Author: Matthew Lombard


  • Call: Frameless Labs Festival Fall 2017 at Light and Sound Interactive 2017

    Now Accepting Submissions Frameless Labs Festival Fall 2017 At Light and Sound Interactive 2017 September 12-14, 2017 Floreano Riverside Convention Center and Hyatt Regency Rochester, NY https://magic.rit.edu/?page_id=115 http://www.lightandsound.org/ Submission closing date: July 20th Submissions of 360 Film/VR/AR/Digital performance projects are now being accepted for the inaugural Frameless Labs festival at Light and Sound Interactive being held in Rochester, NY September 12-14, 2017. Light and Sound Interactive is a unique conference and expo focused on light and sound-based technologies and their applications in emerging fields such as virtual and augmented reality, games, cinema, and music. The conference is interactive, featuring talks…

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  • Actors use VR and app to make first VR-viewable cartoon created in real time

    [This is a clever use of presence-evoking technology to create presence experiences; the story from CBC News – Manitoba includes three videos, including a CBC News report. For more information see the Flipside VR website and YouTube channel and the Bucko Comedy website. –Matthew] [Image: Lauren Cochrane (left) plays Genefur while Aaron Merke (right) plays 2B in the virtual reality created cartoon Super Secret Science Island. (Credit: Ronnie Abelada).] Virtual reality TV show created in Winnipeg on way to international convention ‘It’s just making an animation using your body, instantly,’ says actor By Teghan Beaudette, CBC News Posted: Jun 20, 2017…

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  • Call: ICRESS 2017: The International Conference on Robot Ethics and Safety Standards

    Call for Papers ICRESS 2017: The International Conference on Robot Ethics and Safety Standards Lisbon, Portugal 20-21 October 2017 https://www.icress2017.org Submission of initial papers: 30 June, 2017 The International Conference on Robot Ethics and Safety Standards aims to provide a multidisciplinary forum for discussing the most pressing safety, ethical, legal and societal issues related to the distinct contexts where robotic technology applies. Following the pathway opened by the International Conference on Robot Ethics-ICRE 2015, the present conference will discuss how ethical and safety concerns can be shared by different stakeholders and translated into legal frameworks where technology contributes to a…

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  • Finnish stealth company Varjo creating VR headset with ‘human eye-resolution’

    [This story from Wired suggests an important advancement in the ability of technology to evoke presence; the original version includes two different images, and a press release is available from Varjo. –Matthew] [Image: Left, a virtual scene in a typical modern VR display; right, the same scene in Varjo’s high-resolution display. Source: Varjo via The Verge.] Has This Stealth Company Solved Vision-Quality VR? Eter Rubin June 19, 2017 When Urho Konttori handed me the VR headset, I almost laughed. The founder and CEO of some Finnish company I’d never heard of had just told me he and his team of…

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  • Call: Workshop on Interaction-based Knowledge Sharing (WINKS)

    Workshop on Interaction-based Knowledge Sharing (WINKS) This workshop will take place at the 3rd Joint Ontology Workshop (JOWO) in Bolzano, Italy between 21 and 23 September 2017 Website: http://www.iiia.csic.es/winks/ Deadline for ALL submissions: Monday 17 July 2017 SCOPE This first Workshop on Interaction-Based Knowledge Sharing (WINKS) collocated with the third Joint Ontology Workshops (http://iaoa.org/jowo/JOWO-2017/) is fully dedicated to challenges and solutions to knowledge sharing in interaction-based environments, ranging from the Internet of Things to multi-agent systems. Gradually expanding, distributed systems heighten the need of a dynamic interactive knowledge sharing process, while at the same time an increasing heterogeneity of resources…

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  • Waltzing robot teaches beginners how to dance like a pro

    [Researchers at Tohoku University have created a robot that teaches people how to dance, which involves not only complex physical interactions but (arguably) medium-as-social-actor presence. The story is from New Scientist, with additional details from coverage by the Daily Mail. For more information see videos from Quartz and the researchers on YouTube, and of course the published paper. –Matthew] Waltzing robot teaches beginners how to dance like a pro By Edd Gent 24 May 2017 Got no one to dance with? Not to worry – you might soon be gliding through the moves, thanks to a robotic instructor designed to…

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  • Largest US employer Walmart adopts VR to train employees

    [In addition to the scope of the adoption of VR and presence to train employees, note the comments about the non-technology obstacles to adoption identified near the end of this story from Discovery Magazine’s Lovesick Cyborg blog. The original story includes an additional image, and see Walmart’s blog post for more information, more images and 0:52 minute video. –Matthew] [Image: Walmart plans for all of its training academies to incorporate virtual reality experiences by the end of 2017. Credit: STRIVR] Largest US Employer Adopts Virtual Reality Training By Jeremy Hsu June 14, 2017 Virtual reality technology that has helped train…

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  • Call: Realities360 – The Enhanced Realities Conference

    Call for Participation Realities360 – The Enhanced Realities Conference July 26-28, 2017 San Jose, California At Realities360 Conference, July 26 – 28 in San Jose, California, you can choose from a variety of sessions that will enable you to get up close and personal with enhanced reality technologies and gain the insight to put these technologies into your own training and development work. Peruse over 30 hands-on sessions where peers and industry leaders are sharing best practices, how-tos, case studies, and emerging trends: http://bit.ly/2rC4lzI. Learn more about Realities360: http://bit.ly/2qDXlgO. APPLY AR, VR, AND EXPANDED REALITIES IN YOUR CONTEXT Here’s a…

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  • The challenges and potential of social virtual reality

    [This thoughtful piece by MT Technology Review writer Rachel Metz considers what it’ll take to make VR a successful platform for communication; the specific design choices will revolve around creating compelling spatial, social and self presence, and require a deep understanding of human nature (including its darker side). The original article includes an additional image. –Matthew] [Image: Credit: David Brandon Geeting] Virtual Reality’s Missing Element: Other People VR can be the basis of a new communications industry if the technology becomes less insular and isolating. by Rachel Metz June 14, 2017 Unlike most people, I have a virtual-reality headset. I…

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  • Call: Philosophy of Virtual and Augmented Reality Workshop

    Call For Registrations Philosophy of Virtual and Augmented Reality Workshop University of Glasgow, 26th – 27th June 2017 The Centre for the Study of Perceptual Experience is pleased to announce the Philosophy of Virtual and Augmented Reality Workshop to be held at the University of Glasgow on Monday 26th & Tuesday 27th June. Augmented and Virtual Reality (AR/VR) devices are rapidly becoming part of our everyday lives. This emerging technology lets users experience wholly virtual environments (like distant places, times, or even fantasy worlds) in VR, or virtual objects in the real world (Pokemon in your garden, a virtual engine…

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  • ScreenX extends movie onto theater walls for a 270 degree panoramic experience

    [The ScreenX technology described in this story from Los Angeles Magazine (which includes a different image) is another attempt to create a strong sense of presence for media consumers. See also the press release via PRWeb. –Matthew] [Image: Source: Nerd Reactor] This is The Only Theater in L.A. Where the Movie Expands Beyond the Screen The new ScreenX technology has arrived at CGV Cinemas in Koreatown June 12, 2017 Lisa Beebe When I sat down at the CGV Cinemas in Koreatown (621 S. Western Ave.), I was sure I was in the wrong place. I was there to see a…

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  • Call: Chapters for “Cases on Immersive Virtual Reality Techniques”

    Call for Book Chapters: Cases on Immersive Virtual Reality Techniques To be published by IGI Global http://www.igi-global.com/publish/call-for-papers/call-details/2768 Proposal Submission Deadline: June 30, 2017 Currently, we’re in the early stages of editing “Cases on Immersive Virtual Reality Techniques” to be published by IGI Global (www.igi-global.com) scheduled for release in April/May 2018. In order to strengthen the overall quality of this important publication, we’re looking for possible proposals, reviewers, and the editorial advisers for this valuable reference. Hence, I would like to invite experts from both industry and academia. If this invitation is agreeable to you and does not conflict with your…

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