Author: Matthew Lombard
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Call: Bodily Extensions and Performance (Avatars, Prosthetics, Cyborgs, Posthumans) – IJPADM special issue
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Read more: Call: Bodily Extensions and Performance (Avatars, Prosthetics, Cyborgs, Posthumans) – IJPADM special issueInternational Journal of Performance Arts and Digital Media Special Issue Call for Papers: Bodily Extensions and Performance (Avatars, Prosthetics, Cyborgs, Posthumans) Guest editors: Sita Popat and Sarah Whatley EXTENDED DEADLINE: 31st January 2017 Full manuscripts should be submitted by email to s.popat@leeds.ac.uk Publication: Autumn 2017 in Volume 13, Issue 2 The International Journal of Performance Arts and Digital Media is seeking contributions for a special issue on Bodily Extensions and Performance. Bodily extensions are becoming everyday occurrences for many people, e.g. contact lenses, digital avatars, prosthetic limbs. Bodily extensions attach to or connect with bodies to adjust, change, or augment…
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Is empathy via presence always a good thing?
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Read more: Is empathy via presence always a good thing?[This story from Haaretz catalogs many recent uses of VR and presence to evoke empathy, with a variety of positive effects, but the last section considers more cautious perspectives (including from our colleague Doron Friedman) regarding the efficacy and morality of evoking empathy in this way. The original version of the story includes eight videos. –Matthew] [Image: Trying on VR headset at Mobile World Congress, Barcelona, last February. Credit: Pau Barrena/Bloomberg.] Can virtual reality bring world peace? The technology is being put to seemingly good uses, but some researchers disagree. By Shira Makin Jan 16, 2017 You are standing on…
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Call: GFF 2017: Realities and World Building
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Read more: Call: GFF 2017: Realities and World BuildingCall for Papers GFF 2017: Realities and World Building University of Vienna, September 20th-23rd 2017 Bio and abstracts due: February 28th 2017 The creation and experience of “new” worlds is a central appeal of the fantastic. From Middle Earth to variations of the Final Frontier, the fantastic provides a seemingly infinite number of fantastic “worlds” and world concepts. It develops and varies social and cultural systems, ideologies, biological and climatic conditions, cosmologies and different time periods. Its potential and self-conception between the possible and the impossible offer perspectives to nearly every field of research. The plurality and concurrent existence of…
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Join the Obamas on an intimate behind-the-scenes virtual reality tour of the White House
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Read more: Join the Obamas on an intimate behind-the-scenes virtual reality tour of the White House[This week’s change in White House occupants is causing profound anxiety – a Scottish newspaper Sunday provided a creative suggestion that we’re living in a “huge interactive virtual reality project, which will unfold on TV, in the press, and on Twitter over the next four years” – but the Ad Week story below notes the continuity of efforts of U.S. Presidents to share the experience of being in “the people’s house,” with increasing ability to evoke a sense of (tele)presence. The new video is available on the White House Facebook page and a post on the Oculus blog has more…
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Call: Hypertext 2017 – 28th ACM Conference on Hypertext and Social Media
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Read more: Call: Hypertext 2017 – 28th ACM Conference on Hypertext and Social MediaCall for Papers 28th ACM Conference on Hypertext and Social Media 2017 (HT2017) July 4 – 7, 2017, Prague, Czech Republic https://ht.acm.org/ht2017/ Abstract submission for main proceedings: February 3, 2017 The ACM Conference on Hypertext and Social Media (HT) is a premium venue for high quality peer-reviewed research on theory, systems and applications for hypertext and social media. It is concerned with all aspects of modern hypertext research, including social media, adaptation, personalization, recommendations, user modeling, linked data and semantic web, dynamic and computed hypertext, and its application in digital humanities, as well as with interplay between those aspects such…
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Inside Ford’s virtual reality labs
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Read more: Inside Ford’s virtual reality labs[This story from TriplePundit provides a clear, layperson’s explanation of the many ways virtual reality (and presence) can improve the design, engineering and manufacturing of products, along with the lives of those involved in these processes. –Matthew] [Image: Immersive virtual reality uses a 23-camera motion-capture system and head-mounted display to virtually immerse an employee in a future workstation. Credits: 1) Ford (for press use only); 2) Courtesy of author.] Inside Ford’s Virtual Reality Labs By Phil Covington on Friday, Jan 13th, 2017 These days the buzz in the auto industry is all about autonomous vehicles and the future of personal…
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Call: Equitable Access to Interaction with Mobile-based Virtual and Augmented Reality Systems (EquiVAR) at IEEE VR 2017
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Read more: Call: Equitable Access to Interaction with Mobile-based Virtual and Augmented Reality Systems (EquiVAR) at IEEE VR 20172017 IEEE VR Equitable Access to Interaction with Mobile-based Virtual and Augmented Reality Systems (EquiVAR) Saturday (afternoon), March 18, 2017 http://equivar.gameresearchlab.org Organized in conjunction with the IEEE Virtual Reality 2017 – Los Angeles, California on March 18-22, 2017, http://ieeevr.org/2017/ Abstract submission: February 3, 2017 Submission Deadline: February 5, 2017 DESCRIPTION Virtual and augmented reality technologies and their applications in education, engineering, healthcare, and entertainment offer potentially unprecedented benefits to society. Thus, it is important for the research community to address social and economic imbalances so that people from diverse backgrounds have similar opportunities when it comes to accessing and using…
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Telepresence robots let people explore cultural venues without really going
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Read more: Telepresence robots let people explore cultural venues without really going[This story from CNET makes clear the value of being ‘present’ in a museum via telepresence robot, with the second half providing the author’s impressions of the experience; see the original story for several more pictures. Google’s Arts & Culture resources provide a more limited but still presence-evoking experience of many cultural treasures (e.g., as a clock collector and enthusiast I’d like to visit the (U.S.) National Watch and Clock Museum in Columbia, Pennsylvania in person but I can ‘visit’ via Google. –Matthew] [Image: My virtual experience in the museum was comparable to my real-life visit. Photo by James Martin/CNET.]…
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Call: Researching the Transgressive Aspects of Gaming and Play (Media Mutations 9 pre-conference)
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Read more: Call: Researching the Transgressive Aspects of Gaming and Play (Media Mutations 9 pre-conference)Call for Abstracts Researching the Transgressive Aspects of Gaming and Play (Media Mutations 9 pre-conference) Bologna, Italy May 22, 2017 Abstracts deadline: February 15, 2017 Diverting from a focus on games and gaming, game studies currently pays growing attention to play, playfulness, and play practices. The idea that games and play are about the fun and the safe has repeatedly been challenged from different angles. While the average game experience is often characterized by failure and frustration related to increasingly difficult challenges, children’s play often change from laughter to crying in a heartbeat, and playfulness is at the core of…
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The making of virtually real art with Google’s Tilt Brush
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Read more: The making of virtually real art with Google’s Tilt Brush[This story from The New York Times provides an interesting look at the development and early-days potential of Google’s Tilt Brush technology and virtual art generally; see the original for more images and two videos. –Matthew] [Image: Roz Chast’s cartoon made with Tilt Brush. Credit: Google] The Making of Virtually Real Art With Google’s Tilt Brush By Frank Rose January 4, 2017 SAN FRANCISCO — In 1949, a Life magazine photographer named Gjon Mili made a pilgrimage to the French Riviera to see Pablo Picasso. Mili had come up with a way to photograph trails of light, and he wanted to…
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Job: Assistant Prof for Emerging Media Design and Development, Ball State University
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Read more: Job: Assistant Prof for Emerging Media Design and Development, Ball State UniversityAssistant Professor for Emerging Media Design and Development, Department of Journalism Ball State University Muncie, Indiana, USA http://cms.bsu.edu/about/administrativeoffices/humanresources/employopp/public/faculty/colcomminformedia/104330-assistant-professor-for-emerging-media-design-and-development-department-of-journalism Application deadline: January 31, 2017 Ball State University is inviting applications for a tenure-track assistant professor position, with an emphasis in human-computer interaction, programming for digital media, user experience, and emerging media design and development available August, 2017, in the ACEJMC-accredited Department of Journalism. MAJOR RESPONSIBILITIES: The successful candidate will be expected to teach courses in the Emerging Media Design & Development Center’s Master’s degree program. Assigned course topics in human-computer interaction may include theories and frameworks in HCI, usability and user-experience…
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Enter a psychedelic virtual forest in Treehugger: Wawona
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Read more: Enter a psychedelic virtual forest in Treehugger: Wawona[The installation described in this story from Alphr (where it includes more pictures and a 0:23 minute video) looks like an intriguing, and even important, presence project. –Matthew] Enter a psychedelic virtual forest in Treehugger: Wawona Open at the Southbank Centre today, Treehugger: Wawona combines VR and physical set design to create a virtual giant sequoia by Thomas McMullan Unless you happen to be 80 metres tall, have a circumference of 30 metres and have lived for 2,500 years, giant sequoias will make you feel small. These vast trees exist on the western slopes of the Sierra Nevada mountains in…
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