Date: February 4 or 5, 2017 (TBD) http://movingai.com/aigames17/ Deadline for paper submissions: October 31, 2016 (extended deadline) Submissions: https://easychair.org/conferences/?conf=wnaig2017 ABSTRACT: With the recent success of AlphaGo, computers now dominate the field of classic board games. While many researchers have already broadened their games-related research beyond the goal of achieving high performance in traditional games, the recent achievement of this milestone result makes it an appropriate time to reflect as a field on what is next in…
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The NBA begins weekly VR broadcasts of basketball games
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Read more: The NBA begins weekly VR broadcasts of basketball games[Aside from the further expansion of VR presence experiences, it’s interesting that the NBA learned that it had to incorporate elements of traditional broadcasting into its 360-degree live broadcasts to maintain viewer attention and interest. This story is from Fortune. –Matthew] Here’s How the NBA Is Stepping Up Its Virtual Reality Game by Jonathan Vanian October 20, 2016 The NBA is getting more serious with virtual reality. NBA Digital, a joint venture between Turner Sports and the NBA that manages the league’s online properties, said that it will broadcast one basketball game a week that viewers can watch in 360…
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Call: 3DUI 2017 – IEEE 12th Symposium on 3D User Interfaces
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Read more: Call: 3DUI 2017 – IEEE 12th Symposium on 3D User InterfacesCall for Papers 3DUI 2017, IEEE 12th Symposium on 3D User Interfaces 18th & 19th March Los Angeles, California, USA http://3dui.org Abstract submissions due: November 22, 2016 (midnight PST) Since IEEE 3DUI 2016, there has been an explosion of new technology that requires 3D user interface solutions. There are therefore many open 3D user interface research questions and more new technologies required. The IEEE 3DUI 2017 Symposium is the conference to showcase your results to the community. For that purpose, IEEE 3DUI 2017 solicits high-quality Papers and Technotes within the scope of 3D User Interfaces. The symposium will last for…
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Inception VR wants to be the Netflix of Virtual Reality
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Read more: Inception VR wants to be the Netflix of Virtual Reality[Inception VR looks like another promising step toward the widespread adoption of presence-evoking VR experiences; the story from Digital Trends includes different images and a 2:34 minute interactive video. –Matthew] This Company Wants to be the Netflix of Virtual Reality By Andy Boxall October 19, 2016 When you want to watch some great streaming video, where do you go? Netflix, perhaps? Amazon Video? There are fantastic original shows from both these titans. Now, what if you’d like a similar, quality video experience for your virtual reality headset? Sure, there are many apps out there that pull together some great, and…
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