Author: Matthew Lombard


  • Call: Video Games and Virtual Ethics Conference

    Call for Papers: Video Games and Virtual Ethics Conference Institute of Philosophy, School of Advanced Study, University of London July 21-22, 2017 Essay submissions due: 1 March 2017 Is it morally wrong to play violent video games? Academics across numerous disciplines have taken an interest in these issues. Excellent work can be found in philosophy, psychology, media studies, sociology, and literary studies. However academics within these disciplines often do not talk to each other about their shared interest in games. With this conference, our aim is to promote cross-disciplinary dialogue on these issues. Papers are invited that deal with issues…

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  • The challenges in presenting live NFL games in VR

    [This story from Digital Trends outlines the challenges the NFL (and other sports leagues) are addressing as they work to bring live, full game coverage in VR to audiences; in a related development, you can watch highlights of this Sunday’s Super Bowl in VR – see coverage in SportTechie for details. –Matthew] You Won’t Watch A Live NFL Game in VR This Year. Here’s Why By Keith Nelson Jr. January 16, 2017 You can experience almost anything in virtual reality. You can be on stage as Paul McCartney performs. You can travel around the globe. You can even watch a…

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  • Call: Language Game[s], a symposium on language, consciousness and technology

    Call for Proposals Language Game[s] Chelsea College of Arts London, UK Friday 5 May 2017 http://www.arts.ac.uk/chelsea/research/events/language-games-call-out/ Deadline: 6 March 2017 Call for proposals for Language Game[s], a one-day symposium that will look at the association between language and human consciousness, and how developments in technology might affect this relationship. At present, artificial language systems such as Siri and Amazon Echo mimic forms of human speech, but cannot replicate the cognitive processes which lie behind language. As technology develops and artificial language systems become ever more autonomous, how will this affect us? What is language, when it is no longer made…

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  • Can mediated images reproduce reality for us – and do they have to?

    [This feature from an SMPTE Newswatch email is a long and at times a bit technical but very interesting discussion of the ways mediated images may and may not ever be able to fully reproduce reality for our visual perceptual systems, but may not have to. –Matthew] Hot Button Discussion Human Image Perception By Michael Goldman (bio at end) January 31, 2017 As engineers push ongoing image display technology enhancements, and content creators experiment with how they can utilize those enhancements to tell stories, a few questions naturally come up. How do either engineers or content creators know what average…

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  • Call: Special Issue on Cognitive Assistants – International Journal of Human-Computer Studies

    Call for Papers Special Issue on Cognitive Assistants International Journal of Human-Computer Studies ELSEVIER JCR Impact Factor: 1.476 SCImago Journal Rank (SJR): 0.815 https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/cognitive-assistants Manuscript submissions due: April 30, 2017 INTRODUCTION Cognitive Assistants (CA) are a relatively new concept, advancing the Cognitive Orthotics concept that is only focused on direct assistance, to people with cognitive or physical disabilities, and expanding the area to include complex platforms that include sensors, actuators, monitoring abilities and decision processes. CA is an area containing technologies such as cognitive assistants, multi-agent systems, robotics and applications (such as e-health and e-learning), among others. Essentially, CA is…

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  • Trump at 2AM: The new Oval Office in virtual reality

    [You can observe the new U.S. president in an eerie up-close experience in the Oval Office in the new (free) virtual reality creation Wide Awake; this first person report on the experience is from TechStack247; for more information including images and videos, see the MacInnes Scott website. You can download Wide Awake from Viveport. –Matthew] Trump at 2AM: The new Oval Office in virtual reality By Temidayo — January 21, 2017 Donald Trump stands before me with a grim look on his face, lightly leaning against the Oval Office’s Resolute desk. Moonlight pours in through the office’s rear windows as a phone…

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  • Call: Wearable Robotics for Assistance and Rehabilitation (WRAR) at CLAWAR 2017

    Call for Papers Wearable Robotics for Assistance and Rehabilitation (WRAR) A Special Session within the coming CLAWAR 2017 – 20th International Conference on Climbing and Walking Robots and the Support Technologies for Mobile Machines Oporto, Portugal, September 11-13, 2017 https://clawar.org/clawar2017/ Theme: Rehabilitation and assistive robotics Submission deadline: 01 February 2017 ABOUT THE SPECIAL SESSION: The adoption of novel active wearable devices, either for daily assistance or clinical rehabilitation, requires new approaches to ultimately enable efficient treatments and better facilitation of movement for individuals who present loss of motor abilities. In particular, since these devices interact directly with humans there are…

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  • ‘MasterpieceVR’ enables cross-platform real-time collaborative creativity

    [Real-time collaborative virtual environments like ‘MasterpieceVR’ have exciting potential to evoke presence and enable creativity and other positive outcomes; this story from Upload VR features several more images and two videos; an update includes another image and video and notes that the software is “available for download on Steam — entirely for free for a limited time” and that “the player count will increase to 4 in the next few weeks and grow steadily over the life of the platform.” –Matthew] ‘MasterpieceVR’ Brings Cross-Platform Multiplayer Painting And Sculpting To Rift And Vive By Danny Bittman December 23rd, 2016 Creating art…

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  • Call: VISion Understanding and Machine intelligence – visum 2017 Summer School

    VISion Understanding and Machine intelligence – visum 2017 7 – 14, July 2017 Porto, Portugal visum.inesctec.pt Application deadline: 06 March 2017 VISion Understanding and Machine intelligence – visum 2017 is the fifth edition of the Summer School that aims to gather Ph.D. candidates, Post-Doctoral scholars and researchers from academia and industry with research interests in computer vision and machine intelligence. visum is organized by INESC TEC in the scope of the FourEyes project. FourEyes aims to make critical and tangible advances in the digital media sector and transform the means by which multimedia content is created, distributed and consumed.…

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  • Sex in VR is getting even more immersive in 2017

    [Matt Jones and I have argued that sexuality represents an important context for studying presence experiences and this story from Upload VR (where it includes more images) provides a progress report that illustrates why. For example, one industry figure notes that current technology “brings us one step closer (essentially the closest) to feeling the person on the other end without actually being in the same physical space – a heightened level of intimacy” and another says “The adult industry is undergoing a seismic shift as we transition away from the traditional towards a more immersive experience that is delivering a…

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  • Call: MICI 2017: Mixed-Initiative Creative Interfaces (CHI 2017 Workshop)

    CALL FOR PARTICIPATION MICI 2017: Mixed-Initiative Creative Interfaces Workshop at CHI 2017 May 7, 2017, Denver, CO http://mici2017.org Submit by Jan 31, 2017 Enabled by artificial intelligence techniques, we are witnessing the rise of a new paradigm of computational creativity support: mixed-initiative creative interfaces (MICIs) put human and computer in a tight interactive loop where both take turns suggesting, producing, evaluating, modifying, selecting creative outputs. This paradigm could broaden and amplify creative capacity for all, but is today mostly developed and studied in game AI. This one-day workshop at CHI 2017 therefore convenes CHI and game researchers to advance mixed-initiative…

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  • Mobile ads with haptic feedback increase viewer engagement with ad and brand

    [Simple haptic cues increase presence and a variety of effects sought by advertisers; this story (which I’ve lightly edited for typos) is from MediaPost, where it includes the short video mentioned; for more information see the press release from Immersion Corporation via Business Wire (also excerpted below). –Matthew] [Image: Source: Immersion Corporation] Interpublic Tests Ads That Reach Out And Touch Someone, Finds Lift by Joe Mandese January 25, 2017 Sight, sound and motion have long been the Holy Trinity of Madison Avenue’s sensory perception — and of TV’s and video’s dominance of advertising formats — but new research from Interpublic’s…

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